1. Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!
    Dismiss Notice
Color
Background color
Background image
Font Type
Font Size
  • Ripley... Just Ripley [Mercenary Mage] (under construction) Jul 21, 2019

    Retrospective Renegade

    "I uh... honestly don't know. Yeah... I don't remember anything from my past; At all. ... Hey! Don't give me that look! I'm being honest over here! I'm just glad I know my name!" - Ripley

    [​IMG]

    Name:
    Ripley; she doesn't remember her last name. Or her middle. Or anything else.

    Nicknames:
    None that she can recall.

    Race:
    Human, at least.

    Gender:
    Female

    Age:
    ??? She hopes she's young, as she looks it.

    Height:
    5'3 ft.

    Weight:
    100 lbs

    Sexuality:
    Bisexual

    Laterality:
    Right-Handed


    [​IMG]
    APPEARANCE:
    (All artwork is not completely accurate to the appearance of the character,
    but is rather closely affiliated with his or her appearance.)


    [​IMG]

    [Refer to Profile Art Below Initial Title]

    Apparel:


    GEAR


    Weapons:



    Magic:



    Other:


    [​IMG]
    PERSONALITY AND VOICE

    Personality:
    Only if she could contain her energy, maybe she could bring all the Dwemer machinations to life in one go.
    In seriousness, she is a lively and energetic woman who loves to explore and let her curiosities run rampant. She's fun-loving and cannot contain herself when it comes to excitement. As an outgoing woman she has no problems socializing and talking to anyone; along with joking around here and there.

    As bright and happy as she is, Ripley's downfall is her depression of not being able to recall her past, and as to what caused her to forget it all. It keeps her up at night. Her stubbornness comes into play time and time again, as she constantly will put herself in harms way for others... despite accidentally putting others in danger due to her antics at times.

    While Ripley has the innate ability to get herself into trouble, she is very intelligent, and knows how to get out of it. With sly words and tricks up her sleeve, the kind girl is also sneaky. It comes along with that brain of hers. Deep down, she lives her life to the fullest every day, hoping to make new memories until she can recollect the old.

    Fighting Style:


    Habits:
    +

    Voice:
    Nina - Fire Emblem: Fates



    Likes:


    Dislikes:


    [​IMG]
    MISCELLANEOUS

    Affiliations:



    Afflictions/Fears:



    Properties:


    Job:


    Other:


    [​IMG]
    HISTORY/BACKSTORY

    [Summary]

    Unfortunately, Ripley lost her memories of her past.

    The poor woman woke up with a Solitude guard standing above her, the two near the docks. Asking about who she was, she went into a panic when all she could was remember her name. Calming her, the guard took her to the barracks for a place to stay.

    Due to her odd attire and the civil war in Skyrim rather tense, rumors of her past stirred among the barracks and people before reaching the captain.He questioned her in front of the court, in which Ripley proclaimed her innocence.

    Doubting her, she was placed in the city jail until further notice. She was angered by her wrongful accusation, and, with the knight who found her arguing for her release, she was then brought back for interrogations.

    Questioning her loyalties to the empire - which she then exclaimed she had no idea there was a civil war raging in Skyrim prior to her arrival - they told her to obtain special information from an Imperial Camp and return to the captain. If she was successful and the information is neither stolen nor tampered with, she would be freed.

    Long story short, she completed the task, and gained a small portion of land for compensation of her wrongful accusations. She had a small home built in which she would travel to and from town to sell various things, mostly ingredients she grew in her garden. She hopes to gain enough money to travel throughout Skyrim and attempt to learn about her forgotten past.

    She has small bouts of reoccurring nightmares in which she is stuck at sea in a storm, before an evil entity places a curse on her, before she awakes in panic.

    TEXT COLOR

    ASSOCIATED QUEST(S):
    Forgotten Memories:
    Status - Not Started

    Ripley is suffering from amnesia and has asked for my aid in helping her regain her memories. To do so, I must travel with her to find clues of her past.
    ( ) Speak with Ripley about her past
    ( ) Travel to Solitude's docks in search of clues
    ( ) ??? {Unavailable description due to spoilers}
    ( ) ???
    ( ) ???
    ( ) ???
  • Unwavering Determination, Lyfja [ Warrior ] Jul 20, 2018

    Chaos Ablaze

    "I rose from the ruins of my homeland. Grew against the rough seas and breathed the flames of despair. I am the chaos to your order, and I will destroy it until every fragment is nonexistent. Now prepare yourself, for I will bring you the death you deserve." - Lyfja

    [​IMG]

    Name:
    Lady Lyfja Sky Umbranox

    Nicknames:
    She simply goes by the name Lyfja, and solely "My Sky" by her mother.
    Her last name and title is not to be told to anyone.

    Race:
    Imperial [75%] Nord [25%]

    Gender:
    Female

    Age:
    27 Years

    Height:
    5'6 ft.

    Weight:
    130 lbs

    Sexuality:
    Bisexual

    Laterality:
    Right-Handed


    [​IMG]
    APPEARANCE:
    (All artwork is not completely accurate to the appearance of the character,
    but is rather closely affiliated with his or her appearance.)

    [Refer to Profile Art Below Initial Title]

    A noble in hiding, her features are quite beautiful, but have worn down over the years of her life. Scars litter her body except her face, as she does not want to be recognized for special features. Her skin is no longer the pale look most nobles desire, due to her working and living generally in the outdoors. Her hair is a light brunette, her curls mostly held in braids to keep them together. Her hazel eyes have sharpened, giving an intimidating look wherever they travel. Her build is muscular, as is needed for her lifestyle. She has not a care for what she looks like, but does what is necessary to blend in with the crowd, stay healthy, and battle with speed and agility. Functionality is before quality, and she lives by that rule.

    Apparel:
    As a traveling mercenary on her own accord, she wears clothing that is restrained and unnoticeable. By wearing many layers, she is able to stay warm in the cold and remove attire to stay cool during the heat, and protect herself from the weather. With pants, layers of shirts, boots, and a cloak, she is prepared for anything. The color scheme is of dark greens and reds, to blend in with her environments and the shadows. Other than her basic necessities and protection against the elements, as well as the ability to keep her speedy combat, she will wear what she needs.

    GEAR

    Weapons:
    Lyfja has amazing battle prowess, and thanks to her father at a young age, she learned to handle many weapons. Her favorite, however, is the lance. She finds it's speed, dexterity, reach, and maneuvers outmatched by other weapons. After her father's death, she obtained one of the family heirloom weapons: Vidolfnir. Vidolfnir is an enchanted lance that can block and return magic back to its sender if used properly. It's enchantment can only be used if the one wielding it has the blood of her family. It is an exceptional blade that she takes wherever she goes.

    Magic:
    Lyfja does not use magic, except for basic beginner spells that anyone can learn, in which she uses for survival purposes. Other than that, she does not use it for battle.

    Other:
    With her, she carries a miniature painting of her mother, father, and brother that was made before she was born. It reminds her of why she is fighting.

    [​IMG]
    PERSONALITY AND VOICE

    Personality:
    Lyfja is a woman of unrelenting determination and courage. Due to her upbringing, she can be cold, distant, and serious in the face of adversity, and does not back down. She is very goal-driven, and will do what it takes to succeed. In the hardships of her life, she learned to become tough both physically and emotionally. Despite her cold emotional structure, she, deep down, longs for the affection and love her family and friends once gave her. Loneliness fuels her drive to compete her goals, and feel as if she has nothing left to lose, which puts her often in harms way. While it may seem foolish to attempt such actions, many do not understand the truth behind no longer having anything to lose.

    Lyfja is extremely intelligent on knowledge of combat, street-smarts, and people. While she may not be academic, her knowledge and ability to problem-solve in quick-paced scenarios is all she feels she needs in such a harsh world. As such, she is very independent and tends to complete her tasks alone. Despite this cold independence, she cares deeply for the innocent. This is driven by her past, and desire for peace. She feels that she is someone who has the capability to do the dirty work, and will do so if it means the children and families of the future will be safe and at peace.

    Fighting Style:
    The woman's fighting style is aggressive, balanced between defensive and offensive, precise, accurate, and skillful. With years of training and a chip on her shoulder to drive her, Lyfja is a fierce warrior to be reckoned with. Her lance and sword are her go-to weapons of choice, but is crafty and witty enough to make due with anything she can get her hands on.

    Habits:
    + Tends to push herself too far, both mentally and physically, and will eventually break, both mentally and physically.
    + Being extremely stubborn and independent to the point of annoyance.

    Voice:
    Sarah Kerrigan - StarCraft 2: Heart of the Swarm



    Likes:
    Lyfja is extremely fond of the sea; listening to the ocean waves lulled her to sleep all her life, and she still enjoys the soothing sea. Because of this, she also enjoys wind blowing in the trees, which replicates the sound. As a child, she always adored dresses and jewelry, but growing up poor she never had such, except for he mother's necklace and a dress her mother made her for her tenth birthday. A hot bath is just as enjoyable as feeling clean, but that too comes from the lack of it in her life. Food of any kind is very enjoyable as well. Animals tend to be fond of Lyfja, as she is of them, especially dogs. Children are fond of her as well.

