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Dear Shary sorry to tell you I got no further explaination to your first question. Please pay attention sometime I try to do my best to help but I could not be always 100% reliable due to my different settings.
Then I suggest you to try to another section of this forum where maybe someone else may help u. About ur last question, which burial sites are u refering to? You meaning in alduins bane quest? I provided already my issue there but if this is not your case, pls consider my suggested workaround. Thank you.
 

Shari3979

Member
It's OK. I solved it. I took a look in CK. Alduin base Height was set to 1.8. I restored it to 1.0. Everything is fine now. There were other dragons Height modified: 1.2, 1.3, 0.9...I restored all of them to 1.0.

which burial sites are u refering to?
Kynesgrove. In this playthrough. And I didn't say that's an issue of SAI.
 

tx12001

I will not tolerate failure...
Warrior Within changing dragon sizes in the game causes major twitching of the dragon skeleton which results in them appearing tangled when they are set to anything larger then 1.0 it also affects dragon speed and by extension game physics a dragon whose scale is set to 1.8 will fly 80% faster then a normal dragon so you would also have to slow the dragon down to 20% to keep reasonable flight speed also not to mention clipping while riding them as the players position on the dragon will be disoriented its best to not touch those values...Ever, Dragons like Alduin being large can also cause problems with the Helgen Start and the unique spawning of certain dragons such as Odahviing as if he is 2 large he wont fit in Dragonsreach.
 
I i cant restore their size yet now, i will do it as soon as i reinstall back skyrim. Prev they were set up to 2. Didnt realize even 1.3 (alduin apart) could cause major issues. Again I can only thank you for report atm.

In my game no issues with ohdaving or alduin.
 

Shari3979

Member
Warrior Within changing dragon sizes in the game causes major twitching of the dragon skeleton which results in them appearing tangled when they are set to anything larger then 1.0 it also affects dragon speed and by extension game physics a dragon whose scale is set to 1.8 will fly 80% faster then a normal dragon so you would also have to slow the dragon down to 20% to keep reasonable flight speed also not to mention clipping while riding them as the players position on the dragon will be disoriented its best to not touch those values...Ever, Dragons like Alduin being large can also cause problems with the Helgen Start and the unique spawning of certain dragons such as Odahviing as if he is 2 large he wont fit in Dragonsreach.
Thanks for the info. Now I am very curious about Odahviing. But I don't know if his size was changed too. I think I missed him in CK.I am not far from that part of the Main Quest, so I restore the original SAI and see.
In my game no issues with ohdaving or alduin.

There are no issues in your game because you use SAI along with DD and SAI_DD patch, in which case things seem to be fine.

EDIT: Odahviing Height is normal. No need for me to rush.
 
Dear all, finally I accumulated enough nostalgy away from Skyrim playing a trash game... now I am finally back here.

I am updating Supernatural AI with new reported fixes... then I think I am going to play Skyrim in legendary from the start with Supernatural AI with the final version!!!
 

vlaka

New Member
Cool? It sounds like you don't believe me. But when you install Skyrim again you can see for yourself.

chill out...

Dear all, finally I accumulated enough nostalgy away from Skyrim playing a trash game... now I am finally back here.

I am updating Supernatural AI with new reported fixes... then I think I am going to play Skyrim in legendary from the start with Supernatural AI with the final version!!!

Good to see you back again! :D

You weren't playing ESO were you? :p
 
Good to see you back again! :D

You weren't playing ESO were you? :p

Thanks


I didnt play a more absurd impossible hard game then second expansion's Castlevania boss named : The Forgotten.

