Thieves Guild Quests - Have you finished?

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!

confessor

Active Member
Theres a specifiic reason why I don't complete the full questline, mainly an exploit, though I heard that if you restore the guild to its former glory, by Mercer freys desk will be a thieves guild personal chest which respawns items on a frequent basis. I might create a duplicate save to try it out myself sometime.
That chest never respawned for me :sadface:
You weren't missing much. On a side note, where have I heard of female confessors before... There was a book series and a TV show, I think...
There was indeed...
*drops pile of books in front of you and walks away*
tumblr_n08a9ka0FR1toinewo1_500.jpg
 

Wildroses

Well-Known Member
The fact that I had no choice about selling my soul to Nocturnal to finish the questline probably wouldn't have bothered me if I'd come across it in another game. But Skyrim is a game which prides itself on player choice and freedom to roleplay. I am completely okay with Nocturnal extracting a price in return for her help, it just bothers me that the game abruptly takes away my ability to say no.

I have the exact same problem with the Companion's questline. Not only does it force me to become a werewolf to continue the questline, it also forces me to participate in the slaughter of an entire fort full of Silver Hands to 'celebrate my transformation' without giving me the chance to say: "Um...Aela...I thought we were supposed to be honourable warriors. Also, I think I've figured out why the Silver Hand hate werewolves so much." Then to add insult to injury I am forced to join Aela's vendetta and not permitted to say: "Go do your own murders" or dob her into Kodlak. It is another questline I have only done once and never repeated. Although one time I did play a daedra hating character who joined the Companions, then left in utter disgust never to return within half an hour of being offered the beast blood.
 

Harkin

Necromatic Mastermind
Yeah hate it when games appear to have quests with multiple possibilities, but when you actually do them, you end up being confined to linear choices. Which totally contradict what roleplay games should be about!

Glad I didn't miss much then, but the chest at the end allows you to store items that if you leave them in there, they double in gold value, according to the wikia.

I was grated when finding out that neither Vex or Delvin were available followers, would've been awesome rolling with those two.... Was it really so hard to add more followers Bethesda?
It's not like they are needed at the guild, Vekel the Man sweeps the floor with everyone who enters (literally, broom in hand).
 

Daelon DuLac

How do you backstab a Dragon?
That chest never respawned for me :sadface:
You weren't missing much. On a side note, where have I heard of female confessors before... There was a book series and a TV show, I think...
There was indeed...
*drops pile of books in front of you and walks away*
tumblr_n08a9ka0FR1toinewo1_500.jpg
Whoop! Whoop! Robert Jordan! Whoop! :) After my own heart Confessor! After my own heart! You should join me on PSN for a bout of DA-Inquisition or DD-BBI!
 

Daelon DuLac

How do you backstab a Dragon?
IMO - Skyrim, while the best overall RPG game EVER!, really doesn't have a decision/repercussion system built in to it. Unlike some of the other franchises where your decisions, reactions, actions and dialogue have significant repercussions on the storyline and quest outcomes, SR simply doesn't do that. ALL of the questlines are rather linear with a set outcome. You either succeed or fail. Black or white, that's all.

Don't get me wrong - SR is absolutely the best and I love that you can play the game any way you want and whether or not you do the quests, main, side or just whatever questlines, it really doesn't matter, where in other franchises you have to do the mainlines or the game simply doesn't go anywhere.
 

confessor

Active Member
The fact that I had no choice about selling my soul to Nocturnal to finish the questline probably wouldn't have bothered me if I'd come across it in another game. But Skyrim is a game which prides itself on player choice and freedom to roleplay. I am completely okay with Nocturnal extracting a price in return for her help, it just bothers me that the game abruptly takes away my ability to say no.

I have the exact same problem with the Companion's questline. Not only does it force me to become a werewolf to continue the questline, it also forces me to participate in the slaughter of an entire fort full of Silver Hands to 'celebrate my transformation' without giving me the chance to say: "Um...Aela...I thought we were supposed to be honourable warriors. Also, I think I've figured out why the Silver Hand hate werewolves so much." Then to add insult to injury I am forced to join Aela's vendetta and not permitted to say: "Go do your own murders" or dob her into Kodlak. It is another questline I have only done once and never repeated. Although one time I did play a daedra hating character who joined the Companions, then left in utter disgust never to return within half an hour of being offered the beast blood.
I get what you're saying and I agree about the companion's questline. The first time I played it I was repulsed by the werewolf part and having no choice but to become one really pissed me off. Thank god you can refuse to be a vampire in Dawnguard.
 
Last edited:

confessor

Active Member
You weren't missing much. On a side note, where have I heard of female confessors before... There was a book series and a TV show, I think...
There was indeed...
*drops pile of books in front of you and walks away*
tumblr_n08a9ka0FR1toinewo1_500.jpg
Whoop! Whoop! Robert Jordan! Whoop! :) After my own heart Confessor! After my own heart! You should join me on PSN for a bout of DA-Inquisition or DD-BBI!
I haven't read the wheel of time though :p
 

Daelon DuLac

How do you backstab a Dragon?

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
The fact that I had no choice about selling my soul to Nocturnal to finish the questline probably wouldn't have bothered me if I'd come across it in another game. But Skyrim is a game which prides itself on player choice and freedom to roleplay. I am completely okay with Nocturnal extracting a price in return for her help, it just bothers me that the game abruptly takes away my ability to say no.

