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    Colonelscout312

    The Descendant of Tiber Septim.
    SONDHEIM

    Kingdom Banner
    uploadfromtaptalk1406219424149.jpg

    THE RULING DYNASTY
    Clan War-Blade
    Nomad War-Blade
    King Nomad War-Blade, is the only true member of the family. He was a peasant for quite some time and tries to serve his people rather than himself. He is known for being a kind, just, and loyal king. He has no wife or child of his own conception. He is 25. He has long brown hair, sea blue eyes, and is a stout Nord, with some imperial in him. He has an athletic build, and tries to remain lighter and more agile. He is looking for a woman that he will love, and will bare him a son or daughter.

    Other Significant Characters, e.g Lords, Generals, Ambassadors

    Sir Runsultare is a chosen. He is the most skilled in the kingdom with magic. He is Nomad's oldest friend and is like a brother to him. He leads Sondheim's battlemages. He is 23 years old.

    Sydia Lunor is a skilled cook, and makes the most delicious foods in the entire kingdom. (Including sweet roles.) She is 34.

    Sir Richard of clan Scroll-Bearer, is a librarian who became a warrior. He is the kings steward and Advisor. He also sorts the kings many books. He is 35.

    Gulrok Megahl, is the general of Nomad's army. He is a fierce warrior and is at the age of 40.

    Lugot is the captain of a 'secret service' like force dedicated to protecting the King. He is 45.

    Fernd: The Yaer of Jardith, the westernmost region of Sondheim. He is a wealthy and arrogant leader. The people and the King actively look for a man to replace him.

    Matthew Sabre: The Yaer of Naelon, he the southernmost region of Sondheim. He is a just leader and close friend of Nomad.

    Jerl: Jerl is the Yaer of Nook, the northernmost Region of Sondheim.

    Gurak Scar-Bearer: He is the Yaer of Sundan, the one Region that holds the remains of the old kingdom. It is a rebel country, and has abandoned all of Sondheim's government.

    History:
    Clan War-Blade are the true descendants of the rulers of Sondheim. They're rule began in the first war. Sondheim was originally two countries, one Sondheim, the other Yolheim. The two went to war five years after the great war, hence becoming the first war since the end war. The first War-Blade was Kalder War-Blade. He was a simple blacksmith who was drafted into the army. His skill in battle was unmatched, and as of such he quickly rose through the ranks. One year into the First War, the king of Sondheim was killed, with no family or heir to succeed him, he named Kalder king. Kalder quickly ended the war, making Yolheim part of Sondheim. He ruled for twenty years before being killed and his family driven into exile. The people who ruled Sondheim now we're the Scar-Bearers, the clan that had ruled Yolheim.
    The Scar-Bearers were followers of The Great Beast, a fallen warrior of Jehova, who had mustered his own army to defeat Jehova. There was not just a physical battle, but a spiritual one for the land of Sondheim as well. The Scar-Bearers were a terrible Nazi like kingdom. Nearly one hundred years later, Nomad was found by a wise prophet, or chosen as they are known in Sondheim, Named Runsultare. Nomad was a travelling Hunter then, who had lost his whole family. He would kill dangerous animals, and sell they're oddities to make money. With Runsultares help, He mustered up an army of rebels and attacked the rulers of Sondheim, and after three years of bloody and violent civil war, Nomad was named king.

    Culture:
    Sondheim has no aristocrats. Everyone is a farmer or blacksmith or trader. The closest to an aristocrat is the government, and most of them don't live in fancy houses. The culture is highly influenced by Sondheim's religion. They put Jehova before everything.
    Sondheim's education is focused more about doing what you love, but things like math, history, and science are taught, it only enough to survive in the world. While there are public schools, they are in the minority. Most children are homeschooled by they're parents. Hence, the children have more time to do other things. You will constantly see people playing instruments in the streets, and pieces of art being shown.
    While Sondheim isn't at the forefront of scientific research, or economically the greatest country, they are one of the pioneers of military tactics and ideas. The people of Sondheim are very creative, and as such come up with strange but effective tactics and ways of doing things. Most families will belong to a clan, of which several families are a part of. The head of the clan is usually whoever started the clan when he made a family, when he dies, the son's will decide amongst themselves who will take his place as the leader of the clan.

