OOC XCOM: Enemy Unleashed

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    Have you ever played XCOM: Enemy Unknown?

    • Played it once or twice...

      Votes: 0 0.0%

    • Total voters
      10

    EpicVakarian

    Calibration-Master General
    I'll just say; Enemy Unknown/Within are far, far better than the Bureau; and I say this having played the Bureau too. The Bureau is fun, and implements the tactical side well, but it's nowhere near as good as the game itself.
     

    Toxius

    Frost Wolf
    I have heard that, all their third person games were rated really low. Including that one that was meant to be a space simulator(old series one)
    The Bureau is really just shows how the aliens were plotting long before the first alien war.
     

    T. Rakinson

    A Brute among Beasts
    Hello there Tox, how you doing?
    Never played the Bureau before, thought it was part of the original franchise. Dont worry about not having played the game, I (& the other gathered players of EU) would be happy to help you establish a CC via providing information. But dont feel obliged to join if you dont feel confident enough that you can keep up. I would know, having done similar in the past.
     

    T. Rakinson

    A Brute among Beasts
    Hello there Tox, how you doing?
    Never played the Bureau before, thought it was part of the original franchise. Dont worry about not having played the game, I (& the other gathered players of EU) would be happy to help you establish a CC via providing information. But dont feel obliged to join if you dont feel confident enough that you can keep up. I would know, having done similar in the past.
     

    Toxius

    Frost Wolf
    Hey, I'm good and you?

    No, I'm sure The Bureau is part of the Reboot and not the original. I mean I've played the original along time ago with friends, but that was when I was still pretty much a kid.

    Also I would love to join, and the information on the new XCOM enemy unknown would be nice.
    I mean the plot should be similar to the reboot, which would put the timeline around 1999? When the first alien war started, or is it different?
     

    EpicVakarian

    Calibration-Master General
    Did this fluffing site just remove all the posts from the last two hours? Seriously, this might be the buggiest website I've ever known.
     

    EpicVakarian

    Calibration-Master General
    In Enemy Unknown, it starts in March 2015. Not sure about this RP, but I suppose it's a basis at least :p Squad size is between 4-6, as T said in the first post (you did that, right T?). I can't think of things off the top of my head; if you need to know something, ask and one of us will probably be able to help.

    In other news, this RP inspired me to start playing through the game again. I've missed this horrendous torture :p I had five missions in the space of 48 hours. An abduction, two council missions, a terror mission and a crash site. Goddamn aliens.
     

    Toxius

    Frost Wolf
    Did this fluffing site just remove all the posts from the last two hours? Seriously, this might be the buggiest website I've ever known.

    I believe it did, I just had problems trying to even get onto this site up until now.
    I also Believe this has happened before.
     

    Simus

    An Excellent Site Member
    Holy crap. I can go over a week without a mission. I need to play on Classic lol!


    Sent from my iPhone using Tapatalk
     

    EpicVakarian

    Calibration-Master General
    In other news, guys; I just hired my first new batch of soldiers, and you would not believe my luck. Among the roster were a male American assault, a female American heavy, a male Scottish assault and a female Ukrainian sniper... 10 points if you can guess what I immediately named them :p
     

    T. Rakinson

    A Brute among Beasts
    In the IC thread Iv'e the Roleplay beginning 14th April 2015, which (as Epic pointed out before) is about 6 weeks or so since the start of the game (which is for the purpose of giving characters a chance to have a brief history in XCOM, rather than the technological advancments).
    The story of the game revolves around the encounters & studies of the alien species. Taking place throughout 2015 (or longer, if you stall the ending) you control squads as they fight the aliens across the world in response to the plea's of the nations that have formed toghether to form the Council (XCOM's funders). As you progress & the staff began to reverse-engineer the alien tech your squads can eventually upgrade from ballistic weapons to laser & plasma based guns. The ending revolves around the Etherals, their reasons for invading (the Uber Etheral proves to be an Evil mastermind... I hear) & humans finally beginning to master psionic powers. In Enemy Within (a DLC that links in partially with this story) there is also EXALT, a hostile human faction competing over the enemy tech.
    Run out of room in this post...
     

