If you could make a new DLC, where would it take place?

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Gigapact

Lollygagging Milk Drinker (according to guards)
I couldn't find another thread about this, sorry if there's already one.

Anyways! Basically, if you could make a new DLC for Skyrim, where would you have it take place? For example, Valenwood from the Wood Elves. Or Summerset Isle from the High Elves?

And, what would be the main purpose?

I was wondering about this earlier today because I was wondering around Solstheim from the Dragonborn DLC. And, honestly.... I dislike Solstheim. Too much damned sand, I don't like the people, I'm not a fan of those freaky ash guardians (yes, stuff like that weirds me out), and I'm not a fan of their architecture style, and their armor is just ugly. Just none of it appealed to me, although I did like the main quest very much.

I would love to see a beautiful place like Valenwood or Summerset Isle. Beautiful trees and nature. Maybe there could be a way to climb the trees (kinda like in Assassin's Creed 3). I mean how cool to see huge cities up high in giant trees! As far as the main quest, not sure.

What are your thoughts?
 

Kohlar the Unkilled

Time for some ale
Perhaps a portal to the distant past, before the Dwemer vanished. The purpose would be to discover their fate, and perhaps participate in, or assist with that fate somehow. Was theirs a fate worse than death, or did they ascend to a higher state of being? An Elderscroll is certainly involved.
 

Gigapact

Lollygagging Milk Drinker (according to guards)
Perhaps a portal to the distant past, before the Dwemer vanished. The purpose would be to discover their fate, and perhaps participate in, or assist with that fate somehow. Was theirs a fate worse than death, or did they ascend to a higher state of being? An Elderscroll is certainly involved.


That's a good idea! Maybe at the end of the main quest you somehow prevent the Dwemer from disappearing. Then, once the quest is done, all the Dwemer cities in Skyrim would be fixed and running with actual dwemer in them. But that would be a big thing to change the game... but would still be cool!
 

LotusEater

I brake for blue butterflies
Apocrypha
 

Manmangler

Well-Known Member
Notrhen Cydoriil Bruma, Chorrol and cheyndia (what heck that was)
Maybe starting via old blade asking check theyre place near bruma
Then seek akaviri artifacts like oblivon (Same area and castles)
 

JoeReese

Well-Known Member
I couldn't find another thread about this, sorry if there's already one.

Anyways! Basically, if you could make a new DLC for Skyrim, where would you have it take place? For example, Valenwood from the Wood Elves. Or Summerset Isle from the High Elves?

And, what would be the main purpose?

I was wondering about this earlier today because I was wondering around Solstheim from the Dragonborn DLC. And, honestly.... I dislike Solstheim. Too much damned sand, I don't like the people, I'm not a fan of those freaky ash guardians (yes, stuff like that weirds me out), and I'm not a fan of their architecture style, and their armor is just ugly. Just none of it appealed to me, although I did like the main quest very much.

I would love to see a beautiful place like Valenwood or Summerset Isle. Beautiful trees and nature. Maybe there could be a way to climb the trees (kinda like in Assassin's Creed 3). I mean how cool to see huge cities up high in giant trees! As far as the main quest, not sure.

What are your thoughts?
Probably Elsweyr, but then we're cat peeps over here. That being said, I have no real purpose other than to see what the Khajiit life was all about. If it had to be purposeful, I'd probably say Summerset Isle, in the pursuit of the long lost secrets of arcane origin. How magic came to be, a deeper understanding, etc. Mods would include things like knowledge bonuses, allowing triple or multiple enchantments, allow disenchanting without destroying the item, and combined spellwork, sort of like Oblivion.

For instance, being able to cast one spell, which gave you ebony flesh, a summon, and a bound bow at once. Chaos spells, fire, frost, and shock mixed. Staves of the elements, where a Pyromancer's staff would be capable of doing flames, firebolt, fireball, fire rune, firestorm, etc. Staves that use their power to focus the mage's existing spell into a stronger version (50 pt fireball becomes 100 pt fireball when the staff is wielded, etc.)
 

Lewsean

Member
Probably the first era, so many interesting things happened during that time period.. The creation of the Dunmer, the eradication of the Dwemer, the first Vampire was made, the "Sun's Death" etc etc.
 