So, I think that after the 10th attempt in killing him with 20-30 minutes lost of my life each try to validate a situation when a cut scene should start... and in that moment you are not pressing enough fast a stupid letter to enable a countermove combo to propel...

just to see yourself start back from the beginning each time...
you know... I defy any mortal player to keep calm :ashstab:

I am use to rpg games played in hard too... but I am still aware of arteriosclerosis severity nowadays :D


Btw I released the last version of Supernatural AI 3.5

Hoping every bug should be fixed now.
 

vlaka

New Member
Good to see you back again! :D

You weren't playing ESO were you? :p

Thanks


I didnt play a more absurd impossible hard game then second expansion's Castlevania boss named : The Forgotten.

So, I think that after the 10th attempt in killing him with 20-30 minutes lost of my life each try to validate a situation when a cut scene should start... and in that moment you are not pressing enough fast a stupid letter to enable a countermove combo to propel...

just to see yourself start back from the beginning each time...
you know... I defy any mortal player to keep calm :ashstab:

I am use to rpg games played in hard too... but I am still aware of arteriosclerosis severity nowadays :D


Btw I released the last version of Supernatural AI 3.5

Hoping every bug should be fixed now.


Haha wow sounds very frustrating! I know i would've broken the game disc :p
Best to walk away and come back though or just leave it unfinished and watch the ending on youtube haha

And I will be downloading the update right now! Thanks!!!
 
Started a new game since yesterday, updated with all mods and Supernatural AI 3.5 last version, I had the sensation I am playing a new game.

Gone to grab the golden claw and had chance to fight against many creatures, from wolves, to bandits, draugr, spiders and skeevers... now that's looking amazing: no crash, no bugs, everything is running nicely and especially combats feels having the burst they always needed.

I would call this play till now nothing else then perfect... balanced every health and armor,draugr looking slower on movements and fights but releasing much more damage and resistance then bandits... stupid skeevers fast and they sneak you to bit your legs.. playing now as a mage I need to rely on each resource I can and a quest is now really challenging.

Playing on Legendary (sometime switching to Very Hard)

I wish to share my mod list so everyone may take advantage to compare with his one or improve.