    Religion
    Sondheim follows a religion that was discovered in the aftermath of the end war. The king of Sondheim found an ancient writing that said that the world has been created in a week by one God named Jehova. However Tamriel disobeyed him, and fell into chaos. War was everywhere. So Jehova sent his son, Talos, to bring peace. As opposed to popular belief and most writings, this book told that Talos made the empire through peace before being put to death by his own people, who were afraid of his knowledge of the Dragon language. He returns three days later from the dead, hence paying the price for tamriels sin. This religion gave them commandments, which most of them have become the law if the land.
    1 ) You shall worship no other God but Jehova. The punishment for this is no longer being allowed to be a citizen of Sondheim, though they are still allowed to go on with they're lives the way they have, but loose the few privileges allowed by being a citizen.
    2 ) You shall not use Jehova's name in vain. This is more looked down upon, and not an actual law.
    3 ) Remember the Sabbath. This is more of a tradition, everyone will go to the temple to worship, and then return home to rest. Though work is still allowed on this day, most times people rest.
    4 ) Honor and Obey your parents. This isn't a law, but it is looked down upon if you don't.
    5) You shall not murder. This is one that most countries have, no need to explain it much.
    6 ) You shall not commit adultery. The price for adultery is jail. It is looked down upon quite a bit.
    7 ) You shall not steal. Again, most people have it, so do we.
    8 ) You shall not lie. This one is complicated. If it is a small lie, it is just more of a rebuking. But if it is a big one, that involves lots of deceit and harming, for instance in a business, you will be put in jail.
    9 ) You shall not covet. This one isn't noticed that much as coveting is normally more something that happens only in your brain.

    Political System
    Nomad is the king of Sondheim, but has Lord's, or Yaer as they are called in Sondheim, in charge of each region and keeping order. They must still abide by Nomads wishes, and once every month the Yaer and the King meet to discuss what is going on in the kingdom.

    Territory Detail, e.g Terrain, Cities, Forts etc.
    uploadfromtaptalk1406219850784.jpg
    There are five Regions in Sondheim, Zarak is the capital, and holds the capital city of Sondheim, Kalder. Sundan is under the control of the Rebellion. Each region has two fortresses guarding the outskirts of the capital, and there is no other cities but the capital, only small villages.

    Military Details

    Infantry:
    1st Spear Battalion (1,000)
    2nd (reserve) Spear Battalion (1,000)
    1st Blade Battalion (2,000)
    2nd (reserve) Blade Battalion (1,000)
    3rd (The kings) Blade Battalion (2,000)

    Range Troops:
    1st Crossbow Legion (2,000)
    1st Bow Legion (2,000)
    2nd (reserve) Bow Legion (1,000)

    Mages:
    Conjuration League (500)
    1st Destruction League (1,000)
    2nd (reserve) Destruction League (1,000)
    Restoration League (500)


    Reserves (4,000)

    Total: ~15,000

    Navy
    Sondheim was never known for its naval power, but Nomad understands its importance, however he does not understand ships or naval warfare very well at all, and hopes he has organized they're small navy well. Alpha and Beta fleets are offensive fleets, that will be sent out in war, Delta and Epsilon fleets will remain at Sondheim to defend.

    Alpha Fleet

    5 man of war
    5 frigates
    5 brigs
    5 galeons


    Bravo Fleet
    2 brigs
    5 man of war
    5 galeons
    5 interceptors
    3 frigates



    Total: 40 ships, 20 reserve, 20 offensive.

    Wealth
    Much of Sondheim's wealth was lost 30 years ago when some of its southern lands were taken. And even more when Nomad was named king the previous rulers, the Scar-Bearers, took most of the money with them when they left. Sondheim now isn't very rich, but can't quite be classified as poor.

    Trade Status
    Any peace contracts and trade contracts were severed in the final months of the civil war. Nomad hopes to regain peace with the countries, and restore trade to help rebuild Sondheim.

    Resources
    Zerathiin is a metal that is found only in Sondheim and is very valuable. It has many different colors it comes in, and can be shaped into anything. It is one Sondheim's exports, though they are very careful about it, as it is they're prized possession. They're main resource is they're well crafted weapons and armors from they're blacksmiths. They also export exotic grown foods and meats.

    Political Stability
    Sondheim is in the middle of a Civil War. The Regions under the rule of clan War-Blade are loyal and stable, but it's never certain who helps the rebels and who helps Clan War-Blade.

    Starting Stats
    Moderately Wealthy, though it wouldn't take much to make them poor. They have a weak military, but plan to expand it.

