1. Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!
    Dismiss Notice
Gorzash
Last Activity:
Apr 22, 2012 at 7:30 PM
Joined:
Mar 11, 2012
Messages:
141
Trophy Points:
28
Positive ratings received:
205
Neutral ratings received:
1
Negative ratings received:
0

Post Ratings

Received: Given:
Like 108 75
Agree 27 9
Disagree 1 0
Funny 44 4
Winner 12 1
Informative 4 3
Friendly 0 1
Useful 0 0
Optimistic 0 0
Creative 10 9
Bad Manners 0 0
Ranter 0 0
Off Topic 0 0
Gender:
Male
Location:
Orsinium
Occupation:
Bounty collector

Share This Page

Gorzash

Battle-Jaded Orc, Male, from Orsinium

Gorzash was last seen:
Apr 22, 2012
    1. Solitude
      Solitude
      hey, haven't seen you much, whats happening?
    2. Beorn
      Beorn
      Hey man, you should totally do a YouTube machinima movie on gorzash
    3. Rathalos_lord_of_the_sky
      Rathalos_lord_of_the_sky
      Hey Raths back. Been sick all week :(
      1. View previous comments...
      2. Gorzash
        Gorzash
        It actually came to a dead halt after you, Rale, Allet, and Ri'tai suddenly stopped posting. /: I'm trying to keep things going, but if there's going to be such a lack of consistency - not you; you were sick - then I don't know what else to do. Let's just hope for the best.
        Apr 7, 2012
      3. Rathalos_lord_of_the_sky
        Rathalos_lord_of_the_sky
        Aye. Hey check out my new Thread. Hopefully it'll be as cool as I thought it would be
        Apr 7, 2012
      4. Rathalos_lord_of_the_sky
        Rathalos_lord_of_the_sky
        Oh and btw I loved the 5 annoying things in skyrim thingy you made lol it was Legit
        Apr 7, 2012
    4. The Illusive Man
      The Illusive Man
      Any news for Skyrim lately?
      1. Gorzash
        Gorzash
        I'm probably not the person to ask... If you're just talking about news in general, I do know that patch 1.5 has been released (360, for sure). If you're asking for some other type of news, the Skyrim News Discussion is where you should lurk. :D Post your questions there.
        Apr 6, 2012
      2. The Illusive Man
        The Illusive Man
        Will do, and thanks.
        Apr 23, 2012
    5. Gorzash
      Gorzash
      Somebody like this status so that I can get more trophy points! O:
      1. Emilia and ReaperEOD like this.
      2. ReaperEOD
        ReaperEOD
        Grats on the trophy points. =)
        Apr 2, 2012
    6. Gorzash
      Gorzash
      If you want to read something, then take a look at my narrative rewrites of the roleplay, The Tsaesci's Foray.
      1. ReaperEOD likes this.
    7. OldLace
      OldLace
      Basically just noticed the follow function. I am now officially too old for this new-fangled blog-forum-social thing.
      1. Gorzash likes this.
    8. Gorzash
      Gorzash
      The next time you start a new play-through in Skyrim, pay attention to Lokir, the horse thief. He ALWAYS TAKES AN ARROW IN THE KNEE. ALWAYS.
      1. OldLace
        OldLace
        whaaaaaaaaaaaaaaaaaaaaaaaaaat
        Mar 24, 2012
    9. Rathalos_lord_of_the_sky
      Rathalos_lord_of_the_sky
      Congradulations.
      You are now the youngest on the forums
      [That I know of]
      1. View previous comments...
      2. Rathalos_lord_of_the_sky
        Rathalos_lord_of_the_sky
        Mabye we should turn this into a conversation page so i dont fill up your proifile lol.. Just a suggestion
        Mar 18, 2012
      3. Gorzash
        Gorzash
        Haha yeah that's a good idea. :P
        Mar 18, 2012
      4. Rathalos_lord_of_the_sky
        Mar 18, 2012
    10. Stone
      Stone
      Very nice background stories.
      1. Gorzash likes this.
      2. Gorzash
        Gorzash
        Thanks. :D I worked pretty hard on them; it's nice to see that someone appreciates it.
        Mar 17, 2012
      3. Stone
        Stone
        No problem. I always take into consideration how much work people put into things. I know how easy it is for them to go un-noticed.
        Mar 17, 2012
      4. Gorzash
        Gorzash
        True, true. I'll run across a really great background story or RP idea for instance, and it'll have no responses. It feels discouraging sometimes, haha.
        Mar 17, 2012
  • Loading...
  • Loading...
  • About

