OOC The End's Secrets

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!
  • Hey there, and welcome to our roleplaying section. Please take some time to read two of these useful resources below, if you're already a roleplaying expert, then there's no need to read the following beginner's guide, but be sure to read the rules.

    Free Form Role Playing Guide for Beginners
    JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.

    Blitzz

    A Friendly Brit
    Yeah ok, I'm happy to have just the two :D and if they die is it possible for me to replace them or should they just stay dead and leave it like that

    Sent from my GT-I8190N using Tapatalk
     

    Blitzz

    A Friendly Brit
    Its a sort of Daedra-hunting innocent-saving kinda deal

    Sent from my GT-I8190N using Tapatalk
     

    Navare

    Savage Spirit
    I would imagine they would stay dead Blitzz, as I plan on the roleplay focusing on the morality of the player controlled group.
     

    Blitzz

    A Friendly Brit
    Yep that's totally fine, I'll try and kill them off pretty early although not first post (well, maybe one :p)

    Sent from my GT-I8190N using Tapatalk
     

    Navare

    Savage Spirit
    Haha, no rush on it Blitzz. Let the poor souls enjoy a little life in the post apocalyptic Tamriel huh? ;)
     

    Blitzz

    A Friendly Brit
    Can I have an extra one that dies first post and is only really there to make it more exciting to read then kill the others off over the next few posts?

    Sent from my GT-I8190N using Tapatalk
     

    Navare

    Savage Spirit
    Sure, sounds good.
     

    Blitzz

    A Friendly Brit
    He shall die an honest yet totally undeservedly brutal death :)

    Sent from my GT-I8190N using Tapatalk
     

    Blitzz

    A Friendly Brit
    Crap I haven't even put up my CC, thought I had XD I don't have laptop access right now so tomorrow morning I'll stick it up

    Sent from my GT-I8190N using Tapatalk
     

    Majir-Dar

    Confused Khajiit
    I'll throw my hat into this. Since it's been a long while since I've RPed I'll submit my old tried-and-trued character, Majir-Dar. If you accept him I'll go with crimson (993300) as my colour (unless, of course, someone else has already requested it).


    BASIC
    Name: Majir-Dar
    Age: 19
    Race: Khajiit
    Breed: Dagi
    Birth Place: Summerset Isles
    Origin: Father Suthay-raht, Mother Ohmes-raht
    Class: Shadow Mage
    Gender: Male
    Height: 4 Feet
    Weight: 90 Pounds
    Laterality: Right Handed
    Sexuality: Heterosexual
    Marital Status: Deceased Wife
    Health: Excellent Condition
    Affiliations: None
    Afflictions: None
    Religion: Follows traditional Khajiit beliefs
    APPEARANCE
    Mane: Black, shoulder length mane, has copper hair rings randomly placed in his hair
    Eyes: Yellow-Brown
    Build: Slight but toned
    Fur: His fur is well groomed with brown fur and orange lines across his arms and legs.
    Scars: A scar running across his thigh to his foot and a slight scar below his left eye.
    PERSONALITY
    Positive Traits: Curious, Doesn't Enjoy Killing
    Negative Traits: Flirtatious, Over Confident
    Likes: Dunmer, Forests, Elsweyr, Alchemy, Climbing
    Dislikes: Water, Skooma, Disease, Skooma Addicts
    Fears: Madmen
    Aspirations: Absolutely none, he wants every day to be filled with adventure
    Quirks: Believes (like most Khajiit) that sex should only be physical, and has a weird fetish revolving around Dunmer that had better be left unsaid
    COMBAT SKILLS
    Master: Illusion and Destruction
    Expert: Sneak
    Adept: Alchemy
    Apprentice: One Handed

    GEAR
    Amour: None, prefers to wear a forest green shirt and light brown pants
    Weapons: Elven Dagger
    HISTORY


    Before Birth: Majir-Dar's parents were Zan'dul and Sanita. Sanita was an expert acrobat and often taught those patient enough to learn. While Zan'dul was a renowned jeweler that often took business trips to Elsweyr, Valenwood, and the Summerset Isles. They met when Zan'dul was on a business trip to Elsweyr. He was in Riverhold, where he often went to sell his merchandise when he met Sanita. She was teaching a group of young cubs the proper technique of falling. How to bend your legs just so, how to use your tail for balance, and how you should relax your muscles. He took the class eight times before Sanita questioned his motives. He simply said that he wanted to be close to her and asked her if she wanted to share some moon water (a drink involving boiling Moon Sugar into water, dissolving the sugar into a drinkable form). She first declined but Zan'dul was committed, he asked her nearly twenty more times before she said yes. Zan'dul and Sanita eventually (though it took some doing) fell in love. Sadly, business often got in the way of their relationship. Zan'dul was always being called back to the Summerset Isles before they could nurture their relationship into something more. Sanita and Zan'dul were growing tired of the constant interruptions. Before any of them knew what was happening, Sanita went back to the Summerset Isles with Zan'dul. There they stayed, making their living and so forth. Once they were finely settled down they wanted a cub. One they could raise to do fine things, one that would carry on their family traditions. So they did, it took them several more times then the usual for a Khajiit but Sanita was finely pregnant with their child. All Sanita and Zan'dul did for a long time was wait, but they would be well rewarded. Eventually Sanita went into labor and Dar'Majir was born. The reason behind the 'Dar' in his name was simple, Majir would have to be clever to survive in such a grueling world.