    Extra Info:
    Sondheim has a population of 300,000. All of which are human. They Nomad hopes that more races can immigrate to Sondheim and make it a more diverse country. And an estimated 100,000 most likely support the Scar-Bearers.

    Sent from my KFOT using Tapatalk
     

    Valin Oakthorn

    Vagabond Extraordinaire
    So, I have a question. The guardians, would it be at all possible for me to make my kingdom a guardian kingdom of sorts, or would it be preferred that I don't?
     

    Blitzz

    A Friendly Brit
    If you can find a way to make it work I see no reason why not, I'd wait for clearance from doom though just in case he had special plans
     

    Blackdoom59

    BATMAN!
    So, I have a question. The guardians, would it be at all possible for me to make my kingdom a guardian kingdom of sorts, or would it be preferred that I don't?

    Well, it is possible...but it's highly unlikely. There are a few sacred forests in the world, and no one knows what makes them different from the other forests. I could spoil it here and now, but I rather wouldn't. If you want to make a Guardian kingdom you will be very limited as guardians cannot live outside their forests and are overly protective. You could have a kingdom with a lot of sacred forests, and maybe your guys have managed to study the guardians and now you're sort of buddies? If you want a kingdom made entirey out of guardians, that's also a possibility but it will have to stay shrouded in mistery, and it wouldn't be big at all since it will have to be made entirely out of forests.

    If you really want it, I won't stop you, but pm me first so i can privately reveal some of their info

    EDIT: Since blitzz didn't add this in the beastiary, here's how a morphed guardian looks like
    i2124050112.jpg
     

    Valin Oakthorn

    Vagabond Extraordinaire
    Alright well I will go ahead and stick to humans and go with your idea of having them be buddies of some sorts. I'm off to make my KC.
     

    Blitzz

    A Friendly Brit
    Did the picture not show up? I did try and put it on there, I don't know why it didn't show :/


    Sent from my iPod touch using Tapatalk
     

    Skyrimosity

    Well-Known Member
    I have a feeling that Lotharine isn't going to be fond of any nation that has a naval power near/above it's own.
     

    Daryl Dixon

    Absentee
    Don't wait on my CC.... I'll explain most of it in the IC and when I've created enough new information that differentiates from the old CC I will create a new one.

    Is this okay?

    It's just a CC would take far too long.
     