I have the exact same problem with the Companion's questline. Not only does it force me to become a werewolf to continue the questline, it also forces me to participate in the slaughter of an entire fort full of Silver Hands to 'celebrate my transformation' without giving me the chance to say: "Um...Aela...I thought we were supposed to be honourable warriors. Also, I think I've figured out why the Silver Hand hate werewolves so much." Then to add insult to injury I am forced to join Aela's vendetta and not permitted to say: "Go do your own murders" or dob her into Kodlak. It is another questline I have only done once and never repeated. Although one time I did play a daedra hating character who joined the Companions, then left in utter disgust never to return within half an hour of being offered the beast blood.
I get what you're saying and I agree about the companion's questline. The first time I played it I was repulsed by the werewolf part and having no choice but to become one really pissed me off. Thank god you can refuse to be a vampire in Dawnguard.
Each questline is tailored to a different type of character. THAT'S where the RP decision lies. That is why in the Dark Brotherhood you can be a silent type (or totally bloodthirsty or whatever else) and you get seemingly alternate egos for each quest and dialogue chain. So that if a questline doesn't fit your character, you can simply ignore it and do the ones that compliment you the best. When a questline bothers you, so what? You can walk out on it.

I completely agree with you, but it is something I have been forced to come to terms with over a few thousand hours.
 

Lady Redpool the Unlifer

Pyro, Spirits Connoisseur, and Soulless Anarchist
I completed it, on my very first character. I was playing through the main quest, mindin my business when i came across Brynjolf, did his little job, met him in the flagon, heard thieves guild and the MQ went out the window. Got all of those trophies, the crown, became guildmaster, sold all the extra trophies to Delvin(except 1 that I missed, which I am ok with because he only takes all but one of them anyways). I was the king of thieves, then a very bored king of thieves, then a dark brotherhood listener because I decided to steal a contract for excitement
 

HouseHosted

Mundus 9-5, Oblivion weekends
The fact that I had no choice about selling my soul to Nocturnal to finish the questline probably wouldn't have bothered me if I'd come across it in another game. But Skyrim is a game which prides itself on player choice and freedom to roleplay. I am completely okay with Nocturnal extracting a price in return for her help, it just bothers me that the game abruptly takes away my ability to say no.

I think it's bloody hilarious that Karliah goes on about needing Nocturnal's blessing to defeat Mercer-- and all the while I'm thinking... ummm... I can just reload if I die, and you don't even need to be there, honestly.

All that hog-wash about the Thieves Guild being so unlucky since the theft of the Skeleton Key definitely leaves much to be observed. What luck? Skyrim doesn't have Luck! It also lacks any semblance of perceived Luck related hinderances in looting/mugging upon acceptance into the guild... I can't make sense of this twisted psychosis Karliah exhibits.

...course... it is possible that in any reality that a prospective Dragonborn exists in and, by chance, favours notoriety in deceitful, cunning, and/or relating to various bad samaritan acts; it is in that existence all possessions of Skyrim's people degrade to a standard of value equal to that of any other manifesting, existing, unexisting, and past or retired Dragonborn, respective to Thieves Guild association. I'd be ever so titillated by a pondering of such gravity. A reality where an absence of a Thieves Guild were existent would, surely, be a grand venture for any persons wishing to plunder and loot as thieves do!

I have the exact same problem with the Companion's questline. Not only does it force me to become a werewolf to continue the questline, it also forces me to participate in the slaughter of an entire fort full of Silver Hands to 'celebrate my transformation' without giving me the chance to say: "Um...Aela...I thought we were supposed to be honourable warriors. Also, I think I've figured out why the Silver Hand hate werewolves so much."

I have yet to do any of the Companion's quests directly as a result of this. So, you mean to say I can become a Companion and act thusly, but to do so I must become a werewolf? Is there not anyone else I can talk to about this? I'd rather not become a werewolf just to query you about a cure later on... A polite refusal for bloody insane wolf-people must be in the Dragonborn's capacity by level 70 Speech, at least.

Edit: Oh, sorry! OT: I have never done a single Thieves Guild side quest. I do not have the patience for it-- unless the Stones of Barenziah count... I've done that several times.
 

Kohlar the Unkilled

Time for some ale
When I went back to my Argonian last month, it had been a few months since I'd last played that character. I thought I was done with the guild after killing Mercer. Now, after reading this, I'm interested to see what else can be accomplished.

Anyhow, when Kahn walked into the Flaggon, everyone seemed pissed for some reason. They said he had a lot of nerve to show up after what he'd done, which was amusing because he knew not what was being referred to. Kahn had to pay Vex $1000 (pocket change), just to get back on good terms! While there, he paid another $1000 for the nice lady to paint his face and trim his horns. Still have no idea why they were so angry.
 

Kittibear33

New Member
I have finished everything except 125 side quests. I've always been interested in the history of the Thieves' Guild. [emoji7]


Sent from my iPhone using Tapatalk
 

conchvegas

Aravis, deadly archer
I finished the thing once, everything included, with a dedicated thief character. With my current character who is a mage, she's happy to leave Brynjolf selling his potions in the Riften marketplace. Like someone said, she's much more into looting than stealing. Heck, that's how she made most of her money: selling all the armor she's collected from her dead enemies. The endless burglary/pickpocketing quests tend to try my patience and you have to do a lot them to start making serious money.
 

Kohlar the Unkilled

Time for some ale
I finally completed the quest line. Except the stones of Barenziah. I may just leave that undone. I did the numbers and heist jobs each time. Those tended to be quick and easy. Kahn does NOT pick pockets. He just severs the hip, or which ever leg the pocket is on. And if Vex asks me where I'm going one more time, it's her pretty white scalp that's gonna get severed next.
 

JoeReese

Well-Known Member
I have finished the thieves guild, but it didn't involve a quest. It involved the setessential command, sneak mode, and a few arrows. Muhahaha
 

confessor

Active Member
I actually tried to save Delvin and the face sculptor, but they weren't having it.
Well of course they wouldn't be having it, you killed their buddies right in front of them! Can't say I care about the face sculptor though, she creeps me out.
 

Recent chat visitors

Latest posts

Top