    After Birth: Dar'Majir's life was odd for a Khajiit of any kind. For one thing it became clear that he was going to grow into a Dagi. A rare breed of Khajiit not often found outside Elsweyr. This would make him a prime target for Khajiit hunters. Khajiit hunters, if you don't know, would kill and skin Khajiiti for their fur. They would make rugs, cloaks, and all manor of assorted odds and ends. A revolting practice but it apparently paid well. At any rate, it was decided almost at birth, that Dar'Majir would have to learn a fighting style.

    When Dar'Majir was old enough, Zan'dul crafted a nice sword for Dar'Majir to practice with. Dar'Majir quickly grew tired of this. A local Altmer fist fighter then tried to teach Dar'Majir the ways of brawling. That didn't stick either. Then Dar'Majir was found by an Altmer by the name of Kardmen. Kardmen was just walking by a local chapel Dar'Majir liked to climb when Dar'Majir fell. This may not seem like such an odd occurrence but Dar'Majir was an excellent climber and if he fell he often fell from great distances. This time Dar'Majir wouldn't get off lucky by falling on a stack of hay or leaves. This time Dar'Majir would fall on top of a sturdy tree. As he fell, he broke the branches underneath him. One of these branches cut right below his left eye, almost blinding it in the process. Kardmen was walking by when he saw the young cub fall. He raced over to the lump of fur that was Dar'Majir, hoisted him up on his shoulder and raced to a nearby healer.

    It was soon discovered that Kardmen lived near Dar'Majir's own home. It was also discovered that Kardmen was a gifted mage, something that intrigued Dar'Majir. Kardmen was a master of the Destruction and Illusion schools of magicka. He was also an expert on Alchemy. Dar'Majir, being as curious as he was, decided he wanted training from the mer. Kardmen, however, was bent on being without an apprentice. That was when Dar'Majir, in his attempts to persuade the mer, gave Kardmen one of his rings. Zan'dul made the ring and it was masterfully done. With ornate writing and jewels throughout. Kardmen told the cub that if he could get a ring monthly from Zan'dul he would teach him the schools of magicka he so desperately wanted to learn. It was no small feat to get Zan'dul to agree to the deal, but it was done soon enough.

    So Dar'Majir led a fairly easy life from that point on. He would often sneak into shops just to see if he could, not taking anything. He would train his magicka and Alchemy with Kardmen, and he would often climb the tallest buildings. He loved the rush of the wind and the way people looked so small from such a great height. However, Dar'Majir also had to deal with any hunters or assassins that wanted him dead. One of these hunters managed to get a cut through Dar'Majir's defense. However, this only succeeded in giving Dar'Majir a lasting scar down his leg. He must have looked quite the sight, such a young Khajiit putting down so many foes. This process went on like this for a few years, but Dar'Majir soon mastered destruction and illusion magic. He was fifteen at the time, a young age for anyone to master any school of magic, but Dar'Majir was a Dagi and such things came naturally to him. Magicka wasn't the only natural skill Dar'Majir showed an affinity towards, he was also an expert acrobat like his mother.

    When Dar'Majir was sixteen and Zan'bul was away on a trip to Elsweyr, Sanita died of witbane. When Zan'bul returned and found his wife dead and Dar'Majir alone, he could do nothing but weep. Zan'bul, not being able to take the pressure and depression, killed himself by overdosing on Skooma. As such, Dar'Majir has had a deep hatred of Skooma and Skooma addicts, his hatred doesn't involve Moon Sugar, however, as Khajiiti have a major resistance to Moon Sugar's effects.

    Dar'Majir, wanting anything to get away from the Summerset Isles, moved to his people's homeland of Elsweyr. While there, he met a Khajiit by the name of Aahin. She was a Dagi like him, and was so stunning that when they first met Dar'Majir stumbled and called himself Majir-Dar. From that day on Aahin, much to Dar'Majir's disdain, always called Majir, Majir-Dar. They settled down in a house near Riverhold but before they could have any cubs of their own Aahin died of Ataxia. This, understandably, sent Majir-Dar into a depression that nearly killed him. But, not wanting to follow in his father's footsteps, decided he wouldn't kill himself. He would go out and do something with his life, even if it was to only explore Elsewyr's various deserts, forests, and cities. Instead of using his original name "Dar'Majir" he would forever call himself "Majir-Dar" in memory of his wife.
     