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
ApachiiHair.esm
Lanterns Of Skyrim - All In One - Main.esm
Perk-Reset-MCM.esm
SPIKE.esm
Fantasy Soundtrack Project.esp
TKChildren.esm
HighResTexturePack01.esp - Skyrim.ini - sResourceArchiveList (not flagged in load order)
HighResTexturePack02.esp - Skyrim.ini - sResourceArchiveList (not flagged in load order)
HighResTexturePack03.esp - Skyrim.ini - sResourceArchiveList (not flagged in load order)
Brawl Bugs CE.esp
Shrine of Talos fix.esp
temp_DG_missing_dialogue.esp
Unofficial High Resolution Patch.esp
SMPC_sounds.esp
Chesko_Frostfall.esp
Rainbows.esp
SplashofRain.esp
Improved Combat Sounds v2.2.esp
randomthunder.esp
theFlicker.esp
FantasySoundtrackProjectCombatMusic.esp
StaticMeshImprovementMod.esp
StaticMeshImprovementMod-DragonbornTernFix.esp
StaticMeshImprovementMod-FurnitureChestSnowFix.esp
Birdsofskyrim.esp
Lanterns Of Skyrim - All In One - RCRN Legacy.esp
Libri ITA fix.esp
WetandCold.esp
WetandCold - Ashes.esp
SkyUI.esp
iHUD.esp
Cloaks.esp
Cloaks - Dawnguard.esp
Northborn Fur Hoods.esp
DeadlyDragons.esp
DeadlyMonsters.esp
ERSO 30 - Better Enemy AI.esp
UltimateCombat.esp
SkyRE-Patch.esp
Run For Your Lives.esp
When Vampires Attack.esp
DartTrap harder.esp
Guard Dialogue Overhaul.esp
Killable Children.esp
Killable Children - Quest Important Protected.esp
KillingTraps.esp
longercandlelight5min.esp
Realistic poison.esp
SkyTEST-RealisticAnimals&Predators.esp
TwoRings.esp
Usable lantern.esp
Drinking Fountains of Skyrim.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
ELFX - Dawnguard.esp
ELFX - Dragonborn.esp
ELFXEnhancer.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
RND_HearthFires-Patch.esp
RND_Dragonborn-Patch.esp
RND_DrinkingFountains-Patch.esp
RND_USKP-Patch.esp
advancedwerewolf.esp
fcteResurrection.esp
BFSEffects.esp
Duel - Combat Realism.esp
Dual Wield Parrying_SKSE.esp
kuerteeFightOrFly.esp
kuerteeFightOrFly MCM.esp
Supernatural AI - Vampires & Monsters.esp
Supernatural AI - Vampires & Monsters - DD Patch.esp
The Dance of Death - Ultimate Edition.esp
TKRecoil.esp
Crimson Tide - Blood.esp
Kevin's Deadly Poisons.esp
dD-No Spinning Death Animation.esp
[MPX] NPC Gender Race Heights +Dawnguard.esp
Basvanbeu MuscleTextureChanger with Navetsea set.esp
dD - Realistic Ragdoll Force - Realistic.esp
Dynamic TimeScale.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
Blacksmithforge water fix Vanilla.esp
Blacksmithforge water fix DG.esp
Blacksmithforge water fix HF.esp
Blacksmithforge water fix DB.esp
TKChildren_HF.esp
TKChildren_V.esp
TKChildren_DB.esp
Supernatural AI - Humans & Undeads.esp
Pelagiusfix.esp
rpgbalancedgain.esp
Supernatural AI - Wilderness.esp
Supernatural AI - Dragonborn.esp
Supernatural AI - Serana.esp
Supernatural AI - Wilderness - SkyTest Patch.esp
Supernatural AI - Town Npc.esp
Realistic Poison - Extra Support.esp
Supernatural AI - Ideal Diffuclty Settings.esp
Supernatural AI - Assorted adjustments.esp
Supernatural AI - Hardcore encounters.esp
Supernatural AI - Bestiary.esp
vwrSprintJump.esp
quieter_spiders.esp
Perk Fix Overhaul.esp
FSP - Dawnguard Edition.esp
FSP - Unique Towns & Locations.esp
KillingTraps_FirePlates.esp
If anyone having some question feel free to ask or share.
Great experience!!!
 

tx12001

I will not tolerate failure...
Started a new game since yesterday, updated with all mods and Supernatural AI 3.5 last version, I had the sensation I am playing a new game.

Gone to grab the golden claw and had chance to fight against many creatures, from wolves, to bandits, draugr, spiders and skeevers... now that's looking amazing: no crash, no bugs, everything is running nicely and especially combats feels having the burst they always needed.

I would call this play till now nothing else then perfect... balanced every health and armor,draugr looking slower on movements and fights but releasing much more damage and resistance then bandits... stupid skeevers fast and they sneak you to bit your legs.. playing now as a mage I need to rely on each resource I can and a quest is now really challenging.

Playing on Legendary (sometime switching to Very Hard)

I wish to share my mod list so everyone may take advantage to compare with his one or improve.