    Gender:
    Male
    Location:
    Orsinium
    Occupation:
    Bounty collector
    General Information
    Name: Gorzash gro-Karthul
    Occupation: Bounty collector
    Race: Orismer


    Psychological Profile
    He is quite introverted, like many of his kind. He makes a noticeable effort to keep his distance from the jangle of conversation, speaking only when he feels it impertinent. He does not try to reach out to and make new acquaintances, and he cares little of the welfare of others. Gorz is an idealist who seeks an external life that is parallel with his values. His intuition is blatant and strong, and his decisions are set in stone. He grows fierily stubborn when faced with a dispute, seldom listening, let alone conceiving, the viewpoints or ideas of others. Team effort is quite a foreign concept to him. His bullheadedness is often times his greatest downfall, getting him into sticky situations, whether it be in the heat of battle or in the marketplace.


    Physical Profile
    He is heavily built and husky, even for an Orc, at 6'11". His face is wrinkle-creased and riddled with scars. He has one gloomy, yellow eye; his left one was slashed out during a fateful bandit raid. Owing to the mutilating injury, he has a deep scar trailing from his brow, down to the top of his cheekbone. A black, untrimmed goatee half-covers his chipped right fang, and a ragged mane of black hair is pulled into a pony tail atop his head. Around towns, he usually prefers to dress simply, drawing as little attention as possible, wearing a belted tunic and fur-lined boots. In battle, he gears up in a full set of Orcish Armor which he has kept and used for decades.


    Combat Style
    Ever since stumbling upon the Daedric artifact Volendrung, Gorz has wielded it as his first and only weapon choice. It suits him perfectly: it is massive, intimidating, and unstoppable once set into motion. Gorzash wields it so fluently that it may seem that Volendrung is not a mere weapon in his hands but a lethal extension to his arms. He supplements the hammer by dressing for battle in tough, heavy Orcish Armor. His fighting style consists of purely melee combat, unrelentingly swinging with Volendrung. This leaves him extremely vulnerable to swifter fighting styles, such as the ones commonly seen used by rogues. His lack of strategizing skills often leaves him at a mental disadvantage to his adversaries; he is easily outwitted.


    Quirks and Such
    His father and brother called him "Gorz" for short, and many people who are relatively closely affiliated with him will call him this, as well.

    Because of his undying hatred toward criminals and bandits, he will attempt to kill any outlaw known to him on sight, under any conditions. Many thieves who prowl the more remote roads in Skyrim have met their demise at the hand of Gorz.

    Back in Orsinium, he nearly drowned in a river at the age of five. He has been deathly afraid of water ever since; he will never attempt to cross a river, lake, or sea by swimming.


    Background
    He is born into a family of city Orcs. Early in his childhood years, he, his two sisters, his brother, and his father leave Orsinium due to the escalating religious conflicts within the city. His family is fairly zealous about their religious beliefs; however, Gorz silently refutes the idea of a Daedric Prince of the cursed being his god-king.

    Thirteen years after he is born, his family sets out for the province of Skyrim, specifically to make a living by joining the Imperial Legion. As they are packing their belongings, his father asks him to take his ring and to throw it in the sack along with the other scarce, few pieces of jewelry that they owned. Gorz couldn't help but gaze into the mesmerizing emerald in the ring's center. Noticing his liking for the masterfully crafted band, Karthul suggests that his son keep it, as a reminder of his father.

    They left that night, traveling down the long and harsh road that leads from the Wrothgorian Mountains into the land of Skyrim. When they have nearly reached their destination of Solitude, a fearsome band of marauders ambushes them and overtakes their caravan. In the adrenaline and confusion, Gorz bolts from the caravan, heading south down the mountainside, through the forests, for more than a mile into the wilderness. To this day, he still hasn't discovered what had become of the rest of his family, but he presumes that he will never see them again. He is lost, and alone. Days go by, and no one has found him. This was when he put the skills his father had shown him to good use. He hunts and cooks his own food, making a slow but steady progression through the forests, toward where he believes the great city to be.

