Execution in Solitude (spoilers)

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!

Red5

Member
So, I've been off on to different games after my first play through, but in thinking about starting another character, I keep thinking about the scene where you arrive in Solitude and an NPC get's the chop. Has anyone successfully saved this guy? Is it possible? I tried on my first play through, but got killed a handful of times before I decided to sit back and watch. I'd like to accomplish this in a future character.

Thanks in advance.
 

DrunkenMage

Intoxicated Arch-Mage
Nah he's scripted to die, I believe if you stop it, he randomly dies anyway from standing.
 

xSuoiveDx

Dave, The Quiet One.
I've tried to stop it & like DrunkenMage said, the guy died standing up anyways. Well at least he didn't lose his head though....lol. By the time I got out of Solitude I had a Bounty in excess of 100,000 Gold. NPC's & Soldiers attacked me from all angles.
 

Sammydag

By Matt The Khajiit
I used the scroll called mayhem (Anyone up to level 8 goes MENTAL) i used that everyone killed each other But after i got arrested he was over the block missing his head (If you search his dead body he has a amulet Of Talos for free i don't know anywere else you can get them exept for dungeons????
 

Harperlarp

Member
Is that the one that reduces shout times by 20%? You can get one from the woman pilgrim most of the way up the 7000 steps.
 

Medea

The Shadow Queen
You can't save Roggvir. But on the bright side, when you first enter Markarth you can save the one girl (I can't remember her name cuz it's been too long since I did it) from being assassinated by the Forsworn agent. You just gotta be quick.
 

Ironclad

Active Member
In Solitude I passed near to a guard at the steps, so I could get a better look at the rolling head. All the guards attacked me! I didn't do nuffink! :confused: Massive bounty, and had to go back miles to a save point.
 

Metas

Redguard Battlemage
i ran up like a crazy son of a bitch!! acted like a hero and ended up getting a huge bounty. i tried saving the girl in markarth... failed miserably!!!
 

butcherpete2277

Suthay-raht
I hate how he dies either way, it wouldn't have been hard to script it to where he runs away, and maybe end up in Windhelm or something.
 
My little brother saved him by just charging in there swinging his weapons. He went straight for the headsman and Roggvir managed to escape in the confusion. Everyone still talked about what a tragedy his execution was though.
 

bulbaquil

...is not Sjadbek, he just runs him.
That would be a very nice mod idea. I wonder if theirs any scripting people here that can do something like that?

Main issue is dealing with all the dialogue in Solitude that presupposes the execution. Still, the way I would have set it up if I were programming it from the beginning - not as a mod (although a modder could theoretically do it, but they'd have to be very good and there would be all sorts of voice issues to work with).

Preamble
- Upon approaching Solitude for the first time, the guard at the gate forces a dialogue (much like the Whiterun and Falkreath guards).

Guard: "Watch yourself in Solitude, or you'll end up like Roggvir" (or whatever it is he actually says)
Player: (only option) "Who's Roggvir?"
Guard: "The traitor who let Ulfric Stormcloak escape the city after he murdered High King Torygg."
Player A (Stormcloak option): "I thought it was a fair challenge." (or something like that)
Player B (Imperial option): "Indeed. He deserves to die." (or something like that)
Player C (Neutral option): "I see. I'd best be going." (or something like that)
Guard A (Stormcloak response): "Think he was right, do you? You're lucky I'm in a good mood today, or I'd haul you up there with him." (or something like that)
Guard B (Imperial response): "That's right. He does." (or something like that)
Guard C (Neutral response): "All right then." (or something like that)

Whatever the response is, a miscellaneous quest objective will pop up on-screen: "Prevent Roggvir's execution or allow it to continue".

The execution:
A priestess from the Temple is added to give last rites, which lets the execution last a bit longer. She says the same things the one at the Helgen execution does, though in the singular - "As we commend your soul to Aetherius, blessings of the eight divines blah blah blah" but it is actually allowed to be carried to completion provided the player doesn't interfere.

Allowing the execution to continue can be done simply by waiting for Roggvir's head to be chopped off, or by leaving the "Solitude world" (i.e. exiting the city or leaving a building).

Preventing the execution is done by causing some sort of distraction to the executors, meaning attack Aldis, the headsman, or any Solitude guard. So doing will cause the execution staff to attack you if you are not sneaking or detected, and look for you then attack you if you are hidden. Roggvir will run away in the distraction. If you are not under stealth, you will incur a 2,500-septim bounty in Haafingar.

The aftermath:

If you prevent the execution, Solitude NPC dialogue should be changed to account for this, when appropriate. Roggvir moves to the Windhelm barracks and is clad in Windhelm guards' attire + amulet of Talos. He is non-essential but flagged as a Windhelm guard. If you allow the execution, everything is as in the game as written.

Preventing the execution causes "Joining the Legion" (CW01A) to automatically fail, and counts as the Stormcloak initiation quest if it hasn't been done already, functioning as follows:

(1) If "Joining the Stormcloaks" (CW01B) is an active quest and you haven't killed the Ice Wraith, it is automatically updated to stage 100 (journal entry "Return to Galmar", which I would change to "Report to Galmar") or a new stage with the appropriate contingencies, with Galmar's dialogue being changed to match.

(2) If you haven't yet started "Joining the Stormcloaks," upon talking with Ulfric and expressing your intent to join the Stormcloaks, you will have the option to tell Galmar that you saved Roggvir from execution in Solitude. He says something along the lines of that he'd heard about that, and immediately advances you to the "Take the oath" stage, no Ice Wraith required.

You can still defect to the Legion after saving Roggvir by giving the Jagged Crown to Tullius. If you do this, Roggvir will be removed from the game after the Battle of Windhelm.
 

Raijin

A Mage that loves a Templar
Bulbaquil, Why haven't you applied for a job position at Bethesda yet? They certainly need people like you to make these games a tad bit more interesting., and exciting at the same time.

After you save Roggvir from being executed I would like for him to be marked down as an essential. I say this because I think he would become a good use thought out the civil war. Maybe instead of him becoming just a regular town guard he becomes a stormcloak solider? Perhaps after the battle for solitude he comes back to solitude, and becomes the new captain (Stormblade, officer) for the guards? After saving Ulfrics ass he should be rewarded with officer status if anything.
 

bulbaquil

...is not Sjadbek, he just runs him.
After you save Roggvir from being executed I would like for him to be marked down as an essential. I say this because I think he would become a good use thought out the civil war. Maybe instead of him becoming just a regular town guard he becomes a stormcloak solider? Perhaps after the battle for solitude he comes back to solitude, and becomes the new captain (Stormblade, officer) for the guards? After saving Ulfrics ass he should be rewarded with officer status if anything.

That's a possibility, maybe like the Stormcloak equivalent of Captain Aldis.
 

Recent chat visitors

Latest posts

Top