    T. Rakinson

    A Brute among Beasts
    This RP follows our group as a squad, from a limited information perspective (in-game you take on the role of XCOM Commander). There will be chances for combat scenes, character development & friendships (or rivalries) to form as the story to progress in tandem with the game.
    In terms of your character, I would prefer if they were a Rookie, Squaddie (unspecialised but experienced) or another Support unit. For help with formulating a CC, try & ask me any questions you think will be important (or the others, as they seemingly have different sleep patterns to me). Also the Info sheets on the first page of this thread might help you gather an idea or two.
     

    Toxius

    Frost Wolf
    Also Just to be sure, I'm not new to the series, Just this newer reboot one.
    Also Xcom did basically exist in the 1960's. I.E. the Bureau of Operations and Command.
    This is from The Bureau, which you did mention you haven't played.
    What I understand is the Reboot is quite similar to the original, with many removals, changes, reconsideration's but considered two really separate games on their own parts. I just want to know what the really major changes are.
    Least I still have most of the emails, but I mean playing as a squaddie or rookie and then being limited to lesser weapons as well as not being specialized in any field, I hate DMR's or any automatic sniper rifle. I love pistols or bolt/level action rifles. I don't agree at all with fully automatic, and prefer semi-automatic or burst fire for it's accuracy. Also MMG's and HMG's over LMG's any day of the week. If at all, the only automatic I would agree with are PDW's and/or Carbines.
    On the other hand I would forgo the weapons if the aliens were to ever respect the Geneva Convention and the acknowledgement that it is a war crime to kill any medical personal wearing clear insignia and not using armed weaponry.
     

    T. Rakinson

    A Brute among Beasts
    Damn thats annoying. I posted half an hour ago & they've just appeared.
     

    Simus

    An Excellent Site Member
    One guy can't carry a full sized machine gun. That's why LMG's are a thing <_<
     

    T. Rakinson

    A Brute among Beasts
    ... [did my paragraph dissapear on your screens as well?]

    If they were all the weapon options available in the Bureau, then I regret to inform you that weaponry choice (at least at the start) is very limited. DMR's, dual pistols (which are available to Supports) & combat knifes dont even exist in-game. Other than that there's just the Assault rifle that falls into the preferred categories. Sorry.
    In terms of the Geneva convention, the aliens definatly will not hesitate to kill an unarmed officer. Half the missions involve civillian abductions, & we do see them being shot, incinerated, face-hugged & experimented on.
    More of the variety in the game comes from all the actual areas where the squad firefights take place. Cover, position, will & lots of other stuff contribute to how your people perform, though stats wont be relavent in the Roleplay.
     

    T. Rakinson

    A Brute among Beasts
    One guy can't carry a full sized machine gun. That's why LMG's are a thing <_<
    Save that for the Spartan II's.;)
     

    Simus

    An Excellent Site Member
    And T, where are you getting the DMR and dual pistols? I checked the wiki and they don't exist anywhere ever.
     

    EpicVakarian

    Calibration-Master General
    Yeah, there's basically 4 archetypal weapons; assault rifle (which is used by rookies and supports, though supports can usually handle it more successfully), shotgun (assaults), LMG (heavy) and sniper rifle (take a wild guess). Heavies also get rocket launchers.
     

    T. Rakinson

    A Brute among Beasts
    That's because they dont exist (in the game). I added them so that people had additional choices. DMR is a mid-long range semi-automatic BTW.
     

    T. Rakinson

    A Brute among Beasts
    Also [chainguns?] but they only come with MEC troopers (forgot about them! Are they available near the start?).
     

    Simus

    An Excellent Site Member
    Minimums are basically chainguns and base level S.H.I.V's have them.
     

    Toxius

    Frost Wolf
    The Geneva convention thing with the aliens was just sarcasm.