    For three months, he wanders the thick foliage and snow that enshrouds much of the wilds surrounding Solitude. He finally approaches the great castle, and almost immediately he begins his to satiate ravenous appetite for vengeance: not a hundred meters from where he stands - southwest of Katla's Farm - a very familiar bandit pushing a wheelbarrow does business with a slightly built man in a shadowy cloak. Blinded by his own extreme indignation, he charges the outlaw, bearing a lethally sharp Orcish Greatsword - the only valuable that he was able to salvage from the bandit's raid - accompanied by an earthy, bloodcurdling battle-cry. Before the marauder can draw his sword, the young Orc's blade has forced its way through flesh, muscle, and bone. Clutching the fatal entry point of the blade, the deathly marauder silently lifts his gaze to meet the Orc's. For no more than a second, the two seem to understand each other, living the other's life, feeling each other's heartbeats. This moment passes like a starchy blotch in time, as all feelings of the paranormal enigma that is life - feelings of regret, nostalgia, blitheness, and despair - course with frightening detail through the minds of the Orc and the bandit. This moment passes, and a lifeless arrangement of carbon lay half-slumped over Gorz's sword. The cloaked man bolts, apparently intelligent enough to realize the berserk rage boiling in the creature before him.

    After running from the scene and returning in a few hours, Gorzash precociously approaches the outlaw's wheelbarrow. Bitter tears flood over his eyelids and down his dirtied cheeks as he rummages through the belongings of his family. After deciding what to keep - the emerald-studded ring and a full suit of Orcish Armor, both belonging to his father, all the septims he can find, a portrait of his brother, Wralbuhk, and as much food as he could eat in the next few days - he passes through the massive gates of Solitude. He sells any excess valuables that might earn him some decent coin, and heads to the local inn for the night.

    He awakes the next morning in the clutches of two Solitude Guards, as they half-haul, half-drag him into the Blue Palace. Gorz panics for fear that his murderous acts have been discovered, and they have. Only, he receives no premature demise at the hands of a headsman as consequence; he is showered in praise from Elisif the Fair, the High Queen of Skyrim herself, for his "acts of bravery and valor." Awestricken, Gorzash keeps silent until the High Queen reads the three thousand septim bounty on the bandit whom he had slain.

    Thus begins a life of avenging his family, for honor and revenge...

    Thirty years later, a bulky, battle-scarred Orc stalks through the recently re-inhabited ruins of an ancient Dwemer structure. He is dressed in a battered, beaten-up set of Orcish Armor, and a three-foot-long jagged greatsword rests naturally in his grip. He notices the flickering of a fire in the chamber ahead of him. Without thinking anything through thoroughly, he rushes in. The two-member group of bandits whose bounty Gorz has been hunting for weeks to claim, is startled by the large third figure who has interrupted their work. The first meets a swift death as he miscalculates the length of the Orc's blade; is descends upon his shoulder, and soon enough, the life has spilled from his body. The second outlaw skillfully swipes at Gorzash with his axe, finding a weak spot in his armor; the blade cuts deeply. He bellows agonizingly as he staggers; his foe takes the opportunity to strike once more. Blade meets armor this time, and Gorz's greatsword carves two deep gashes across the enemy's chest.

    Gorzash takes a moment to regain his strength and rest his mind from the trauma of another fight - a feeling he should be well accustomed to by now, but for some unworldly reason, the baffling concoction of emotions enters his mind once again, as it had the first time he reaped a man of his life.

    Rising to his feet, he pans the room and - how had he not taken notice of it before, even in the heat of battle? Lying upon a table with finely tuned instruments of analysis surrounding it, a fine-looking warhammer beckons for Gorzash to hold it. It appears heavier, denser than an average hammer, with a spiny yet sturdy, rectangular head. Most intriguingly, however, is the esoteric pulsation of a red "eye" in the center of the head. At the sight of such mystifying technology, Gorz knows that this must be a Dwemer artifact. Cautiously, he lifts the timeworn weapon from its spot. It hums deeply as he grasps it, sending a strangely invigorating vibration resonating throughout his body.

    "Volendrung..." he murmurs, though he is startled to hear himself utter the name...

    Signature

    Check out my narrative here. It's based on the role play, The Tsaesci's Foray.

    A detailed character card can be viewed here, under the Information tab.
  • Loading...
  • Like us on Facebook