    Dislikes:
    With all of her being, Lyfja despises the Thalmor; perhaps more than the Stormcloaks of Skyrim. While she is not spiteful towards the Aldmeri Dominion, any who express agreement towards the Thalmor's extremist values are immediately despised by the woman. Injustice is despicable to her, and she is willing to break rules to help others if the law is corrupt. She dislikes lies, and finds it rather irritating and a waste of time rather than telling the truth when it comes to non-essential people in her life.

    [​IMG]

    MISCELLANEOUS

    Affiliations:
    Lyfja is the only living heir to the city of Anvil in Cyrodill, that was destroyed 30 years ago by the Aldmeri Dominion.

    Afflictions/Fears:
    With the loss of her entire family, she feels as if she has nothing to lose; therefore, she fears very little. She has very few friends, but will protect the ruins of Anvil and try her best to not put them into harms way. Her entire goal is to avenge her family... and destroy the extremists of the Aldmeri Dominion for good.
    Other than that, she fears nothing. However, she will often push herself too hard or too far to the point where she can hurt herself and required aid from others, despite not wanting it.


    Properties:
    Her home is the ruins of Anvil on the shoreline. She technically no longer owns Anvil by birthright due to the invasion, destruction, and conquest of the city, but hopes to someday return it to its former glory.

    Job:
    Her job is her own; she is not for hire, and she has only one goal: to destroy the Thalmor. She loots what she salvages from their bases and corpses. However, back in her hometown, she was a farmer and a tailor.


    [​IMG]
    HISTORY/BACKSTORY

    Lyfja was born in Anvil, Cyrodill, 3 years after the invasion and conquest by the Thalmor. The city was in ruins, and whatever Imperial government was in the city was vanquished. The noble family, Umbranox, was no longer in power, and chose not to, as there was barely a city to lead. The elder son was killed during the invasion, and the father and mother survived. Three years later the mother gave birth to Lyfja. The living residents made a make-shift village from the ruins and ran peacefully, much like a town.

    The Thalmor invaded again and destroyed the town when they realized people were living there still, killing Lyfja's father when she was twelve. Following in his footsteps from when he used to train her, she continued to learn how to fight while working alongside the village. She kept her father's lance that ran in the Umbranox family for generations.

    By the age of 19, a third invasion by the Aldmeri Dominion occurred, except this time she joined the fight, killing many soldiers. Her mother was mortally wounded in the chest, but the injury would not catch up to her until 3 years later, when she would pass away in the arms of Lyfja.

    By the age of 23, a year after her mother's death, Lyfja left the village in order to pursue the deaths of as many Thalmor as humanly possible. As a rouge, her sole purpose was to kill. She joined a few others on her travels, but most often was a lone soul. She killed over a hundred mer in her time traveling, making her way to Skyrim by the age of 25 to eliminate the heavy influx of Thalmor soldiers and leaders.

    Unfortunately, her death streak in Skyrim would be cut short, as after two years she would be finally captured during her ambush on a Thalmor fortress. Surprisingly, a certain Thalmor agent was not as loyal as he seemed, and he had taken an interest in Lyfja's story.

    Together, they would begin their conquest through Skyrim, and destroy Thalmor agents and bases. Currently, Lyfja is on her own quest to find her father's stolen sword Tyrfing from the Thalmor in Skyrim.


    TEXT COLOR

    ASSOCIATED QUEST(S):
    The Sword-Hand's Calling:
    Status - Not Started


    Lyfja is searching for her late father's blade, Tyrfing. The Thalmor stole it years ago, and she has uncovered a lead here in Skyrim. She doesn't want my help, but I think she would mind.
    ( ) Convince Lyfja to let you join her on her quest
    ( ) Steal Thalmor letters from various camps. {1/3}
    ( ) Steal Thalmor letters from various camps. {2/3}
    ( ) Steal Thalmor letters from various camps. {3/3}
    ( ) ??? {Unavailable description due to spoilers}
    ( ) ???
  • Goddess Reborn, Saskia [Cleric] --UNDER CONSTRUCTION-- Jun 18, 2018

    Divine Intervention

    "You wish to enter the grounds of Lady Vesnia? The Voice of Nir? Very well... enter with caution... for the Goddess can hear you through her ears..."
    - Guardian of the Sanctuary of Nirn, Direnni Tower


    [​IMG]

    Name:
    Lady Saskia Arwen Vesnia

    Nicknames:
    Lady Vesnia, Saskia, and Kia'

    Race:
    Imperial [50%] and Altmer [50%]
    She is considered a Breton, but is technically not as Bretons have been bred exclusively to have their own race, as well as the man side being Nordic instead of Imperial. Because of this, she is not downright Breton, but refers herself as such to lesser-known people to keep questions and confusion at bay.

    Gender:
    Female

    Age:
    24

    Height:
    5'8

    Weight:
    120 lbs

    Sexuality:
    Heterosexual

    Laterality:
    Right-Handed

    APPEARANCE

    (All artwork is not completely accurate to the appearance of the character,
    but is rather closely affiliated with his or her appearance.)

    Apparel:

    [​IMG]

    GEAR

    Weapons:


    Magic:


    Other:


    PERSONALITY AND VOICE

    Personality:


    Fighting Style:


    Habits:

    + Often


    Voice:


    Likes:
    + Jo

    Dislikes:
    + Fa

    MISCELLANEOUS

    Affiliations:


    Afflictions/Fears:


    Properties:


    Job:


    Other:


    HISTORY/BACKSTORY

    A Goddess lost to time and affiliation; the being who birthed Creation itself. A lover torn between light and darkness. Nir, the lover of Anu, and where Nirn gained its name. Nir is a mysterious force lost in time, only briefly mentioned in ancient legends. However, the Goddess who birthed creation before her death in the hands of Padomay, her jealous admirer.
    The Goddess of Chaos and the Cosmos; Nir.

    Amidst the chaos of Tamriel and the various other continents, various individuals of many races can hear whispers in the stars of a female voice calling out to them. A spark of life, among the chaos, it says. Some are driven mad. Others look for answers. Those who searched for answers made the pilgrimage, following the voice's guidance through the stars.

    It led them to the oldest structure known to man or mer; Direnni Tower. Long abandoned from the wars in High Rock and Thalmor resurgence, very few people traveled to the holy site. Under the impression of it being cursed, bandits and squatters refused to enter the grounds. These pilgrims, however, continued on their journey, placing their lives at risk to understand the voice among the stars.

    Arriving, they searched the abandoned floor to floor, finding nothing; however, the voice guided them to a basement, in which a large space appeared, similar to the opening of Blackreach. Traversing through what seemed like mazes of hallways leading nowhere, they entered a large room, glowing with greenish blue stones, and walls patterned like the night sky stars. The room was a temple, magic lights flickering on their pedestals, leading to the main tomb in the center of the large room.

    Behind this a throne of stone was stationed... and atop it, a young woman sat. Adorned in various violet and gold hues, reflecting the celestial clouds and stars, she awaited the pilgrims. She too was led to the sacred place, but not for the same reason as the pilgrims. They listened for the voice as she did... but she was the caller. She was the voice of Nir. At first, some pilgrims were suspicious of her proclamation... until a golden crest glowed upon her forehead, and a cosmic-like aura surrounded the woman as she stood. Appearing in her hands, lay an Elder Scroll.

    Saskia became the High Priestess of Nir, and the pilgrims who heard the voice of the Goddess, her followers. While Lady Vesnia was not truly the Goddess herself, she claimed to be the vessel which connected Nirn and Nir, to hear her voice and commandments. Thus began the movement of a renewed belief system; worshiping the Goddess of Chaos, the birther of Creation and all other Gods herself.

    They began their mission to spread Nir's influence across Tamriel, traveling to the pilgrims who were heard her voice but were unable to make the journey. The group called themselves 'Guardians of Nirn', and as they traveled, they gained more followers and appointed priests and priestesses to spread their beliefs. During their travels, Saskia claims to hear Nir express a need to travel to Skyrim in search of the Eldergleam tree. With this, they continued onward towards the war-torn lands of Skyrim.


    TEXT COLOR

    ASSOCIATED QUEST(S):
    The Stars Aligned:
    Status - Not Started

    High Priestess Saskia has requested that I spread Nir's blessings and beliefs to others throughout Skyrim. Once I have proven myself worthy, she wishes me to join her on her journey to the Eldergleam sanctuary for reasons she has yet to share.
    ( ) Speak with Saskia about Nir
    ( ) Share the beliefs of the Goddess of Chaos, Nir, with at least one person in each hold of Skyrim {1/9}
    ( ) Return to Saskia with proof of new followers
    ( ) Join Saskia at the Eldergleam sanctuary
    ( ) ??? {Unavailable description due to spoilers}
    ( ) ???
    ( ) ???
  • The Shade [Thief / Assassin] + Lost Soul [Thief / Assassin] Jun 14, 2018

    A Blade's Tragedy

    "Shade? Never seen the man smile. I mean, he has smiled, but not genuinely. Like most of us rats down here, he's got a nasty bark and a nasty bite. The only time he ever stops talking is if someone asks him about his family. And I suggest you don't."
    - Random thief in the Ratway



    [​IMG]

    Name:
    Logan Damien Lachance

    Nicknames:
    The Shade; he is specifically called this, and barely anyone knows of his true name.