    Also what stops weapons from being slight customized to suit personal needs at all, instead of an assault rifle being a useless piece of standardized junk.
    If Dmr's can be added, then why can't different varieties of AR's be implemented at least.
    Also they weren't the weapon choices of The Bureau.
    I mean It's nice how you at least get two varieties of AR's in The Bureau and that favoured personally opinion and usage as in fact you got to use the guns instead of watching from a top down view.
    Ak-47 and the M14 automatic rifle(classed as a Dmr) I believe, which was either fully automatic and semi-automatic.

    Also One guy can in fact carry a full sized HMG, but requires the use of Tripods to be effective. Also it does put strain on the user if carried that way and it is mostly carried via backpack, dissembled.
    I also did a way bit of research, and if anything a MEC would be more then able to carry any sort of HMG into battle, as noted they use miniguns.

    http://xcom.wikia.com/wiki/Weapons_(XCOM:_Enemy_Unknown)
     

    Simus

    An Excellent Site Member

    Toxius

    Frost Wolf
    That's because they dont exist (in the game). I added them so that people had additional choices. DMR is a mid-long range semi-automatic BTW.

    I Know what a Dmr is, but I basically hate them.

    Edit: Or to rephrase that, Automatic Dmr's.
     
    Last edited:

    EpicVakarian

    Calibration-Master General
    You have to research meld recombination, which is among the first techs you get. Then you have to build a cybernetics lab, which is pretty cheap, then you can "augment" troops. So fairly early, but you'd most likely have at least a sergeant before you get your first. Gene mods come a little later; same thing, only you have to build a genetics lab. As you perform autopsies on aliens, you unlock different mods; you start with just three mods, but when you autopsy a thin man you get their jump ability available to you. When you autopsy a seeker you get invisibility, a muton and you can release pheromones (basically a widespread buff to your squadmates' aim, crit chance and movement) when you kill an alien, and so on.

    The weapon tree for MEC troopers goes minigun (bullet equivalent) -> railgun (laser equivalent) -> particle cannon (plasma equivalent).
     

    Skyrimosity

    Well-Known Member
    So what ranks are our soldiers starting out as?
     

    EpicVakarian

    Calibration-Master General
    The site bugged out and created an entire new page full of old replies and missing the ones that weren't deleted. My god, forums, just sort yourself out.
    And squaddies are specialised. Rookies are unspecialised; once they're promoted to squaddie they head down one particular path.
     

    Simus

    An Excellent Site Member
    I'm about ready to research meld recombination and explore augmenting and gene modding. Any recommendations on where to start with MEC troopers Epic? They can't get gene mods or undergo psychic testing so I feel I should be careful who I augment and when. Are their benefits to waiting to augment a soldier? As in should I wait till someone I want to augment is a colonel or do MEC troopers start out the same regardless of rank? I read on the wiki that the best time to augment a heavy is at lieutenant and the best time to augment a sniper is colonel because they're at maximum stat growth (I think.)
     

    EpicVakarian

    Calibration-Master General
    I feel obliged to tell you; with regards to my accidental characters. Simus, Jen is already a major and is my best heavy :p T, Duncan's my second-best assault at captain rank, and he has some pretty cool equipment. Liz has some amazing aim stats, and with a SCOPE, she hits almost every shot. She's a captain too. I haven't used Jake yet, sorry Orien :p
     

    Skyrimosity

    Well-Known Member
    I'm about ready to research meld recombination and explore augmenting and gene modding. Any recommendations on where to start with MEC troopers Epic? They can't get gene mods or undergo psychic testing so I feel I should be careful who I augment and when. Are their benefits to waiting to augment a soldier? As in should I wait till someone I want to augment is a colonel or do MEC troopers start out the same regardless of rank? I read on the wiki that the best time to augment a heavy is at lieutenant and the best time to augment a sniper is colonel because they're at maximum stat growth (I think.)

    Augmented soldiers keep ALL SKILLS from before they were augmented. So yes, there are definitely benefits to waiting.
     

    Skyrimosity

    Well-Known Member
    Well, I posted a CC. It was on the 6th page. And now the forums are saying there were only 5 pages.
     

    Simus

    An Excellent Site Member
    Okay, that's a critical piece of information. I'll augment at colonel then.


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