• Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!

Neveraine

BRINGER OF DEATH
The first time I met Vivec, I was like, oh its another character that I am required to keep around or else doom the world, so I saved before I tried to kill him just for the fun of it. After a long hard fought battle, I found that the game did not bring up those words. YOU CAN KILL VIVEC AND STILL WIN THE GAME (do main quest line, winning is impossible). In fact I found out you can skip a lot of stuff and finish the main quest line in minutes.
 

Neriad13

Premium Member
The first time I met Vivec, I was like, oh its another character that I am required to keep around or else doom the world, so I saved before I tried to kill him just for the fun of it. After a long hard fought battle, I found that the game did not bring up those words. YOU CAN KILL VIVEC AND STILL WIN THE GAME (do main quest line, winning is impossible). In fact I found out you can skip a lot of stuff and finish the main quest line in minutes.


Oh yeah. Welcome to the "Back Path." In fact, if you read between the lines in "The 36 Lessons of Vivec," you may find that Vivec was asking you to kill him the entire time, among other things. It's fascinating, beautiful read if you go through all the books in order.

In my Morrowind journal (when I eventually pick it back up), I'm honestly kind of hoping that I end up failing one of the main quest escort quests and thus become forced to kill Vivec in order to defeat Dagoth Ur. It'd definitely make for an interesting twist.
 

Harc

Big Hog
When I first got the game in 2008, put it in my Xbox, and played 3 minutes. No fast travel... Morrowind met the disk holder in the case faster than a goat could rip a stinker
 

Neveraine

BRINGER OF DEATH
Really? You throw out a game after 3 minutes because it doesn't have fast travel?
Also if you had kept playing, you might have noticed or realized that there is the stilt rider that is located at almost all of the cities in Morrowind that can take you from place to place. There are also harbors with boats for moving about. Lastly, you can teleport from mages guild to mages guild. There are plenty of other forms of travel, then just relying on fast travel all the time, not to mention Morrowind is much smaller than Skyrim.
 

Harc

Big Hog
Really? You throw out a game after 3 minutes because it doesn't have fast travel?
Also if you had kept playing, you might have noticed or realized that there is the stilt rider that is located at almost all of the cities in Morrowind that can take you from place to place. There are also harbors with boats for moving about. Lastly, you can teleport from mages guild to mages guild. There are plenty of other forms of travel, then just relying on fast travel all the time, not to mention Morrowind is much smaller than Skyrim.
Honestly that was the first time I got it. I started a new game. And I was going to join the legion, and I was doing pretty good, until a gaunt bug came out and killed me
 

Neveraine

BRINGER OF DEATH
I have to admit that if you don't find the stilt rider and use it, but instead walk to Balmora, you will immediately run into a thief that will kill you, so it can be very difficult to start a game of Morrowind if you don't know what you are doing, fortunately my older brother who had played the game, warned me of such traps and gave me a quick starting guide. I also always make sure to save before doing just about anything, otherwise you could end up doing something really stupid that you can't undo.
 

Darth Brogan

Sith Lord
As I had played Skyrim first, then Oblivion, then Morrowind, just walking around from Seyda Neen to Balmora and the surrounding cities seemed much more fantastical than the other Elder Scrolls games. Skyrim and Oblivion have really realistic game worlds, which is a lot less interesting than Vvardenfell's landscape.
 

Chadonraz

Well-Known Member
I recently bought Morrowind, after playing hundreds of hours of Skyrim, and dozens of Daggerfall. :)

Today I had the biggest "wow, this is awesome!" yet: I ran into M'Aiq the Liar on a random isle. I knew he was in the game, but had totally forgotten about him. Needless to say, I discussed every single available topic. :D

All in all, Morrowind has offered lots of wow material, especially since I'd gotten used to Daggerfall. The first time I approached Caldera, two creatures (I think they were Alit) attacked me, at which point a guard rushed to help me fight them. That was a memorable moment.

One more thing: today I accidentally started my first Daedric quest. :D
But of course it had to be Boethiah's... hopefully it won't be much nastier than its Skyrim equivalent.
 

HouseHosted

Mundus 9-5, Oblivion weekends
My most favoured moments in Morrowind were running like hell from a Daedroth, learning I could have a hand in rebuilding an entire shrine...

There is one thing that struck me the most though. After lots of diligence and hard work I'd managed to collect seven of the ten propylon indices (nine if you included the one I sold and the other I dropped somewhere (this was back on my first playthrough-- I didn't think they were special...)) Well, one day I decided to see if they were connected to the strongholds sharing the same names. What a trip! The whole reason I started a new character on the spot was to collect them all, and use as another means of travel.

Beautiful and wonderful game. Full of mystery and seemingly unending adventure.
 

Harc

Big Hog
As I found myself playing it over the weekend, Morrowind is a great title. Please excuse my juvenile criticisms regarding the gameplay, for I have mistaken it greatly. Now, my wow moment: seeing Red mountain after playing Dragonborn on Skyrim, as well as talking to Neloth! I knew about Red Mountain and its always cool to see landmarks in previous works, but I had no idea Neloth was in the game.
 

HouseHosted

Mundus 9-5, Oblivion weekends
I could understand games with large maps being difficult to adjust to when you're treated to things like fast travel all the time. Even the concept of running/walking is very ambiguous in Morrowind. What stands the test of time-- and gamers, young and old is: Classic RPGs like Morrowind will take you to most everywhere in your imagination, emotionally and spiritually, if you give them a chance.

...and wreaking havoc on those deserving with a dremora lord's crescent helps a little too...
 

cave812

dissenter
When I realized that there were no limitations on the power I could accrue. you could essentially become a god and defy the daedra, and if you wanted to you could kill "gods". you could be warlord if you want, or be religious mouth of millions. you could take the soul of a god and use it to create a ring of 100% chameleon (congratulations saromon) and that wasnt even a quest. when I realized that I had almost no limitations in morrowind was my best wow moment.
 

Recent chat visitors

Latest posts

Top