    Race:
    Unknown, but by appearance, he is of human origin.

    Gender:
    Male

    Age:
    27

    Height:
    6'2

    Weight:
    175 lbs

    Sexuality:
    Bisexual

    Laterality:
    Ambidexterous

    APPEARANCE

    Despite his height, the male is untraceable in the shadows.

    Apparel:


    GEAR

    Weapons:


    Magic:


    Other:


    PERSONALITY AND VOICE

    Personality:

    [Silver-tongued, rude, sarcastic, snarky, ill-tempered, patient (only during combat; not socially), apathetic, vengeful, cunning, reserved. Built a barrier of hot-tempered and careless silence that is almost impenetrable. Deep down, he harbors depression from the loss of his sister, and releases all horrible feelings on other. Is very caring towards and animals when not seen. Adores children.]

    Fighting Style:


    Habits:


    Voice:


    Likes:


    Dislikes:


    MISCELLANEOUS

    Affiliations:


    Afflictions/Fears:
    [Never finding his sister; dead or alive. Hopes the latter. Low blood sugar, so often carries sweets to try to counter.]

    Properties:


    Job:


    Other:

    HISTORY/BACKSTORY

    Summary:

    [Basic history: Lost young sister to a band of assassins. Became enraged and swore vengeance on the group (tbd). To find her, he became a rouge who dabbled in the trades of a spy, assassin, and thief to get by. Joined groups to get info. Never gives his true name, but was given over time the name 'The Shade' due to his shadow-like stealth and horrifying attacks. Ironically, he often lives in the shadow of his former self, focusing only on revenge for the loss of his sister Morgan. He is given a lead that her name was tossed around in Skyrim: meaning that perhaps she was still alive. Eager to find her, he left Cyrodil for Skyrim. he feared that she was being held captive by the Thieves guild or Dark Brotherhood. Little did he know, that she was alive and well... searching for him, as rouge herself.]

    Detailed:

    ---------------------------------------------------------------------------------------------------------------------


    [​IMG]

    Logan's sister, Morgan Rose Lachance.

    TEXT COLOR LOGAN

    TEXT COLOR MORGAN
  • Madness Prevails, ... [Warrior] ***under construction*** May 25, 2018

    (This character is heavily inspired by one of my favorite villains, just for awareness!)

    Blackened Heart


    "You DARE stand in my way to keep me from my beloved Eveline!? Aha.. ahaha... hahahaHAHAHAHAHAHA! You FOOL! Eveline... I will make sure to hold our wedding ATOP HIS FUNERAL!"

    - ...


    [​IMG]

    Name:
    ...

    Nicknames:
    ...

    Race:
    Breton [100%]

    Gender:
    Male

    Age:
    27

    Height:
    6'2

    Weight:
    190 lbs.

    Sexuality:
    Heterosexual

    Laterality:
    Left-Handed

    APPEARANCE:

    [​IMG]

    (All artwork is not completely accurate to the appearance of the character,
    but is rather closely affiliated with his or her appearance.)


    [Refer to upper artwork, as it directly represents his appearance.]


    Apparel:
    [Refer to upper artwork]


    GEAR

    Weapons:


    Magic:


    Other:


    PERSONALITY AND VOICE

    Personality:

    He was once a man of chivalry and leadership. He was, of course, very self-centered and held a large ego. He felt himself a ruler - an emperor - who would someday rule the entirety of Tamriel. Many would say he was mad for such thoughts, but he was always supported by his lover, Eveline. His harsh words and narcissistic demeanor melted away in the presence of his beloved, allowing her to ease his aggressive behavior. He thought the world of her, and would instinctively do anything for her; including becoming the most powerful man, if he could.

    He has a sharp tongue and thinks lowly of peasants; of course, he doesn't outright abandon them, but he believes they should know their place, and if so, they will be treated with kindness. He isn't snobby like many nobles, but he is vain and aggressive, and as such he feels the need to prove his power and worth. His smirk is often seen as he threatens many for various reasons, as he is extremely prideful as a noble.

    Once he loses himself however, he becomes mad with power; his lust for control and conquest rages so much as his mind becomes altered from reality and the nonexistent. He calls out to his lover, who is no longer there, from his own doing. His madness makes him a being of power who no longer holds back his true strength. This madness is, of course, caused by Boethia's curse.



    Fighting Style:


    Habits:
    +

    Voice:

    Theme Song:


    Various Quotes:


    Likes:
    +


    Dislikes:
    +


    MISCELLANEOUS

    Affiliations:


    Afflictions/Fears:
    +

    Properties:


    Job:


    Other:
    +


    HISTORY/BACKSTORY

    Summary:

    Damien was once a lower-class noble hailing from High Rock. He and his partner, Eveline, were madly in love. He desired a future of power alongside his 'queen.' He was told all his life that he would rule the kingdom and surpass others in succession due to his battle prowess and keen sense of leadership.

    However, as the time came closer to having the throne, repeatedly signs that this was all untrue began to arise. Finally realized the truth of it all when his beloved spoke that she wished not for power, but to only be by his side; rich or poor. In anger, he stormed away from the castle in the darkened and stormy night. Along the way, he found a glowing blue orb, tempting him with whispers of power beyond his imagination. Following the orb out of frustration, it spoke for him to return with his lover.

    For the power of unimaginable strength, he sacrificed the one thing he loved most; Eveline. He was then slightly possessed by Boethiah, the one who set the bait. Now under Boethiah's influence, he became mad. He stormed the castle with his newfounded Demon Sword, slaughtering any and all who stood in his way.

    He did not get far when his lover's voice was heard in the distance. Boethiah, fooling the man, spoke of a power hidden in Skyrim that would bring his lover back to be loyally by his side, and to become even more powerful. Damien leaves the city and flees to Skyrim, mad with a thirst for power.

    There he continues to wreck havoc, until Boethiah manages to convince him of the place the 'power' is hidden, in which the townspeople cower at what he may unleash in the depths of the ruins...



    In-Detail:
    TEXT COLOR


    quest​
  • Warrior Princess, Artemis [Ranger] Apr 8, 2018

    Harbinger of Nature

    "Are you friend, or foe...? Give us your words. You are having much curiosity in your eyes... are you not having fear- I mean, are you not fearful? ...I see. You are a searcher of answers. I will give them to you."
    - Artemis


    [​IMG]

    Name:
    Chieftess Artemis by her tribe and outsiders; during ceremonies, 'Queen of the Wild' - a reference to the sacred power of Meridia granted her tribe, which she visibly possesses.​

    Nicknames:
    Artemis by her close allies; she had the childhood nickname 'Rain' by her best friend, and 'Butterfly' by her parents.

    Birth Name:
    Artemis Anurraame Cenedelin

    Race:
    One of the few last-known with the blood of the Ayleid still prominent in a body. Her and her tribe, while being mixed with cross-breeding of Imperials, Bosmer, and other Ayleids, is still, internally and spiritually, very Ayleid.

    Gender:
    Female

    Age:
    22 Years

    Height:
    5'6 ft

    Weight:
    120 lbs

    Sexuality:
    Heterosexual

    Laterality:
    Right-Handed

    APPEARANCE

    Artemis is the epitome of beauty in her tribe; as the future leader, she bears the grace and power of nature itself. Her skin is a creamy beige from her time outdoors and the multitude of races she is mixed with, along with her people. Her eyes are a bright green; similar to peridot, or freshly bloomed leaves. Her hair is straight, long, and black as the night sky. It is kept in a long hanging ponytail, and at times is braided.

    Her body is muscular, as is traditional to be somewhat sustainable in her tribe, but as a leader she must be able to fight, in which she is capable. While she is not overly muscular like the hunters and brawlers of her tribe, her muscles suit her lean and elegant body. Freckles dot her face lightly, which is seen as a blessing upon the Gods, signifying a stronger connection to the earth.

    Overall, she is a beautiful being to come into sight with, and her exotic charm only further adds to it.

    Apparel:

    The apparel she wears is dependent upon the day. She is usually seen adorning her chieftain attire, which is a leather outfit completely dyed with various bright colors like bright greens, vibrant teals, and warm pinks. She wears laced sandals that travel up her ankles, and a plethora of jewelry and various trinkets upon her body. It keeps her cool in the forests of the south, and makes her movement speed faster during combat and hunting. As tradition, she always wears a magical pair of earrings, blessed by the spirits of the forests.

    For ceremonies, she wears a black and orange crop-top with a skirt of the same undertones, meant to represent a monarch butterfly. Upon it, various bright green charms and talismans dangle on chains and threads of gold. A chained headpiece that lays delicately over her head signifies her status, and of course, she adorns her sacred earrings. Often, for ceremonies, she goes without shoes, to feel the surface of Nirn.


    [​IMG]

    GEAR

    Weapons:

    [​IMG]

    "I will not miss," is the most direct way to describe the warrior princess's fighting style. As the chieftess, she is meant to be protected but powerful - she leads her people to battle, but does not take part in the front lines. Instead, she is a ranger - a complete master of archery. She could easily hit the same target and slice and arrow down the center with the wind blowing uneasily. A moving target? No difference. During her induction, as chieftess, she used the phrase "I won't miss," and it has become her playful catchphrase within the tribe. To be and archer and claim to never miss, is one thing - to actually never miss, is a feat of itself.

