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Recently, I've been planning my perk investments for my character before I play him. An obvious problem I ran into was the five-level perks for several trees I plan to use (i.e "Armsman" for One-handed, "Stealth" for Sneak, etc.).

My question is, which of these perks are worth advancing past one, or even to their full capacity?

I plan to use:
  • Enchanting
  • Sneak
  • One-handed
  • (Debating over) Speech
  • Archery
  • Heavy Armor
- On a more minor case, I was curious as to whether or not I should use the other multiple-level perks to their full capacity (i.e "Steady Aim" for Archery, or "Magic Resistance" for Alteration)?

Thanks.
 

Hellknight Anna

Empress of the Inferno
I would say it depends on what kind of build you're going for. If you want a sneaky character (like I play an assassin) honestly only 3/5 perks for Stealth are 'necessary' if you wanna call them that, if even that. You could even get away with no stealth perks at all if you know what you're doing. One-Handed "Armsman" I 100% recommend going 5/5 because it essentially double the damage. This is useful for warriors and assassins alike. Enchanting (or any crafting really) I would save until late game for when you want the best of the best but yeah max these out.
Speech is kinda meh, more personal choice so I'm not going to give an opinion there, Archery, if you (once again) go with an assassin type character like mine who likes to snipe, esp. with a daedric bow, then yes, definitely 5/5 in archery's perks, or if you want to be an archer in general. Heavy armor will help in defense as well, and in every build I've seen they at least max this out 5/5 and the 1 well-fitted perk so yes.. I agree in maxing Heavy armor.

Note: I am only assuming assassin-esque like character because of most of the skills you list, in which case if you go heavy armor assassin you should look up the Kingslayer build by Mason. He outlines how to use conjuration to get you a nice fully geared out daedric set by level 22, and how to still be so silent that you could breath in your target's face and they'd never know you're there (of course he recommends all 5/5 stealth perks).
 
I would say it depends on what kind of build you're going for. If you want a sneaky character (like I play an assassin) honestly only 3/5 perks for Stealth are 'necessary' if you wanna call them that, if even that. You could even get away with no stealth perks at all if you know what you're doing. One-Handed "Armsman" I 100% recommend going 5/5 because it essentially double the damage. This is useful for warriors and assassins alike. Enchanting (or any crafting really) I would save until late game for when you want the best of the best but yeah max these out.
Speech is kinda meh, more personal choice so I'm not going to give an opinion there, Archery, if you (once again) go with an assassin type character like mine who likes to snipe, esp. with a daedric bow, then yes, definitely 5/5 in archery's perks, or if you want to be an archer in general. Heavy armor will help in defense as well, and in every build I've seen they at least max this out 5/5 and the 1 well-fitted perk so yes.. I agree in maxing Heavy armor.

Note: I am only assuming assassin-esque like character because of most of the skills you list, in which case if you go heavy armor assassin you should look up the Kingslayer build by Mason. He outlines how to use conjuration to get you a nice fully geared out daedric set by level 22, and how to still be so silent that you could breath in your target's face and they'd never know you're there (of course he recommends all 5/5 stealth perks).


Despite the perks I listed, I do not plan for my character to be, primarily, an assassin/thief build. I am moreso going for a spellsword character, and am planning on going with Destruction/Illusion/Restoration (maybe Alteration? Only getting perks for M.R as of now) in the left hand. Just, the stealth helps, and is generally preferable to me. Same with Archery. With the perks rather spread out, you can see why I feel rather conservative with the perk points.

With Speech...I'm not certain. I like the idea of being rich, but I honestly feel I would get there anyway without the perks, just more later on. Other than that...I do like the idea of Intimidation and Persuasion, useless as they ultimately are :p
 

Hellknight Anna

Empress of the Inferno
Ah yeah. In that case I wouldn't bother getting more than 2 or 3 perks in Stealth. (or at all). You can achieve much via Steed Stone + Muffle + Invisibility :p If you really need stealth as a spellsword. Illusion is great. :) my assassin uses Conjuration and Illusion (Silent Casting helps lol) and the fury spells, have my targets kill themselves before I do :p
 

JoeReese

Well-Known Member
Recently, I've been planning my perk investments for my character before I play him. An obvious problem I ran into was the five-level perks for several trees I plan to use (i.e "Armsman" for One-handed, "Stealth" for Sneak, etc.).

My question is, which of these perks are worth advancing past one, or even to their full capacity?

I plan to use:
  • Enchanting
  • Sneak
  • One-handed
  • (Debating over) Speech
  • Archery
  • Heavy Armor
- On a more minor case, I was curious as to whether or not I should use the other multiple-level perks to their full capacity (i.e "Steady Aim" for Archery, or "Magic Resistance" for Alteration)?

Thanks.

I would recommend doing the 5 levels of your primary weapon and armor. That's what gets you to where you can do real damage (and take real damage). I've moved sneak up to 5/5 but I've also only done the one necessary to move on to other perks, and it doesn't seem to make much difference if you move slowly. Also, when you find the muffle enchantment, it makes things worlds easier too. Of the ones you've laid out, for my characters, one-handed, armor, archery, and enchanting. Speech I don't worry too much about, as I only ever use it to get to investor. Once I can sell anything to any merchant, the money can really start rolling in, and inevitably you'll find a necklace of haggling somewhere, which will make up the difference for you.
 

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