    Snoball

    23rd President of the United States of America
    All spots are likely filled, but I'd like to give it a shot as well if that's fine. I've been gone for a while, but I have a goody-two-shoes character I'd love to try out :) (sorry for lengthiness)
    Father Dumas
    "Many speak of the face of true evil in this world. I speak of my holy boot meeting this face of evil."
    General
    Name: Father Dumas (doo-mah)​
    Age: 45​
    Sex: Male​
    Race: Imperial​
    Birthsign: The Steed​
    Birthplace: Bruma, Cyrodiil​
    Current Residence: n/a​
    Laterality: Right-Handed​
    Marital Status: Single (Took an Oath of Abstinence)​
    Religion: Worships the Nine Divines​
    Past Allegiances: The Temple of the One, The Temple of the Divines​
    Class: Priest-Turned Paladin​
    Alignment: Lawful Good​
    Physical (Images included are NOT mine, all rights go to their respective owners)
    Appearance:
    • Short, Platinum Blonde Hair
    • Thick, Dark Eyebrows
    • Light Blue Eyes
    • Fair Skin
    • Clean Shaven, with the exception of sideburns
    DumasSmaller.jpg

    Armor:
    • White-Plated, Ebony-style armor. Winged pauldrons. Centerpiece bears family's Aedra emblem.
    Dumas_ArmorSmaller.jpg
    Weapons/Skills:
    • Penance - Silver blade soaked in holy water at each change of the season. Forged by his great grandmother and original matriarch of the Dumas clan, Constance Dumas.
    • Arkay's Rite - A ancient tome Dumas carries with him at all times. Its contents are of the different forms of undead and daedra that have plagued Nirn in the past, and rituals/spells utilized by the Temple to subdue certain threats.
    • Restoration Magic - Dumas's priesthood days have made him a master in the arts of Restoration magic. From casting wards to repelling undead, he's mastered his craft gracefully.
    Background Info
    Personality:
    Headstrong and at times stubborn, Father Dumas can at times be reckless, but always approaches a challenge with a clear and leveled head. Deep down, Dumas is a hearty, soft-spoken older man who clings strongly to his faith. He believes good resides in all mortals regardless of their pasts, but still shows apathy towards thieves and murderers. The only thing that infringes on this belief is his stance on the undead. He feels that any that have been afflicted with vampirism, lycanthropy, or have made dealings with the Daedra in the past are weak-willed, and undeserving of his time, making it much more difficult for one to befriend him if they fit this mold.

    Fears: Dumas fears of a world where all have lost their faith in the Aedra. He feels as soon as everyone has discontinued believing in the Divines, then Nirn is truly lost.

    Ambitions: Cleansing the world of the plague brought upon it in the name of the Aedra, and all those who perished as well.

    Bio:
    Dumas was born as Xavier Flavius to a widow in 4E 175 in Bruma, Cyrodiil, right at the end of the Great War. The woman had lost her husband in combat, and as a result failed to make ends meet. At 4 years old, the young Xavier was put up for adoption.

    It would be two years after this when Xavier would finally be adopted by a woman named Isa Dumas. She hailed from the Imperial City, and sought to raise a family after the ashes of war had finally passed over Tamriel. The sister of the new priest of the re-built Temple of the One, Isa was involved heavily with the temple, but was not as strict as her brother was in terms of religion. She brought Xavier back to the re-developing Imperial City, where Xavier would spend the majority of his young adulthood.

    Growing up, Xavier was surrounded in the teachings of the temple, and as a result grew up respectable and courteous to others. Though this properness however would result in a bit of a rebellious streak in him. The Temple was renowned for its distaste in the barbaric ways of the local Arena, yet Xavier was heavily intrigued by it. It went against what he was taught, but knowing his budding love for the fights, his mother would take him to meet the fighters behind-the-scenes, even allowing him to train with them to his heart's content. By the age of 26, he was not only a high-standing member of the clergy, but a seasoned fighter as well.

    Days after his 30th birthday, Dumas would be transferred to the Temple of the Divines in Skyrim to officially be ordained as the new priest of Temple of the Divines in Solitude as he said his farewells to his friends and family in Cyrodiil. All would go well with the ceremony, and the years following this as well until he would learn the secret of the Jarl's vampiric court wizard. Due to his accusations and threats to persecute her on the spot, Dumas was relieved of his duties, and banished from Solitude as a result.