    Thus, her main weapon is her trusty bow: a beautifully crafted, durable, and powerful weapon. It is a dark brown color, and, when in possession of a leader with 'Nature's Blessing', its inner curves and openings glow a bright green. Depending on the user's magic ability, it can cause massive amounts of physical and magical damage to the enemy. Some examples include: causing plant life to grow in and out of the wound causing immense pain and organ failure depending on where the wound is, causing nearby plant life to entangle the target with venomous thorns - no matter what species of plant life surrounds the foe, instantaneous paralysis to the foe, and etc. To summarize, she may be one of the best archers in Tamriel, and with her bow, she becomes a dangerous adversary. The bow was given its name the moment it was forged: Mulagir, the Bow of Swift Winds.

    Upon times of spiritual natural magic ceremonies, the chief is given the ceremonial staff by the elders of the tribe. The staff is only to be used during important trials or devastating ordeals. It was a gift from Meridia many eras ago, that was passed down from generation to generation. It combines the energy of Nirn with the user, creating an ultimate power. It's capabilities have never been tested, but as legends go, ancestors have defeated armies with its blessing. However, it comes with a great price: life, and death. The stronger the magic and combination of energies, the more likely its user will die. Over time, at least seven chiefs have died using the staff during battle: with their life, they pay, but as with life after death for the earth, its use was for good. Therefore, the wise elders only grant the chief the staff during ceremonies and intense battles for the good of their tribe, and the world around them. Artemis, since her rise to chieftess, has used the staff before. Mostly during ceremonies, and only twice during battles. She knew not to use much of its magic, but even then it was very draining for the little magic she used from the staff.

    Her final weapon she uses other than the magics of nature is her metallic claws: a traveling researcher came to their tribe long ago, only a year after she became chief. He gifted Artemis a weapon he forged in her honor: gauntlet gloves that protruded long sharp talons when harnessed from the user's energy. He spoke that they were strong enough to protrude armor, and if she were to ever be in close combat, she could feel the balance of nature all while having the ability to penetrate the newer armors of other civilizations.

    Magic:

    Being the spiritual bridge between Nirn and the Heavens, she must be able to balance the magicks of the worlds. It will take decades until she can fully master her powers. After resigning as chief due to age, most become monks who meditate with the winds in order to become stronger magickally and spiritually. These resigned chiefs become master healers and communicators within the tribe, as well as spiritual teachers for upcoming chiefs.

    With Artemis' relatively quick rise to the rank of chief, she had only the small time of training before she had to commit to the Harbinger's Ritual. It was much harder on her due to her relatively weak spiritual state, as she was not old enough. However, she has practiced just as much as she does with her weaponry, and has become quite a force to be reckoned with. She had no choice but to quickly practice and learn under the harsh circumstances.

    With her abilities, she can use basic spells of universal schools, but the magickal teachings of the Ayleids passed down from generation to generation is different. They focus on harnessing and balancing the energies of the world around them: bending light, creating focal points of energetic blasts, harmonizing with plants and animals to bend their will, even changing the winds and waters. Her skills are heavily reliant on her weapons still, as she is far too young to master what takes decade to understand. Yet, she has a capability that many outsiders are curious and bewildered by; a magic of nature.

    As chieftess, she was granted a blessed piece of jewelry; in her case, earrings. They were forged by nature and blessed with Meridia's divine energy. During combat and ceremonies, she can use the energy from this talisman in order to obtain an almost unnatural strength, speed, and magic capabilities. Her eyes glow bright green as they resonate between her physical and spiritual bodies, making her a powerful ally... or foe.
    [​IMG]

    PERSONALITY AND VOICE

    Personality:
    Before her ascent as a chief, Artemis was a rebellious and confident child. She was a fantastic warrior with unrivaled moxie. Her ferocity matched that of a tiger; graceful yet dangerous. Not only was she energetic, but witty and intelligent. Her talents did not simply lie with physical attributes but the mind as well. She learned quickly and soaked in knowledge like a sea sponge. This created a balance that allowed her to become very talented in many things: a gift perfect for a future leader.

    Despite her stubborn and outgoing nature, she had a calmer side to her that was often hidden from the public. The only time it showed was when she showed gentle kindness to those who needed it. She was a gentle-like flower in secrecy, praying to the Gods as a priestess would. She did not want to seem weak and gentle in the faces of others, but would be mature and respected during ceremonies.

    After her ceremony as chieftess, she became quieter; a shell of her former self. She was no longer a laughing bundle of joy, but a serious and dedicated chief. Artemis became almost expressionless, and her cries were muffled by her hands so others would not hear in the night. It was not until she met her new friend, Percius Gale Blakely, that she is able to return to her happier state of mind, becoming fun-loving and energetic as before.

    Voice:
    Adriana Lima


    As a tribe that was and still is distant from the outside world, their language of the Ayleid have brought trouble into communicating with outside languages. The higher-ranked officials - such as Artemis - are of course taught the languages of the outside world for political and safety reasons. As such, she has a rather exotic accent despite her appearance. Her grammar can be off at times as well, and she finds it rather frustrating when people treat her as unintelligent due to this, as she is far from it.
    [​IMG]

    MISCELLANEOUS

    Affiliations:
    Chieftess of the last known remaining Ayleid tribe in Valenwood.

    Afflictions/Fears:
    This fierce woman fears very little. As is tradition, she fears no beast or man. However, the idea of failing her tribe does afflict her mind as she guides them to a new future.

    Properties:
    As chieftess, she rules over the lands the tribe has lived upon for centuries. However, her people are strong believers that no one owns the lands; rather, they borrow them.

    Job:
    Chieftess of the Ayleid Tribe
    [​IMG]

    HISTORY/BACKSTORY

    Born into the world as the daughter of the chief and his wife, she was blessed by the spirits of the forests of Valenwood, where the final known descendants of the Ayleids reside. They were granted an amount of land for their survival of both people and culture. They were to be left alone and untouched by the outside world unless they desired, which continued for hundreds of years since their original downfall.

    Artemis' mother died shortly after birth, and she lost her closest friend to a wild bear at the age of ten. Her father was later killed in a 'hunting accident', which was later revealed to be a Thalmor ploy to gain magical understanding of the ancient powers of the culture. She was admitted as cheiftess at the ripe age of fifteen. which she had to quickly end her childhood and lead her tribe. With the aid of others, she was able to successfully take a leading roll after completing the Trials of the Harbinger.

    After many conflicts with the Thalmor, the truth came from the relic they were searching for; a divine talisman granted by Meridia, lost to the ages. In the midst of constant gurrila warfare against Thalmor agents, a mysterious man by the name of Percius appeared; a Breton scholar. He was highly interested in the tribe, and was captured by the tribesmen for questioning. Realizing his honesty and unaffiliation with the Thalmor, he was released, but allowed to stay within the tribe. There he asked questions in exchange for the various goods he brought along that the tribe could not obtain without leaving.

    After heavy research with not only the elders of the tribe, but Percius, Artemis discovered the talisman's potential; enough to protect the tribe from the Thalmor for good; however, if the Thalmor obtained it, it would cause mass destruction by their own hands. Knowing they had to act, Artemis vowed to search the entirety of Tamriel in search of the relic, in order to save her tribe and dispel of the Thalmor forces from her homeland. With the help of Percius, her beloved wolf Shamir, and other tribesmen, they traveled kingdom to kingdom, city to city, village to village; every lead they had, they journeyed.

    After many clues and discoveries along the way, they manage to find what they believe is the true location of the talisman: Skyrim.

    TEXT COLOR

    ASSOCIATED QUEST(S):
    Nature's Storm:
    Status - Not Started


    Artemis, Chieftess of an Ayleid tribe, has requested that I, familiar with Skyrim's geography, aide her in search of an ancient relic that belongs to them. If I do so, she promises to give me blessings of nature.
    ( ) Accept Artemis' plea for aide
    ( ) ??? {Unavailable description due to spoilers}
    ( ) Defeat the Thalmor soldiers or Convince them to leave
    ( ) ???
    ( ) ???
    Snoball, Keidivh and Specter of Death like this.
  • title name type Jan 14, 2018

    title



    Name
    :

    Race:

    Gender:

    Age:

    Height:

    Weight:

    Sexuality:

    Laterality:


    APPEARANCE



    APPAREL


    GEAR

    Weapons:



    Magic:




    Other:


    PERSONALITY AND VOICE

    Personality:



    Habits:

    +

    Voice:


    Theme Song:


    Likes:
    +

    Dislikes:
    +


    MISCELLANEOUS

    Affiliations:

    Afflictions/Fears:
    +

    Properties:

    Job:


    Other:
    +


    HISTORY/BACKSTORY

    TEXT COLOR

    quests
    Snoball likes this.
  • Magic Protege, Reinhardt [Mage] Oct 1, 2017

    Arcane Student

    "I am far too busy to accommodate my time for you; besides, my work is far beyond your own... You saw me doing... wh-what!? N-No of course not! I- You- Sh-Shut up!"
    - Reinhardt


    [​IMG]

    Name:
    Reinhardt Lain Galarius

    Nicknames:
    Rein

    Race:
    Imperial [50%] and Nord [50%]

    Gender:
    Male

    Age:
    19

    Height:
    5'7

    Weight:
    120 lbs

    Sexuality:
    Bisexual

    Laterality:
    Right-Handed

    APPEARANCE

    (All artwork is not completely accurate to the appearance of the character,
    but is rather closely affiliated with his or her appearance.)