    Valin Oakthorn

    Vagabond Extraordinaire
    The Greater Monarchy of Cherawyn
    24gn3gm.jpg
    Kingdom Flag
    The new flag of the kingdom was put in place after the success of the rebellion. The blue field represents the peace within the kingdom after the end of the civil war. The white cross represents the blank slate that was placed before the rebellion leaders after their victory. The red swiftwing is the main attraction of the flag, it was the symbol of the rebellion during the civil war. The symbol located at the cross honors the guardians and the sacred forest, who helped the rebellion win the war.
    House Connors
    (click name for picture)
    Monarch Joshua Connors the Great- Monarch of Cherawyn, Victor of the War, Head of the Council, Slayer of the Tyrant, Spotter of the Swiftwing, Lord of the Homelands, 47 years of age
    Queen Jade Connors the Just- Queen Consort of Cherawyn, Wife of the King, Mother of the bloodline, Woman's Representative to the Council, 45 years of age
    High Prince Luke Connors the Brave- High prince of Cherawyn, Eldest son of Joshua and Jade, Rightful heir to the throne, Chosen of the Swiftwing, Apprentice of the Council, Second of the line, 23 years of age
    High Princess Sapphire Connors the Beautiful- High Princess of Cherawyn, Eldest daughter of Joshua and Jade, Heir to the council, Jewel of the kingdom, 19 years of age.
    Princess Lilly Connors the Kind - Princess of Cherawyn, Daughter of Joshua and Jade, heir to the council, 14 years of age.
    Prince Joseph Connors the Bright - Prince of Cherawyn, Son of Joshua and Jade, Heir to the council, 11 years of age.
    Lady Grace Connors, daughter of Joshua and Jade, conceived two months ago.
    Bodyguards
    Sir Jacob Crag
    Sir Jackson Gray
    Sir Carl Steelheart
    Sir Luis Tomson
    Sir Dale Tomson
    Sir Noah Marrow
    Sir Patrick Drake
    Council
    (listed in order of generic say. Although each has highest say on their topic. Ex: The Admiral has most say over sea warfare, but the Woman's Representative has more say over matters of coin, despite neither of them specializing in coin.)
    Monarch Joshua Connors the Great, Head of the Council, 47 years of age.
    Queen Jade Connors the Just, Woman's Representative of the Council, 45 years of age.
    Prophet Aiden Sky, Prophet of the Swiftwing, Spotter of the Swiftwing, Chosen of the Swiftwing, 68 years of age.
    Lord Joseph Black the Brotherly, Head Adviser and Hand of the King, Godfather to the bloodline, Spotter of the Swiftwing, Victor of the War, 47 years of age.
    Eli Blue, Citizen Representative of the council, Denier of Titles, 36 years of age.
    Lady Jenessica Valexstra, Foreign race Representative of the Council, Harpy, Manager of old gods affairs, 172 years of age.
    Lord Rico Tanner, Master of Coin, 46 years of age.
    General Troy Redblade, Head of the land army, 42 years of age.
    Admiral Rose Brady, Head of the Navy, 37 years of age.
    ArchMage Edgar Dewdrop, Master of Magic, Castle Mage, Ruler of Wizards, Interpreter of Magical Offenses, Head of Magical Army, 61 years of age.
    Lord Markus Drew, Master of Architecture, 46 years of age.
    Lord Daryl Knight, Master of Beasts, Spotter of the Swiftwing, 56 years of age.
    Lord Aaron Knight, Master of hounds, 24 years of age.
    Lady Lucy Snow, Master of the Gardens, 69 years of age.
    High Prince Luke Connors the Brave, Apprentice of the Council, 23 years of age.
    Ambassadors
    Lord Chris Mercury
    Lady Cassandra Lockhart
    Lord Lewis Drifting
    Lady Mandy Scarlet
    Regional Lords
    Monarch Joshua Connors the Great, Lord of the Homelands
    Lord Corbin Newlan, Lord of Eastshore
    Lord Carlisle Sheen, Lord of the Blue Mountains
    Lord Sven Whiptongue, Lord of the Goldwood
    Lord Jett Manning, Lord of Bogsoil
    Military Leaders
    General Troy Redblade, Head of the land army, 42 years of age.
    Admiral Rose Brady, Head of the Navy, 37 years of age.
    Prophet Aiden Sky, Prophet of the Swiftwing, Spotter of the Swiftwing, Chosen of the Swiftwing, 68 years of age.
    ArchMage Edgar Dewdrop, Master of Magic, Castle Mage, Ruler of Wizards, Interpreter of Magical Offenses, Head of Magical Army, 61 years of age.
    Lord Aaron Knight, Master of hounds, 24 years of age.
    Religion
    Religion within Cherawyn is mainly centered around the Swiftwing that notoriously lives within the area. They are aware that there are more than one Swiftwing within the world, but believe it is the eldest of it's kind and the most powerful. While it is not viewed as a god, per se, it is extremely revered.
    Any person that sees the swiftwing is from thence on referred to as a spotter of the swiftwing, and it is said that the next child said person has will be a chosen of the swiftwing, and go on to do great things.
    The prophet of the swiftwing is a man descended from a line of prophets. It is said that a prophet can converse with the great bird, through going into a deep meditation. It is said that each child they have that is a chosen of the swiftwing will also be a prophet, and due to the large amount of times a prophet sees the swiftwing, the majority of their children become prophets. Prophets see a the swiftwing an average of ten times in a lifetime, while among others only one in five-hundred people see the swiftwing.
    A new line of prophets can be created when the swiftwing is present for the birth of the child, thus making that child a prophet the first of a line of prophets, an archprophet to be exact. It is said that the swiftwing will actually appear before an archprophet for hours at a time, allowing for greater conversations that the minutes that a prophet has during meditation. This is unconfirmed, however as a new line of prophets has not occurred for hundreds of years.