    Dumas wanted to head back to Cyrodiil following the incident, but refused to leave seeing as it was his duty to the people of Skyrim to remain. A few days later, daedra would begin to appear across Tamriel, overrunning Solitude in the process. Seeing the destruction left behind in their wake, he had no choice to return to the Imperial City to check on his family. He was shocked and heartbroken to find his home and the Temple District smashed by the daedra, but could not find his mother or uncle in the carnage. He came to the conclusion they had been overtaken by the daedra too, and swore to eradicate every form of undead as a tribute. Dumas geared up in the family's armory, and to this day, traverses Tamriel with bleak hopes of finding them alive one day.

    Color: BAM
     

    Daryl Dixon

    Absentee
    I hope a spot was reserved for me :O
    But that is a great CC, and I'm glad it is a 'good' character.

    I should be getting a CC up soon, at latest sunday. That is if my Internet doesn't screw up, which it seems to be holding up for now.

    I'm trying to find a picture for appearance but they are all sexualized. When I find a female appearance that suits my character I'll be a very happy man.

    If I can't find one by the time I finish my CC, I'll post without.
     

    Navare

    Savage Spirit
    Don't worry Daryl, I love the Walking Dead, of course I saved you that space you requested. ;)

    Hmm, I had planned on going with about six people for this, but those were two damn good CC's. I think we could manage 8 in total though, welcome aboard guys! :)
     

    Daryl Dixon

    Absentee
    My guess:
    Molag Bal and Hircine.

    Sky burning fierce red: That happens in his realm, apparently.

    Hircine for the werewolves.

    Also while creating my CC I noticed in the Aldmeri Language, according to the elder scrolls wiki

    Molog= Fire
    Bal = Death

    I know the Daedra Prince is Molag, but still.
     

    Daryl Dixon

    Absentee
    Posting now but will edit and fix up errors/add information. You should get the general idea :p This laptop is pissing me off,. letters taking ages to show up on screen and such. I shall continue on phone.


    Name: Eve
    Race: High Elf
    Gender: Female
    Age: 197
    Laterality: Ambidextrous
    Marital Status: Single
    Religion:
    Past Allegiances:
    Alignment: Chaotic Neutral
    Class: Barbarian
    Appearance: Its sad to say but this is the least sexualized elf that I could find that suited what I had in mind. Her face is not as clean and pure, but its the same face. The hair is dirtier, but the same length. Ignore the clothes and what is on her face.

    Her hair is a vibrant bright blonde and it falls down to her back. Her Elvish ears are visible at most times, she prefers to keep her hair behind them lest she hinder her hearing. Her face has the smooth soft features of an elf, but her expressions show the ruggedness of a Nord.

    elf.jpg

    Armour: Eve wears an armour made of leather, she has used a varety of armours such as Steel, Iron and Fur. She uses leather armour now.
    Weapons: She weilds a bow on her back and two axes by her sides, the axes are made of steel adnd the bow of wood.
    Personality: Eve is a strong minded woman and while she isn't completely selfish, she will not help you if she believes it will get her injured or worse. Confident in her abilities and aware of her limitations is one of the sole reasons she is alive today.

    Ruthless in her punishments and quick to judge, she is a difficult person to get along with. She can be easily manipulated if you don't try to fight her on something but you convince her she is benefitting, but a rare few now how to do this with her.

    Fears: Not having control of her own fate.

    Ambitions: To survive this crisis.

    Biography: Eve was raised in the wilds of Skyrim, taught to avoid humanoids who were not apart of their tribe or hunt them like prey. She was raised by her father, he taught her to hunt and to survive.

    In truth, he was an axe bearing Nord man who was younger than she was. His name, Gregory. He was getting on in his fifties when he was slain, considered a very old age for someone who was living his lifestyle.

    This Nord continued raising her after his own mother had taken Eve in. This woman was the daughter of a Stormcloak soldier. She was proficient with one handed and duel wielding combat, something her father taught her and she had passed on to her son and the son had passed on to Eve.

    Eve had a sister. The true born daughter of the Nordic man, Gregory. Eve's sister Margrett taught her the common tongue, after so long of Eve only knowing their 'tribal' language. Eve named herself after she formed a basic vocabulary, the 'v' sound was the hardest one for her to learn and so it stood as a symbol of how far she had come. How she had overtaken the challenge of that sound, as silly as it was it is all she could think of. She was very proud.

    She still has trouble with the v sounds, unless she talks slow and calm. Although she is not a genius she is far from stupid, but with her limited vocabulary this is how she may come across. Without knowing it she can state obvious things unnecessarily, making herself seem like a halfwit.

    Her tribe consisted of Nords, she had always wondered why she was different and she was never told. She was told the story of how the tribe formed, the tribes history and how that was the only place she could go and be safe from the wrath of the Drakani. The closest translation her sister knew for this was 'monster'.

    Colour Claim: White
     

    Navare

    Savage Spirit
    There's nothing under religion and past allegiances Daryl, but it looks good apart from that. :p
    Oh, and do you want to help write this story, detective Daryl? o_O ;)
     

    Recent chat visitors

    Latest posts

Top