    Apparel:


    GEAR

    Weapons:


    Magic:


    Other:


    PERSONALITY AND VOICE

    Personality:
    As the youngest student to attend the College of Winterhold, he finds himself constantly in need to prove himself worthy - and beyond - the capabilities of his fellow peers. He tries his absolute best with everything, and goes above and beyond; even if he pushes himself too hard. It is true that he has a magical prowess that is almost unparalleled in the college; however, he still pushes himself towards his studies at all times.

    He is rather unsociable, and comes off as arrogant and snobbish at first, and for quite some time. He finds friendship 'a waste of time,' as he puts it, and pushes others away or aside. However, he does not feel high and mighty among his peers, despite how he treats others. He thinks himself rather poorly, and sees himself as not good enough. His self-confidence is extremely low, to which he hides with the false words of superiority.

    With being the youngest, he is often temperamental with the other students when they pick on him. At first he is often upfront and arrogant to their rude words, once again veiling an not-so-confident truth. However, if they manage to embarrass him, he becomes easily flustered and overwhelmed, often resorting to harsh words in order to push his feelings away. (Typical tsundere, if you catch the drift.)

    Deep down, he really does desire friends and to be accepted, but due to his shielded attitude and harsh mannerisms, he never allows anyone to come near him. He feels unworthy of friendship and feels as if he doesn't deserve to be at the college, which is logically untrue, but his lack of confidence brings him down. Being flustered easily when embarrassed, or even when shown signs of affection, it is too easy to find him irritating and a handful, despite such a caring person existing deep down.

    Habits:

    + Often


    Voice:


    MISCELLANEOUS

    Affiliations:


    Afflictions/Fears:


    Properties:


    Job:


    Other:
    The only person who continues to attempt to befriend Reinhardt is a woman named Quinn, a fellow student of the college. Despite his rude conversations with her, she refuses to leave him alone and constantly bothers him with praises and kind words. He becomes flustered, shouts at her, runs away, and the cycle continues. He has slightly grown accustom to her presence, but is still absolutely overwhelmed by her sociability. He also seems to have a small crush on another student, Darion, to which Quinn teases him.

    HISTORY/BACKSTORY

    Raised in a Nord family filled with warriors, it came to everyone's surprise when the youngest child showed talent in magic. At first, many found it unnatural and were unwelcoming of his practice. Despite the distaste of being a magic protege, the parents learned to accept his talents and encourage him, after years of denying him.

    His skills rose exponentially and soon colored the town wizard impressed. Catching his eye, he trained him as his apprentice, recommending his family to attend the College of Winterhold. Knowing the college's infamous rumors, they were reluctant to accept. After years of saving up, and the court wizard donating his own money, they sent Reinhardt to the college.

    He was the youngest student to ever attend the college at the age of seventeen, and at first everyone adored him. They thought of him 'cute' to attend at such a young age, and show such potential. However, the students became jealous by the professors' likeness of the boy, before they eventually referred to him as 'the teachers pet' and 'show-off' and 'little boy'. The once gentle and kind boy became a harsh and disliked man.

    Two years passed as he continued to be berated and bullied. He became cold and closed-off, and while those who made him so harsh graduated, he continued to shove aside and arrogantly subdue the new and younger students. He was still one of the youngest students in the college, even at the age of 19, but he continued to strive to be better than everyone he could.

    He is still cold and rude to practically anyone who speaks to him, but he speaks and becomes quite flustered in the presence of his fellow students Darion and Quinn. Quinn flusters him through her praise and unrelenting kindness, while Reinhardt is simply flustered by Darion through his one-sided affection for him.

    TEXT COLOR

    ASSOCIATED QUEST(S):
    Quest Name: Logical Affections
    Status - Not Started

    Reinhardt tells me he knows of a Word Wall hidden in the Winterhold province, but refuses to tell me its location. I must ask around the college for a way to coax him to tell me.
    ( ) Speak with Reinhardt about the Word Wall
    ( ) Ask students about Reinhardt (0/5)
    ( ) Speak with Quinn
    ( ) Speak with Darion
    ( ) Meet with Reinhardt in the dormitory
    ( ) Meet with Quinn or Meet with Darion
    ( ) Travel to the Word Wall with Reinhardt and [Quinn or Darion]
  • Mercenary CC Sep 9, 2017

    Warrior of Heart

    [​IMG]

    Name
    : Title - Spenser the Brave. Calling - Spenser [Spen-sir]


    Nicknames: Spense
    Birth name: Spenser Bergfalk

    Race: Nord [100%]

    Gender: Male

    Age: 26

    Height: 6'2

    Weight: 190

    Sexuality: Straight

    Laterality: Right-Handed


    APPEARANCE


    Skin/Scale/Fur Color: Fair-Skinned

    Eyes: A light hazel: leans more towards light brown with shades of light green.

    Hair Color/Horns/Ears: Beige blond

    Hair Style/Feathers: Short on the sides, but longer at the top. The front is usually swept upwards to stay out of the face.

    Build: Muscular, but lean.

    Scars: Multiple, really. Two that intersect one-another on his upper right forehead above his eye, one on his left shoulder, one on his left bicep and one on his right lower arm, on on the right side of his chest, and one on his left calf. He also has very faint burn scars on all ends of his limbs.

    Tattoos: One, medium-sized, on his left bicep of a dragon, colors ranging from red, to orange, to yellow hues, starting from the bottom to the top.

    Piercings: None; he doesn't want anything to get caught in battle.

    Other: He usually looks dapper as if he tries, but in reality, his appearance comes natural to him.


    APPAREL

    Constant Wear: His constant wear is essensially his armor. He carries what he owns with him everywhere, so having many different types of clothes isn't an option. He wears fur thin clothing beneath all armor, for firsts. He then has a thick layer of leather armor of different shades (brown and black)and then scaled steal chainmail. Finally, a green outer coat, exterior leather armor, and exterior steal armor. Many layers, for the many cold winters. And villains.


    GEAR

    Weapons: He carries a long, thick-bladed greatsword. The sword was given to him by his father, first created by his great great grandfather. He takes great care for his weapon, and repairs it whenever need be. It is said that, his great great grandfather had the blade blessed by magic so that it could resist it. Unlike most enchantments, this magic blessed by the blade allows it to block most magic much like a shield, if the blocking is done properly by the blade's wielder. With time, it is said that with enough practice, some magic can actually be parried back to the magic user. It is a very sharp and strong blade, allowing it to survive generations of use. While it may be a greatsword, it can be wielded with both two hands or even one hand, allowing versatility. However, due to its larger size than a normal one-handed blade, it takes far more training - and talent - to wield it to its full potential. With years of training and with generations of knowledge on the blade, Spenser becomes a powerful fighter and protector in his own right.



    Magic (If applicable):
    While he knows no magic, he respects the skill and is quite amazed, unlike most Nords. He tried long ago, but struggled to learn. Without the support of his family to learn, he eventually gave up.


    Other: He carries everything he owns with him: which isn't much. Of course, he is quite packed with gold, as he doesn't buy material items except replacement clothing, potions, food, etc. With him he brings health and stamina potions, spare food, water, all of his gold (what idiot bandit would try to get that from him?), a map of Skyrim, and some sort of sweet treat. He also carried his most prized possessions: a decorative yet durable potion bottle that carries his water, a fancy spoon, his sword, and a small metal charm of a star that is tied around the neck of the potion bottle by durable rope.


    PERSONALITY AND VOICE

    Personality: A man of his word, blade, and honor, he fights to protect those who need it. He often wears his heart on his sleeve, as he feels it is unnecessary to hide one's emotions lest they cause certain situations to change. His kindness and humble-demeanor often portrays him as the epitome of a knight. His generosity is given to all: men, women, and children can be at ease when the protector arrives. As an optimist, he tries to make the best of every situation, unless it is disrespectful to do so. He is not much a joker, but he will always try to make people happy again to see their smiles. When people need protecting, his courage and determination will rise above all to succeed. He has the passion to never give up in battle. Despite being a mercenary, he will help those who do not hire him but need aid for free. He has common sense, but he is not as well-educated as most mages and scholars. He is proud that he did, however, get a bit more education than the majority of Nords. His heart is surely as strong, if not stronger, than his own might.

    Fighting Style: As a sword and shield user, he is a melee, close-distance fighter. He is both an offensive and defensive unit, due to his sword's abilities. He never ruins straight into a battle without tactically thinking of his choices. He may not be the most scholarly, but his intellect in battle is supreme. He is quick on his feet, gives the heaviest of blows, and can defend from the largest of foes. If he had ever traveled, he would surely become one of the greatest knights in his time. However, he is happy to travel and help those in need within Skyrim, given the circumstances. But he will never give up in battle, even if it will end in failure. He may not be as brutal as his Nordic heritage says he must be, but he will fight with honor, to the very end.