    The current prophet of Cherawyn is one of the more powerful seen for years. He's seen the bird around twenty times, and can meditate for the insane time of thirty minutes at a time. He has been getting odd readings off of the child in Jades stomach.
    Worship of the old gods is not uncommon, but sacrifice is outlawed.
    Politics
    Cherawyn is a Monarchy. The Monarchs is the supreme ruler and decision maker. He has a council of advisers who he goes to to seek advice. However, there are appointed lords in each region that deals with small decision making that only effects their region.
    Once a day the Monarch and his council hold a public court where citizens may wait in line and have their problems adressed one at a time in the throne room.
    Territory
    Cherawyn is divided into 6 regions. Each region is a different area of terrain.
    2la8mlc.jpg
    1- Eastshore (Rocky and sandy beaches and small hills.)
    2-The Blue Mountains (Very large mountains.)
    3- The sacred forrest of Cherawyn (a sacred forrest)
    4- The homelands (grasslands and tundra grasslands)
    5-Goldwood (small hills and sparse forests.)
    6- Bogsoil (Swamp)
    Landmarks
    208ekhz.jpg
    Cities
    (click name for picture if applicable)
    1- The capital (Capital of Cherawyn and home to the Monarch.)
    2- Veralas (City on the Shore. Main port for western trade.)
    3- Romaro (Main city for those who want close to the capital but not in the big city.)
    4- Stravik (City in the Mountains.)
    5- Asteran (Main city for eastern trade.)
    6- Tornwood (Small port town in the swamps. Prone to beast attacks.)
    7- Andrelia (Small town near a lake.)
    8- Redleaf (Small town known for its beauty in autumn.)
    9- Mavosted (Farming town)
    10- Blue Springs (Farming Town. Provides most of Kingdoms food. Covers a lot of land.)
    11- Graystone (Beautiful resort town for wealthy.)
    12- The Sacred forrest of Cherawyn (The sacred forrest in cherawyn.)
    Military
    The current size of all of the Cherawyn military is 13,500.
    + 1st Infantry Battalion [1100]
    + 2nd Infantry Battalion [1100]
    + 3rd Infantry Battalion [1100]
    +4th Infantry Battalion [1100]
    +1st Knight Battalion [500]
    + 2nd Knight Battalion [500]
    + 1st Heavy Infantry Battalion [750]
    + 2nd Heavy Infantry Battalion [750]
    + 1st Heavy Knight Battalion [350]
    +2nd Heavy Knight Battalion [350]
    + 1st Archer Battalion [500]
    + 2nd Archer Battalion [500]
    + 1st Arbalist Battalion [500]
    +2nd Arbalist Battalion [500]
    +1st Calvary Battalion [460]
    +2nd Calvary Battalion [460]
    +3rd Calvary Battalion [460]
    + 1st Recon Battalion [150]
    + 2nd Recon Battalion [150]
    + 3rd Recon Battalion [150]
    + 4th Recon Battalion [150]
    + 5th Recon Battalion [150]
    + 1st K-9 Battalion [350]
    + 2nd K-9 Battalion [350]
    + 3rd K-9 Battalion [350]
    + 4th K-9 Battalion [350]
    + 5th K-9 Battalion [350]
    + 1st Elite Strike Team [5]
    + 2nd Elite Strike Team [5]
    + 3rd Elite Strike Team [5]
    +4th Elite Strike Team [5]
    The navy consists of 40 Warships and 60 Trade Ships.
    Wealth
    The Majority of people within the kingdom are middle class. Then there being upper class, then the lower class, and a few very rich. There isn't much of a distinguished line between the classes except in the captial. The capital is one of the few cities where all classes live. In a city like graystone you might think the whole population was rich and upper class, but in a city like Tornwood you would think there was only poor and middle class.
    Trade
    The Kingdom trades with whoever is willing to trade with them. They have a great deal of trade ships.
    Resources
    The Kingdom has a great deal of jewels as it's greatest export, found mostly in the blue mountains. There is a great deal of food due to the large amount of grasslands. There is a medium amount of stone and metals. Little to no spices. There is currently a lot of lumber, but once they run out of forests in goldwood, they will be without any due to their knowledge not to hurt the sacred forrest in anyway.
    Political Stability
    The government is extremely stable. Since the rebellion won over the tyranical Monarch before Joshua there has not been much civil unrest besides a few loyal to the old bloodline. Even those, however have died down since Joshua took the thrown.
    Starting Stats
    Mildly wealthy, low-strength military, low-strength navy, good construction resources, descent boder deference, running out of lumber, little unrest, good relations with guardians and harpys, looking for any trade opportunities, content with territory for now,
    Extra Info
    The Kingdom has a population of 300,000. Children cannot be married off as there are no arranged marriages in Cherawyn. Kingdom is known for the powerful hounds they breed. Just beginning to end the rebuilding stage since rebellion.
     

    Blitzz

    A Friendly Brit
    I do, but I see a paste of my military in there, where it says the size kf vorrindor's military and lists my first few units, might wanna correct the name and number :p
     

    Valin Oakthorn

    Vagabond Extraordinaire
    Yea, figured I would just copy your CC and fill it in with my info since i didn't have a pre existing KC. Should be fixed now
     

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