Toxius

Frost Wolf
Probably Elsweyr, but then we're cat peeps over here. That being said, I have no real purpose other than to see what the Khajiit life was all about. If it had to be purposeful, I'd probably say Summerset Isle, in the pursuit of the long lost secrets of arcane origin. How magic came to be, a deeper understanding, etc. Mods would include things like knowledge bonuses, allowing triple or multiple enchantments, allow disenchanting without destroying the item, and combined spellwork, sort of like Oblivion.

For instance, being able to cast one spell, which gave you ebony flesh, a summon, and a bound bow at once. Chaos spells, fire, frost, and shock mixed. Staves of the elements, where a Pyromancer's staff would be capable of doing flames, firebolt, fireball, fire rune, firestorm, etc. Staves that use their power to focus the mage's existing spell into a stronger version (50 pt fireball becomes 100 pt fireball when the staff is wielded, etc.)


Problem being how are you going to walk around freely without being questioned, dragged away and never being seen again. Blame the oblivion crisis for the Thalmor.
Combined magic would be good, but I mean they should bring back the art of creating your own spells to do that.

Maybe something where you can become a deadric prince, manage your own realm, and forces, and basically shape it to your liking.
Basically something similar to SI, for oblivion, but more on actually managing it rather then just doing a bunch of quests for a title you can't really use but it's fun to rp as.
You could visit all the realms and have conquest type battles with the rest of your deadric buddies for fun, and to test your army of course.

Soltheim, I think one of my characters choked on ash before deciding that Miraak isn't really worth it.
The cold was better, plus the ash got in my nice fur coat and started to stink of burned skin, water made it murky. I think the only good thing that came from it was Sujamma. Now that warmed up the old Khajits belly. Soltheim, no clue how anybody lives there. I liked it Pre-Red Mountain (Bloodmoon, anybody?).


Perhaps a portal to the distant past, before the Dwemer vanished. The purpose would be to discover their fate, and perhaps participate in, or assist with that fate somehow. Was theirs a fate worse than death, or did they ascend to a higher state of being? An Elderscroll is certainly involved.


That isn't bad at all. You probably would go back in time to Morrowind, Or maybe the last dwelmer got his answers (he's probably insane by now, maybe dead).
Maybe we get to see the Nerevarine again and the definite answer of where he went off to.

That's a good idea! Maybe at the end of the main quest you somehow prevent the Dwemer from disappearing. Then, once the quest is done, all the Dwemer cities in Skyrim would be fixed and running with actual dwemer in them. But that would be a big thing to change the game... but would still be cool!

That depends, Do they want to return? If, at all, they are entirely responsible for their own disappearance.
 

JoeReese

Well-Known Member
Problem being how are you going to walk around freely without being questioned, dragged away and never being seen again. Blame the oblivion crisis for the Thalmor.
Combined magic would be good, but I mean they should bring back the art of creating your own spells to do that.

Same way you're able to walk around Solstheim without being captured or dragged away. It's a DLC, not just a new spot on the map, so there would of course be quests, certainly one of which would involve a way of getting into/out of Summerset. Maybe you're captured by the Thalmor right in Skyrim, and wake up in a holding cell in Summerset. Bethesda loves their 'wake up in jail' moments. Maybe there's another great enemy, which requires enemies to come together temporarily, and you find yourself in Summerset with both Imperial and Stormcloak agents. Who knows? The possibilities are limited only by the imagination of the writers.
 

Toxius

Frost Wolf
Same way you're able to walk around Solstheim without being captured or dragged away. It's a DLC, not just a new spot on the map, so there would of course be quests, certainly one of which would involve a way of getting into/out of Summerset. Maybe you're captured by the Thalmor right in Skyrim, and wake up in a holding cell in Summerset. Bethesda loves their 'wake up in jail' moments. Maybe there's another great enemy, which requires enemies to come together temporarily, and you find yourself in Summerset with both Imperial and Stormcloak agents. Who knows? The possibilities are limited only by the imagination of the writers.


Don't they? I was just referring that Thalmor are in fact xenophobic, plus there are also numerous fanatical groups within the Summetset Isles, So it's not impossible to disappear. Dragonborn is dangerous for the Thalmor in all ways, unless of course he/she is pro-Thalmor and gladly would help them at all ends.
it would also make the dlc less linear in a way similar to Dawnguard.
Join the Altmer, or imperial/stormcloaks. Would it be tied directly to the Civil war quest per say?
 