    Habits:
    + Sleeping in late
    + Being a bit too open and passive with his innermost thoughts and emotions
    + Overprotective
    + Thinking with his heart more than his mind
    + Tapping his foot when impatient


    Voice: Zack Fair - Final Fantasy VII


    Likes:
    + Training: to better himself, of course.
    + Cooler weather: wearing layers of armor can take its toll in the heat of battle.
    + Sparring: practice makes perfect, especially when it comes to sparring.
    + Mercenary work: while he dislikes aiding those who may not deserve his protection, he is still happy to help, and feels as if he doesn't work a day in his life.
    + Children: he finds their innocence something of great value in Skyrim, and he easily reminisces on the days of his own childhood.
    + Sleeping in: He is not much of a morning person, and loved to sleep the day away if he can.
    + Alchemy: he is quite talented in alchemy for starting 13 years ago. He does not really sell his alchemy though, and rather gives potions to the poor when he can, since he makes money as a mercenary.
    + Sweets: food in general, but he has a sweet tooth.


    Dislikes:
    + Foes: by foes, it is those who he believes unfit for Nirn's true potential. Those who fight for war, rather than peace. Those who murder for selfishness, those who steal for their own benefits, monsters, criminals, corrupt politicians... the list can go on.
    + Discrimination: whether it be discrimination of race, origin, lifestyle, political background, gender, etc., discrimination hits a little too close to home for him. This can, at times, bring a spark of outrage from the usually peaceful fellow.
    + Hot weather: it is a rarity in Skyrim, but when it occurs, overheating and dehydration are horrible possibilities that Spenser hopes to never endure ever again.
    + Illness: another hit close to home. Hence the reason why he is so passionate about helping the poor: they often become more ill than those with healthier homes, or homes in general. Plus, the event with his sister.
    + Leeks: hates the taste, and certainly can taste them no matter what is attempting to cover the flavor.
    + Fire: to a certain extent. He believes it to be something both beautiful and destructive.
    + The Thalmor: From his past, it is obvious as to why he would despise the Thalmor, and hope to someday be a part of their end. While he wants to bring happiness to all, he know that to do so, he must rid Nirn of those who bring hatred.
    + Nightmares/PTSD: He often wakes in the night from nightmares: hence his love for sleeping in a peaceful place when he can to catch up. His PTSD is rare unless he runs into magical enemies burning people... which has only happened twice since he became a mercenary.


    MISCELLANEOUS

    Affiliations: None

    Afflictions/Fears: He fears that he may lose more of his loved ones. He understands the hurt, pain, and sorrow of losing people so close and dear to one's heart. It is his pure drive to make others happy, their lives content again, and to find peace within a war of despair. He also fears fire: from his accident of the past, fire can be a frightening PTSD trigger for him. Now, sitting by a campfire is something relaxing to him, and watching fiery magic is entrancing to him... but as a weapon, it can trigger his past. It is another reason he dislikes too much heat.


    Properties: He owns no property, except for the gear he carries with him. He hopes to someday own a small home once he believes it is time to settle down.

    Job: Mercenary - but unlike most in Skyrim, he is chivalrous and respectful for others, and is in it for the righteousness, rather than the gold.

    Combat Skills: As with any mercenary, his skills with the blade is his best attribute. As a mercenary who mostly deals with surprise attacks and not as often planned ones, he is a quick both in his mind and his feet when it comes to battle. He can practically predict a move of another before they can strike, and can easily counter it and or block it. He is quite strong as well, despite not looking like a burly orc. He has the speed to outmatch (despite wielding a two-handed sword) and the strength to strike. While he may be weak to magic, with his enchanted sword, it blocks magic very efficiently. He has even managed to reflect whatever magic was shot at him back to the person who aimed it at him in the first place. It is a different type of sword to deal with, being a light-weight yet hefty two-handed sword with superior blocking capabilities. This makes him easily outshine other mercenaries. With the help of his father's training years ago, he also managed to learn how to wield such an odd sword. Because of his armor and career, sneaking is not much of a necessity. However, he has very keen hearing, and is observant enough to find assassins from afar. It is his job, at times, anyways.

    Other:
    + He is a happy drunk: he never drinks on the job, of course. And he never intends to become 'wasted': he has never gotten to the point of no return when it comes to drinking, but every now and again, with a cozy and happy enough atmosphere, he may become a bit tipsy. When he does, he's certainly a happy guy you want around.
    + Despite being optimistic, no one is truly 100% happy. Because he wears his heart on his shoulder, it is easy to tell if he is upset by something. If caught, however, he will often brush it aside to push forward forced optimism. He will, however, after being acquainted with someone, express his true thoughts and emotions. He isn't one to hide it, which often makes the heartier Nords ridicule him for being open about such things. However, he does it in his older sister's honor.
    + Unlike most Nords, he does not worship Talos. This is one thing he is not very open about. However, he is very respectful to Talos, as he know that he was once a great Nord who deserves to be honored. He prays to the eight when need be, but most of all, Stendarr, Kynareth, and Mara.
    + He is becoming better with alchemy in due time.


    HISTORY/BACKSTORY [SHORTEN]

    He was one of a happy family of five. He was the middle child, with a mother, father, older sister, and baby sister. Growing up was something that he would always cherish. Playing with his older sister in the garden, practicing with the sword, and eating his mother's pies. His older sister, Kynithia, was three years older than him. She was named after the Goddess Kynareth, and he, after the God Stendarr. They both, ended to live up to their names. His father would teach him to be strong, his mother taught him to be emotional, and his sister taught him to be kind.

    While he followed in his father's footsteps of being a swordsman, his sister followed the broken path of his mother. Her mother had begun to be an alchemist, becoming very talented. However, she ended up settling down and having Kynithia with her husband. Taking whatever notes his mother had, Spenser's sister brought back to life her mother's lost career. She was extremely talented, and often tested harmless mixtures on her younger brother, simply because he was always watching her. He was always curious and facinated by her work. As she grew older, she began teaching Spenser her alchemy, which amazed him even more so. At the age of ten, Spenser's mother gave birth to his younger sister. She was named Marin, after the Goddess Mara.

    Both siblings adored their younger sister, and helping her grow to be strong and beautiful was no exception. The next few years were just as great as his childhood. The family dinners, late night star-gazing, and simply being next to the warm fires in the winter. They all loved each other dearly, despite some obvious differences. While his father was a supporter of the soon-to-be Stormcloaks, and his mother, the Imperials, they all still loved each other the same, no matter the political differences. They let their children grow ignorant of the civil war, allowing them to choose their own path in life when the time was ready.

    This peace would end, however, in the flames of civil war.

    One night, while the family was asleep, Spenser awoke to a mysterious noise outside the home. Being a curious thirteen-year-old, he grabbed his father's sword - the one he wields to present-day - and left the house. With the sounds of footsteps running into the forest, Spenser ran after them, assuming they were bandits. He did not want them to escape if they had stolen something. However, as he chased them, he lost sight of them. He continued to wander the forest, looking for the perpetrators. He had heard that bandits had attempted to raid a neighboring house a few nights earlier, so he wanted to search for them. Despite his efforts, he never found the 'bandits'.

    He did, though, find something far worse. A light in the distance, and a large plume of smoke rising. It must have been burning for quite some time, to be so alight. But that direction, was his home town. Without a second thought, he ran towards the light. Closer and closer he came, he could hear the screams: his family. Tears streamed down his face as he ran, finding his home alight in the flames of fate. He could hear their screams: his mother... his father... his sisters... He went to run inside, but the townsfolk held him back, knowing that no amount of water buckets could stop the flames.

    But he was strong, and with such adrenalin, he escaped their grasp, running into the flames. He could feel the fire licking his arms and legs, burning his clothes. At the time, he could not feel such physical pain: but rather, the burning of his heart of devestation. He ran to the first room, his parent's room, finding it completely engulfed. He shouted their names, with no response. Then he heard the cry of his baby sister: only age of three. Running to his sisters' room, he fell through the floor, caught on burning wood. He screamed in agony, trying to pull his leg out of the planks. Finally he managed, falling to the ground. He coughed, the smoke becoming far too heavy. But he would press on.

    Finally he made it to his sisters' room, the door on the ground already engulfed. He could barely step into the room. The heat was too strong, his limbs burning, as well as his lungs. He could barely see, but he would not stop. All he needed was to save one; at least one. He pressed on, managing to reach the crib. To his horror, he could see the still burning remains of his dearest Marin. He let out a blood-curdling scream that struck fear in townsfolk. Then, without another second, the home collapsed on itself, trapping Spenser with his deceased, and still burning, family.

    A few townsfolk ran inside, hearing his weak coughs and shouts for help. They managed to pull him out, patting away the singed clothes. His body was covered in burns and cuts, and his lungs filled with smoke. With the inability to breathe, Spenser became unconscious, allowing townsfolk to give chest compression to make him breathe again. It took him three days before he was able to awaken. His body was sore, his breathing uneven, and his life weakened. Despite their attempts to keep him away, he needed to see his family. He approached the house, limping, gaining the help of a local friend. The house was still smoldering, ashes blowing from the light breeze. The house no longer had the warmth it did days ago. It was cold, barren, and left with the glowing embers of memories nevermore.

