18+ Aftermath (A Post-Mass Effect 3 Roleplay)

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    Simus

    An Excellent Site Member
    Alice has her own bathroom up in the Liberator's Loft. And it's got a tub :p

    That means SKOUT could see her bathing :eek:
     

    Daryl Dixon

    Absentee
    SKOUT isn't living though, if you're worried about SKOUT why do you trust the refrigerator?;)

    Then again, the refrigerator wouldn't record it and use it as blackmail. (Joking, don't trust the fridge)
     

    Skyrimosity

    Well-Known Member
    ... at this point, Daryl's sense of humor regarding everything SKOUT can do is the only thing overshadowing the fact that this is obviously a Dystopian world in which machines watch all human activity.
     

    Phantom

    Uh, I didn't do it
    SKOUT has to remember though, we know where he exists. Cut just a few itty bitty cords...

    And Kain was referring to the new Captains... uh, issue. But he wasn't for SURE that that was what he was smelling, he just associated the smell with fear.

    Also... are there krogan beds? Seriously, I don't think a human bed could support Kain. And let's make an effort to assume there are very, very sturdy benches in the chow hall. Last thing we need is a very frustrated hungry krogan.
     

    Simus

    An Excellent Site Member
    I agree. Also Epic, in your last post you laid out a long hallway of crew quarters with Alice at the end. Her quarters is actually at the top of the ship, like Shepard's on the Normandy SR2. Also, where is this hallway exactly? Right as you come out of the elevator in deck 3 where the big wall is like on the Normandy? That would work great as Officers' Quarters but the enlisted guys would be crammed in a room full of bunk beds. Like the side rooms on Normandy's crew deck opposite the bathrooms. And the Officers' Rooms would be right above the drive core.
     

    Simus

    An Excellent Site Member
    Also, there's the matter of ground side deployments and vehicles. We'll all get turns getting out boots on the ground but which vehicle should we have? A Make, a Hammerhead or both? Or something new?
     

    Phantom

    Uh, I didn't do it
    Hammerhead, all the way. Fluffing Mako.

    You know how in ME1 how you had to get into the Mako to end planet missions? Well my Mako on this one planet kept getting blown up. So I went on foot... thing is I planted the Mako on a hill... Then my characters couldn't climb back up to get into the Mako... And the autosave? SAVED AFTER I BEAT THE GETH BASE.

    I had to restart that game.
     

    Skyrimosity

    Well-Known Member
    So, ShadedOne, myself, and Phantom all posted to where we just arrived in the Council Chambers. But since Blitzzz posted to where he got a full briefing, it puts me in the awkward position of having to cover Shaded's briefing (Which I can say I didn't hear due to the Krogan), my own briefing, and Phantom's briefing in order to get past Blitzzz's briefing and get to where One is introduced.
     

    Simus

    An Excellent Site Member
    I was going to do that in the first place. Honestly I didn't understand why you all scripted your own individual briefings. Not even Epic's decision made much sense to me, I just went along with it. The Council is very busy and doesn't have time to brief every one if you guys. Once Umaril posts, and if he doesn't post tomorrow he's out of the RP, I will get us all briefed and onboard.
     

    Seanu Reaves

    The Shogun of Gaming
    Full Name: Ae'raya Arteto
    Nicknames/Aliases: Big Game, Artemis
    Sex/Gender: Female

    Sexuality: Bisexual (Favors Males)
    Relationship Status: Single
    Religion: Siari (Not super devout)
    Laterality: Right Handed

    Race: Asari
    Age: 208 (Maiden Life Phase)

    Birthplace: Thessia

    Current Residence: Thessia

    Affiliation: The Council, Armali Sniper Unit

    Occupation: Hunter, Soldier

    COMBAT DETAILS
    Major Skills: Skilled sniper, decent tracker, Biotic, stealth skill

    Minor Skills: can act, minor skill at manipulation,


    Fighting Style: Favors High Power Sniper Rifles for long range engages, has a shotgun for medium range and her biotics, at really close range she favors biotic augmented martial arts and a pistol.

    Off Duty Wear: Brown human military fatigues, Wide-Brimmed hat with teeth lining the band (Claims it is Krogan)

    Gear: Her hat (If air is breathable), Light Predator L X Armor, Volkov X Sniper Rifle, Hydra VIII Shotgun, Edge X Pistol, Savant Bio-Amp


    BIOGRAPHICAL DETAILS
    Family: Unknown

    Appearance: Dark blue skin, with purple markings around her eyes and forhead. Best described as like tiger stripes.

    Personality: Passionate, Friendly, Can sometimes be broody, Very Competitive, Arrogant
    Pos. Traits: Easy going outside work, loyal
    Neg. Traits: Glory Seeker, has a temper

    Likes: “Winning,” Challenges, Teasing, The Hunt
    Dislikes: What she sees as “Lossing,” drunkards, and when there is no way out.
    Interests:
    Fears: Not growing old and becoming a Matriarch, Heights, missing that one important shot


    HISTORICAL DETAILS

    Born on Thessia, Ae’raya Arteto, was raised by her mother as is common Asari custom. Ae’raya was a very adventurous child, finding herself dissatisfied with the near perfection that Thessia provided. Since the first stories of the wide galaxy from her mother, Ae’raya was looking for a way out, and soon found that way by hunting for the village, as if she was born rifle in hand proving to have a remarkable sharpshooting talent. Eventually being chosen for her now blossoming biotic talents to become part of the villages Asari Commando unit. Asides from her above average biotic skill, Ae’raya found accuracy with her rifle growing to almost uncanny levels. These gifts proved to be a curse as she was left with some of the drollest duties imaginable. She soon found herself growing tired of the village, though she enjoyed being one of few skilled enough to be selected she found the boredom to be crushing. She was enchanted by the stories she heard about the City Commandos, of their advanced gear and larger units that the Village Matron (Her mother) often shared. Ae’raya trained hard as she could for twenty years, finding solace from the boredom within her training.