JoeReese

Well-Known Member
Same way you're able to walk around Solstheim without being captured or dragged away. It's a DLC, not just a new spot on the map, so there would of course be quests, certainly one of which would involve a way of getting into/out of Summerset. Maybe you're captured by the Thalmor right in Skyrim, and wake up in a holding cell in Summerset. Bethesda loves their 'wake up in jail' moments. Maybe there's another great enemy, which requires enemies to come together temporarily, and you find yourself in Summerset with both Imperial and Stormcloak agents. Who knows? The possibilities are limited only by the imagination of the writers.


Don't they? I was just referring that Thalmor are in fact xenophobic, plus there are also numerous fanatical groups within the Summetset Isles, So it's not impossible to disappear. Dragonborn is dangerous for the Thalmor in all ways, unless of course he/she is pro-Thalmor and gladly would help them at all ends.
it would also make the dlc less linear in a way similar to Dawnguard.
Join the Altmer, or imperial/stormcloaks. Would it be tied directly to the Civil war quest per say?

I think it could be tied to the Skyrim civil war as easily as it could be to the College at Winterhold. The college quest kind of sets the stage by including Ancano as an advisor/spy, as well as bringing in the Psijic order. Perhaps the Eye of Magnus disappeared, leaving the psijic order mostly destroyed, except for one badly injured monk who escapes and is picked up by a Thalmor patrol. He dies before they can get him back to the Summerset Isle, but not before warning them of the terrible implications for all of Tamriel. Content to operate on their own, for their own benefit, they ultimately find that they require the Staff of Magnus, which is in the possession of the Dragonborn or in the College's vaults. This requires them to overcome their pride and grudgingly accept the assistance of the Dragonborn (or archmage/college/etc) who of course refuse to simply turn over the staff, but are willing to bring it. That sort of thing.
 

Toxius

Frost Wolf
I have a feeling that the Eye of Magnus shouldn't just end at where it did. They introduced it for a reason, and whatever that might be it better be damn well executed.
 

zuko514

Member
most of the suggestions are ideal for a new games not the dlc. I would like a dlc about the ancient nords. I would like to learn more about the nord history. It would be pretty cool to receive quest from the dragon priest.Maybe you are the owner of that golden dragon priest mask.
Here is a list of potential main quest:
Snow elf conflict
dragon war
first nordic invasion, the final quest will be the battle of the red mountain
skyrim game of throne. Help a jarl become the high king. Wage war again the other holds
defense against the first akavior invasion
We can assume the ancients nords are stronger than their modern counterparts,after all there was a time when most of the nordic warriors know how to use the shout. At this point of skyrim, I am sure most of the veteran players have figure multiple ways to be the game without smithng or enchanting. Going back to the ancient time allows the players to do battles with ....lack a better word......more dark soul like npc and bosses.
If all else fail just make a skyrim online. Allow co op and invasion.
 

AS88

Well-Known Member
Staff member
Some of these ideas got me thinking.

Apocrypha would be interesting. We only see as much as we need to during the Dragonborn questline, but don't really get much exploration following that.

Building our own fortress or town would be awesome, but I think that'll only ever be something for the modding community, because everyone will always want something different.

Also, to your point, Zuko, only the elite warriors from the Ancient Nord armies were taught to use the Thu'um, which is why we only see them shout at higher levels, or when fighting bosses.

I think a good idea for a new DLC would be island-based, like aspects of Dawnguard (new locations) and Dragonborn. Having a new land mass, like Alcaire or another island off High Rock, Hammerfell or Morrowind would be a good idea. Maybe to trace a dragon who was trying to replace Alduin after his defeat left a power vacuum among the Dov who don't respect the leadership of the Dragonborn or Paarthurnax. Perhaps even somewhere as unusual as a southern Atmoran island.
 

Kohlar the Unkilled

Time for some ale
Jenassa always points out how interesting it is that the places I explore used to be the home of the ancient Nords. There is so much lore potential there, (especially since the Nords are based on the real-life Norse, who have much history), a going-back-in-time option, (like the Erandur mission), seems a great notion, for both Nords and Dwemer.
 
I don't see how this could work as a questline, or if it could. But personally, I want to see what exactly happened to Jyggalag and Trinimac, and any significant history among the Daedric Princes.
 

imaginepageant

Slytherin Alumni
I wouldn't want to see a DLC for Skyrim set in any province other than Skyrim. If we're playing in Elsweyr or the Summerset Isles, is the game really still Skyrim?

Another plane of Oblivion would be interesting. Or Atmora—it's not Skyrim, but it has strong connections to Skyrim and holds a lot of Skyrim's history.
 

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