    He broke down, crying on his knees, unable to witness what was left of his home. Flashes of his sister's burning body, the sounds of his family's screams, the smell of burning wood and bodies... he broke into a PTSD attack: the first of many to come for the rest of his life. His friend was there to comfort him for the entire time, allowing him to take his time as he shook; crying and screaming. There they sat, an hour after he had stopped his attack, allowing him to stare at the house. Spenser grew with courage, and attempted to rummage through the house, due to the rain that would come the next day. He wanted what was left. His friend warned him that it might be best for him to wait, but he was reluctant, and wanted to be with his family.

    There was very little left, considering that most of the items they owned were flamable. What brought him at least a bit of joy were the few items he found that survived: a few of Kynithia's potion bottles that were not melted, one of a few of his mother's valued spoons, and a metal charm that was on Marin's blanket that was no more. He ended up taking his mother's favorite spoon, his older sister's nicest potion bottle, and and baby sister's charm. It took him some time to find anything of his fathers: that thing being, his sword. Spenser was preparing for the worst: assuming that it had been in such high temperatures that it would be warped and never the same as it once was. However deep within the ashes, he found the sword, surprisingly unscathed. It made no sense. He found his father heating it every now and then to make sure it was in tip-top shape, changing the shape of it at times. How could the sword act as if it had never touched a flame?

    Then a glistening gold and black caught his attention. It was a gauntlet, black with designs of gold, stuck within the burned remains of a bush. He walked over to pull it out for the blackened twigs, knowing the exact origins of the gauntlet: the Thalmor.

    It made sense. The fire was no natural flame. It was of magical origin... hence the blade's resistance to the fire itself. And the Thalmor... his parents were well-known for being one of the few families that were divided politically but still kept the peace. They had recieved passive threats from the Thalmor. From Spenser's point of view, it was simply because their unity could ruin their plans in Skyrim: this would later become the truth, as Spenser would find out. Enraged, he vowed to never let the Thalmor hurt anyone else... but he knew it would be foolish to go out and begin ridding the world of the Thalmor. He had no quarrel with the elves: in fact, the very friend that stayed with him during the time he was seeing his house in the aftermath was half-bosmer and half-high elf. But he knew the Thalmor's true intent...

    Instead, he vowed to protect those who need it from around Skyrim. He never wants others to suffer as he and his family did. Thus, as he grew up in the home of his friend, he continued to practice his swordsmanship and alchemy in honor of his family. When he came of age, he left his hometown, and began his life as a mercenary to help those in need.

    While his family named him after the God Stendarr for purposes unknown, it was true that the fate to aid others in need, give to the poor, to heal those who need healing, and to be kind and generous to all people, would follow Spenser: just as Stendarr would want him to do. And with the love of Mara and spiritual care of Kynareth, he would honor his family and live a life to help all have a better life of their own.

    TEXT COLOR
  • Warrior Maiden, Juniper [Villager] Jul 25, 2017

    Earthly Life

    "Home is where the heart is. My home is here; in the village. Nothin' will change that. I love my family, and I would give them the world. So the answer is no; I'll not be joining you."
    - Juniper


    [​IMG]

    Name:
    Juniper

    Nicknames:
    June

    Race:
    Nord [100%]

    Gender:
    Female

    Age:
    21

    Height:
    5'6

    Weight:
    130 lbs

    Sexuality:
    Heterosexual

    Laterality:
    Right-Handed

    APPEARANCE

    (All artwork is not completely accurate to the appearance of the character,
    but is rather closely affiliated with his or her appearance.)

    Apparel:



    GEAR

    Weapons:


    Magic:


    Other:


    PERSONALITY AND VOICE

    Personality:




    Fighting Style:


    Habits:

    + Often


    Voice:


    Likes:
    + Jo

    Dislikes:
    + Fa

    MISCELLANEOUS

    Affiliations:


    Afflictions/Fears:


    Properties:


    Job:


    Other:


    HISTORY/BACKSTORY




    TEXT COLOR

    ASSOCIATED QUEST(S):

    Family History:

    Status - Not Started

    Quest Description
    ( ) Well
    Specter of Death likes this.
  • Arthur Stoav [Royal Knight] Character Card Jul 23, 2017

    Devoted Loyal Protector

    [​IMG]

    Name
    : Knight Arthur Stoav

    Nicknames: Artie
    Birth name: Arthur Graom Stoav III

    Race: Breton [100%]

    Gender: Male

    Age: 21

    Height: 5'10

    Weight: 165 lbs

    Sexuality: Heterosexual

    Laterality: Right Handed


    APPEARANCE


    Skin/Scale/Fur Color: Lightly Tanned

    Eyes: Grey

    Hair Color/Horns/Ears: Black

    Hair Style/Feathers: Short, slight curls, brushed to the side

    Build: Muscular but Lean

    Scars: A few on his arms, legs, and chest from training

    Tattoos: None

    Piercings: None

    Other: His face is not very expressive, unless he is very happy, surprised, angry, worried, etc.


    APPAREL

    Constant Wear: As the royally appointed knight, he is to almost always wear his armor unless he is sleeping and another guard is on duty.

    Casual Wear: [Refer to Constant]

    Armor: His armor is some of the finest in the land: it is meant to protect not just him, but to allow him to protect those he serves. Much like the royal battle garments, the armor is plated as silver and gold. On him he wears a red cape to signify his rank. The armor is adorned in royal designs so that when in political or fancy events, he can be presentable. He will usually take off layers of armor such as his helmet, shoulder guard, gauntlets, etc. to become more presentable in events, unless danger could potentially be involved.

    [​IMG]


    GEAR

    Weapons:

    To protect those he serves, he wields a royal guard sword and shield, created for the knights of such a rank.
    [​IMG]


    Magic (If applicable): He was a royally appointed knight trained in accordance with whom he may serve: most often, Breton royals use magic and lighter armor, so the knights are meant to take the heavy blows and be the wall between the enemy and those they protect. Thus, he only knows healing spells for emergency purposes.

    Other: He carries around emergency healing potions, food, and water.


    PERSONALITY AND VOICE

    Personality: He is a quiet fellow compared to most. He takes his duty as the royally appointed knight very seriously. He never truly speaks of his opinions, and wishes not to. While he may seem cold and emotionless, he is a very caring and protective person who can do anything he puts his mind to. He is very level-headed and rarely blows a fuse. He silently bears any burden that falls upon him, not wanting those he is protecting to worry about him. He is a man of honor and dignity, and is beyond selfless.

    Fighting Style: He is more defensive than offensive. He never rushes into battle: instead, he stays by Celica's side and protects her until the enemy draws too close. It is then that he will fight said enemy in close range, taking all the heavy blows. While he doesn't like Celica to fight, he usually says nothing, and allows her to use her magic from afar. When overwhelmed, he will do his best to keep an eye on her as she fights with her own blade.

    Habits:
    + Only speaking when spoken to
    + Standing beside Celica (of course, it is a duty.)
    + Checking his armor and weapon
    + Eyeing and observing everything in the surrounding area


    Voice: Prince Sidon - TLoZ: Breath of the Wild


    Likes:
    + Doing his job successfully
    + Sleeping, surprisingly
    + Food, but he doesn't overeat
    + Cooler days: hot sun overheats him, and the bitter cold will freeze him
    + Children
    + Reading History
    + Long baths


    Dislikes:
    + Enemies (Drauger, Bandits, assassins, thieves, trolls, etc.)
    + The Thalmor: He despises how arrogant and controlling they are of Tamriel
    + Upsetting Celica
    + Being hungry
    + A lack of sleep
    + Political Ignorance


    MISCELLANEOUS

    Affiliations: He is a knight of Evermore, and is the royally appointed knight of the Noble Princess Celica

    Afflictions/Fears:
    + Harm coming upon the royal family
    + Failing his duties
    + Losing his job

    Properties: He owns no properties, but lives within the castle due to his rank and duty

    Job: The retainer/royally appointed knight of Princess Celica. After years of training, he rose in the ranks. Soon Celica was old enough to be appointed a single knight instead of consistent switching ones. After watching many competitions of battles between the highly ranked knights, he came in second place. The top three were able to sit down with Celica for one evening each to converse with her personally. To the king and queen's surprise, Celica chose Arthur.

    Combat Skills: He is skills in heavy armor, smithing, blocking, one-handed, two handed, is skilled with a shield, and is skilled in restoration. He tried picking up the bow, but he wanted to perfect his swordsmanship instead.

    Other:
    + He is extremely protective of Celica, which begs rumors to flow through of an intimate relationship between the two. While the tales are assumed by most to be untrue, it is a fact that he cares deeply for the woman, and by his heart, it is struck. He is reluctant to open himself to her, knowing it could clash with his duties as a retainer. He feels he knows her best, due to being around her more than her own family and friends, but never speaks a word of it. Celica's own feelings towards him is left unsaid.


    HISTORY/BACKSTORY

    Arthur was in the long line of knights before him. He, his father, his grandfather, his grandfather's father, and so on. It ran through his blood, which easily allowed him to go up the ranks from his family's history. At a young age, his father already put him through training before most knights even began. He was skilled with the sword and shield, and soon enough had real ones in his hands. The first year he could begin training and attempt to join the knights and guards, he began.