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
ApachiiHair.esm
Lanterns Of Skyrim - All In One - Main.esm
Perk-Reset-MCM.esm
SPIKE.esm
Fantasy Soundtrack Project.esp
TKChildren.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Brawl Bugs CE.esp
Shrine of Talos fix.esp
temp_DG_missing_dialogue.esp
Unofficial High Resolution Patch.esp
SMPC_sounds.esp
Chesko_Frostfall.esp
Rainbows.esp
SplashofRain.esp
Improved Combat Sounds v2.2.esp
randomthunder.esp
theFlicker.esp
FantasySoundtrackProjectCombatMusic.esp
StaticMeshImprovementMod.esp
StaticMeshImprovementMod-DragonbornTernFix.esp
StaticMeshImprovementMod-FurnitureChestSnowFix.esp
Birdsofskyrim.esp
Lanterns Of Skyrim - All In One - RCRN Legacy.esp
Libri ITA fix.esp
WetandCold.esp
WetandCold - Ashes.esp
SkyUI.esp
iHUD.esp
Cloaks.esp
Cloaks - Dawnguard.esp
Northborn Fur Hoods.esp
DeadlyDragons.esp
DeadlyMonsters.esp
ERSO 30 - Better Enemy AI.esp
UltimateCombat.esp
SkyRE-Patch.esp
Run For Your Lives.esp
When Vampires Attack.esp
DartTrap harder.esp
Guard Dialogue Overhaul.esp
Killable Children.esp
Killable Children - Quest Important Protected.esp
KillingTraps.esp
longercandlelight5min.esp
Realistic poison.esp
SkyTEST-RealisticAnimals&Predators.esp
TwoRings.esp
Usable lantern.esp
Drinking Fountains of Skyrim.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
ELFX - Dawnguard.esp
ELFX - Dragonborn.esp
ELFXEnhancer.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
RND_HearthFires-Patch.esp
RND_Dragonborn-Patch.esp
RND_DrinkingFountains-Patch.esp
RND_USKP-Patch.esp
advancedwerewolf.esp
fcteResurrection.esp
BFSEffects.esp
Duel - Combat Realism.esp
Dual Wield Parrying_SKSE.esp
kuerteeFightOrFly.esp
kuerteeFightOrFly MCM.esp
Supernatural AI - Vampires & Monsters.esp
Supernatural AI - Vampires & Monsters - DD Patch.esp
The Dance of Death - Ultimate Edition.esp
TKRecoil.esp
Crimson Tide - Blood.esp
Kevin's Deadly Poisons.esp
dD-No Spinning Death Animation.esp
[MPX] NPC Gender Race Heights +Dawnguard.esp
Basvanbeu MuscleTextureChanger with Navetsea set.esp
dD - Realistic Ragdoll Force - Realistic.esp
Dynamic TimeScale.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
Blacksmithforge water fix Vanilla.esp
Blacksmithforge water fix DG.esp
Blacksmithforge water fix HF.esp
Blacksmithforge water fix DB.esp
TKChildren_HF.esp
TKChildren_V.esp
TKChildren_DB.esp
Supernatural AI - Humans & Undeads.esp
Pelagiusfix.esp
rpgbalancedgain.esp
Supernatural AI - Wilderness.esp
Supernatural AI - Dragonborn.esp
Supernatural AI - Serana.esp
Supernatural AI - Wilderness - SkyTest Patch.esp
Supernatural AI - Town Npc.esp
Realistic Poison - Extra Support.esp
Supernatural AI - Ideal Diffuclty Settings.esp
Supernatural AI - Assorted adjustments.esp
Supernatural AI - Hardcore encounters.esp
Supernatural AI - Bestiary.esp
vwrSprintJump.esp
quieter_spiders.esp
Perk Fix Overhaul.esp
FSP - Dawnguard Edition.esp
FSP - Unique Towns & Locations.esp
KillingTraps_FirePlates.esp
If anyone having some question feel free to ask or share.
Great experience!!!
Here is a Question why are you using the Official HD texture pack? not only is it taking up 4 ESP files including the patch for it but did you know the Mod 2k textures not only looks better it has less FPS hit as well and takes up no ESP files whatsoevr not to mention it takes up less space.
 
I know maybe I may be wrong but I usually leave priorities to official things...

it has worked well for me everytime...


I have forgotten to mention that

HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp

are setted unflagged and in Skyrim.ini added back in sResourceArchiveList as bsa


Btw to improve also more reason to my answer, I am using also Static Mesh Improvement Mod
witch already cover almost all necessary textures: by doing my configuration (put the highrespacks in the ini file), you enable also custom modules to overwrite the basic textures easily and without conflicts.

This things can be done anyway if you have enabled the esp of different changing textures mods, but you still will carry conflicts and more memory usage when they'll collide.
 

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