    As the years dragged on, Ae’raya’s mother could see the wander lust in her daughter’s eyes, and hear of her digressions within a nearby city. Ae’raya was the rebellious teenager, sure of her own invincibility. Her mother simply could not let her daughter’s behavior and arrogance grow any more. Ae’raya was soon contacted to join the Armali Sniper unit, an elite group of Asari commandos famous for their long range precision, nearly unheard of as the young Asari was only one hundred and twenty years old. As a young recruit Ae’raya was in awe at the skill possessed by her other comrades, and soon her second set of training became a real competition for her. Finally meeting a group of people who could challenge her skill with a rifle, Ae’raya was ecstatic.

    Though little more than a teenager, Ae’raya proved to be a skilled sniper. Tracking targets with greater subtly, taking her shots masterfully, and slipping out. As time went on, she found herself not just happy, but content. Traveling the galaxy, proving her skill, rinse and repeat was a joy for her. She proved to not only be a cold and relentless operative, but also skilled enough to find urban targets. This led to Ae’raya’s first real disaster within the Armali. Her own arrogance led to her partner (in the field and in melding), unused to having to make contact so close being captured and tortured. Ae’raya never even got an open shot, this was a major black mark on her psyche. Only one hundred and sixty, it scarred Ae’raya to have let down someone she considered her sister so completely. Ae’raya soon became distant with any member of the Armali being assigned to be her new partner. Ae’raya soon was left to work solo, if only because the officers just did not trust Ae’rayan’s emotional nature.

    They soon discovered after many more missions, that Ae’raya was still a skilled operative and team player. She just didn’t like working in very close proximity, like she would with her partner. Camping out in blinds and nests, body against body for days at a time, waiting for that perfect shot. This led to Ae’raya being put back onto sentry and over watch missions, but she honestly was fine with this turn of events. Time if no maturing her, causing her to be more methodical. Leaving herself to her own thoughts, waiting for some action was the closest she got to therapy. Every now and again Ae’raya would get selected to hunt a smuggler or group of mercenaries that the Council deemed “To minor for a spectre” or from the Asari Home Government “To minor to send a Commando squad.” Her ability to operate alone, and infiltrate illicit organizations proved useful.

    She was just past two hundred years old when she was moved to more static assignment in the name of good faith by the Asari. Due to her surprising people skills, being a part of a joint racial military operations was an obvious progression. She found herself stationed on Ontarom, a communication hub and human colony, bonding with the men and woman of the colony as a counter sniper. Leading to her call sign by the human soldiers and colonists: Artemis. After the Greek Goddess of the Hunt. After winning a cowboy hat in a card game, she earned a new nickname as well “Big Game” if only because she always looked like she was going on a safari with her big hat and bigger gun. Ae’raya never melded with any of the colonists but soon formed a close bond that seemed to heal any trauma from before. To the point she adopted human military fatigues instead of the tight Asari casual wear commandos favored.

    That is when the Reaver’s managed to break through the Human Eigth Fleet’s primary defense. Ae’raya was right at home as her mission changed to “harassing” the Reaper fleet. This meant good hunting, with Ae’raya helping the other survivors to reclaim the communication station. Even with the occasional sandstorm, Ae’raya proved to be a valuable asset. Her rifle providing much needed support for the other men and women she was determined to protect. She became something of a hero, for that small group who made it off Ontarom. Basking in the praise and gifts, Ae’raya was happy again but not content. All the excitement reminded her of what it meant to be alive and active. During a much needed break, she was called to the Citadel for an important mission. Rather than bemoan her fate, she packed up her trusted rifle and hat, ready for the next challenge.
     

    EpicVakarian

    Calibration-Master General
    Apologies if I've caused problems by skipping my briefing, Simus :oops:
    And I honestly wasn't sure what to do for Arryn's quarters; I never knew where Joker lived apart from the helm, and I couldn't think of a better way at the time. The minute I get a chance, I'll edit that section; should only be a matter of changing where she went, and the rest should be the same, right? I mean, once she's in her room, all that stuff can stay, right?
     

    EpicVakarian

    Calibration-Master General
    Okay, Simus, I edited my last post. Its just that middle paragraph saying how she got to her quarters that I changed; I think the rest is fairly ambiguous.
     

    Daryl Dixon

    Absentee
    Pleaaasseee post your introductions people's so we can get y'all to the ship. Pleaaaasseee I must rewrite and repost SKOUT confused about Ones painting.
     

    Seanu Reaves

    The Shogun of Gaming
    For speaking I will opt for
    unless it is to hard to see.
    For a green since it isn't taken to closely by anyone else.
     

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