    It did not take him long for him to persevere past the others. His patience, level-headedness, focus, respect, and determination were more than enough to push him higher. While some guards were jealous of his talents, others praised him. He had a few friends, but not many, due to his inexplicable desire to stay focused on his duties. Many taunted him and teased him, but they stopped due to his nature to never respond. It did, in fact, hurt him, but he took the burdens in silence.

    His father, a royal guard, died of a disease from his travels not too many years later. Arthur was not one to cry, but he certainly did when he lost his father. His mother was too upset, but tried her best to ease her son's pain. At the age of thirteen, he was able to meet Princess Celica for the first time. She was wearing a red dress, preparing a speech for the next political meeting. He was a knight at the time, but none of high ranking. However, because of his and others' success, they were to meet Celica to discuss tactics and suggestions. Him, being silent, did not offer much to say. "I see I see... I will let the general know of this, then. I will not mention you spoke of this, so no repercussions come to you, alright?" Her voice was sweet to the knight standing beside Arthur, smiling of reassurance. Compared to most royalty, she was far kinder, but honest when need be.

    Arthur's own eyes caught Celica's before he averted them away, not moving in any other way. "If you have something to say, do not be afraid to speak your mind to anyone." It was her first words to him, which he finally looked up to her, and nodded his head, his face filled with apathy. "Of course, princess."

    Rare meetings occurred every so often due to Arthur's rise in the ranks. At the age of sixteen, Celica was to choose a retainer to be by her side. Arthur's hard work was filled with his determination to be the best knight he could. He simply wanted to make his father proud. While he did come second in the tournament, it was his personality during the private conversation that won him over to Celica.

    "You never speak much, do you?" Her voice was filled with curiosity as she took a sip of tea. "No, princess." "Why not?" There was a long pause, leaving Celica on a cliff-hanger. "I see. You are trying to formulate a response, but unsure what I will like to hear, correct?" While she was still young, and made mistakes, she was quite mature and wise; same as Arthur. However, he was taken aback by the statement, his eyes meeting hers once again. A smile rose to the clever girl's lips as she took another sip of tea. She placed it down on the saucer, then the table, and locked eyes with the knight in front of her across from the coffee table. "Please. Tell me: why do not speak your mind? Do not be afraid to upset me. A knight must create sturdy protective wall, but he also must have the heart to build it when broken. A knight without a voice is a mere dwemer machine... so please... for me, speak your mind."

    His eyes lowered, staring at the knightly boots he wore. There was a long pause, but Celica did not remove her eyes from him, and Arthur could feel her soft but curious gaze. Mustering up the courage, he raised his head and looked the princess in the eyes, speaking his mind; for once. "I will silently bear any burden, so that those I protect will not fear for me, and they will live in peace. When there is evil to worry about, there is no need to dwindle on my well-being. Those I protect I not only protect physically but mentally. To let them know I am injured or upset can worry them for my well being and their own. Staying silent, while detrimental to myself, will place those I protect at ease. I do not mind, as no matter the pain I endure, knowing those I protect are safe, brings me the reassurance I need to continue onward."

    A deafening silence filled the room. Arthur and Celica still locked gazes, neither moving. It was a long pause, before Celica finally spoke, closing her eyes. "I do not believe you can be a knight anymore, Arthur." Her voice was calm, her eyes still closed. Arthur felt as if the world was simply crumbling around him. To speak only once and to have it ruin all... "Of course. I understand. I will take my leave, Princess. Thank you for your time. I enjoyed it." Raising from his seat, he stood, and turned around.

    However, a grab of the hand left his eyes wide open, and his cheeks slightly flushed. "Where are you going?" "A-Away, Princess. I-I mean, I am taking my leave. I understand what you said." "Turn around, silly." Slowly, Arthur turned around, meeting the smile of the princess who still held his hand. He felt his other be grabbed, a smile still present on her face. "No one is ever honest to me. They say what they must to make me happy, and it makes me sad. I am glad to hear you speak such words. It takes true courage to break such a demeanor: especially from you." All the knight could do was stare at the girl in front of him, utterly speechless. "Thank you. For your honesty. With that... I want to appoint you as my knight."

    A wave of overwhelming excitement befell the male: but he did not show it. Rather, a small smile escaped from his lips, still looking to the princess. "Really?" A laugh tumbled from the girl's mouth, a smile still present as she raised his hands slightly and lowered them to straighten them. "A smile! Yes! Of course! Under one condition: please be honest with me? At least once a day? Tell me your thoughts." A chuckle also escaped the usually expressionless male, a smile still on his face. "Of course. Yes... thank you princess. I will forever vow to serve you, dedicating my life to you."

    The years went on, the two becoming closer. He usually stayed silent, while Celica would push him on until he would speak his mind every day. Of course, her constant care for him couldn't help but make him slip a smile every now and then, watching her usually unseen antics behind the scenes as a royal. During the Battle of the Red, he blamed himself for the loss of Celica's mother. He stated that if he were there to protect Celica, her mother wouldn't have needed to take the final blow. Of course, only an hour prior had he almost been fatally wounded by a sword and a poisoned arrow. It left him disoriented and unable to barely walk. Both Celica and Arthur blamed themselves, only to tell each other that one is not to blame.

    As the years went on, Arthur became far more serious, cold, and protective over Celica. As her father weakened, he found it more necessary than ever to protect her on her political travels. As he said, he would vow his life to her, and if he must sacrifice himself for the royal family, then so be it.

    TEXT COLOR
    Specter of Death likes this.
  • Protective Brother, Aldon [Ranger] Apr 15, 2017

    A Tough Heart

    [​IMG]


    Name
    : Aldon Malenddal

    Race: 75% Bosmer 25% Nord

    Gender: Male

    Age: 18 years

    Height: 5'10

    Weight: 160

    Sexuality: Heterosexual

    Laterality: Right-Handed


    APPEARANCE


    APPAREL



    GEAR

    Weapons:
    Their family, without their parents, does not have a lot of money to begin with. However, without the need for more food and clothing for their parents, but with more hard work, they are able to make more money than they did before. While Faye had saved up for her bow, he would often purchase special arrows for her to keep her safe and let her aid him in the protection of the village. He saved up enough for himself to purchase a glass sword and an elven shield.

    Magic: He knows no magic whatsoever. Unlike his sister, he grew to be more Nordic than Bosmer in skills, and has forgotten how to truly connect with nature like she. However, if he did try, he most likely could regain the Bosmer magic of the forest.

    Other: With him he carries a map, water, food, and a few healing potions his sister makes for emergencies.

    PERSONALITY AND VOICE

    Personality: Aldon was once the same as his sister: lighthearted, fun-loving, and peaceful. Ever since the incident of their parents, he became cold, distant, serious, unrelenting, and focused. He let his spiritualism fade as his physical strength took over. His expressions of emotions became almost nothing at all, which intimidates many who once considered him a close friend. He burdens himself with responsibilities, such as protecting Faye always, protecting the town from bandits, and making sure he and his sister will have a peaceful life. He grew to have quite the temper, and often lashes out for it. His father's Nordic blood can be to blame... despite only having 25%. However, around his sister, he can quickly calm. His sister often is the one to calm him down when stressed or angered, and is the only person left who can make him smile. He will always protect her, and despite being annoyed at times by her shy clinginess, he will obliterate anyone who dares hurt her in any way, and allows her to be by his side almost always.

    [​IMG]

    Habits:

    + Making sure Faye is by his side, somewhere near, or safe elsewhere
    + Sighing, at times, for no reason. Simply out of habit.
    + Pushing himself far too hard: he's known to collapse from his efforts, which Faye cares for him. He is usually angry at himself for leaving Faye to help him.
    + Becoming embarrassed when Faye reveals too much about him
    + Sharpening his blade

    Voice: Leon - Fire Emblem Fates: Conquest

    MISCELLANEOUS

    Affiliations: None

    Afflictions/Fears:
    + Losing his sister, Faye

    Properties: A house and farm in Shor's Stone
    His parents purchased the land and home before the two of them were born. His half Nord half Bosmer father had the funds to purchase land there and it was enough for his full Bosmer mother to stay in Skyrim. The family would farm crops and care for animals, as well as go hunting. While the miners mined, the farmers farmed.

    Job: He tends to the animals and crops of the family's farm. When not farming, he joins the guards, despite their refusal to let him become one, and protects the town. He is known to do his job as a guard better than the actual guards, which make the citizens of the small village praise him.


    Other:
    + He claims to be not religious, unlike his sister, but in secret, he prays to Y'ffre when he feels the need to.
    + Despite the harshness he displays to others in public, including his sister, when alone with her, he is very kind to her.
    + He is over-protective of things and people he cares for.
    + His sister is the reason he works so hard every day.


    HISTORY/BACKSTORY

    As first born, Aldon would become the oldest in the Malenddal family. His sister, Faye, would come a few years later. When she arrived, he cared for her when he was too young to farm but old enough to keep her safe. As he grew up, they would often play together. Whether it be tag, exploring, talking to the townsfolk, they always seemed to be together. Their mother often joked saying that "They act as if they are twins."

    However, they had their differences. With Aldon being the eldest, he grew up protecting Faye and continued to do so. He matured faster, held more responsibilities, and burdened himself with protecting Faye. Faye being the youngest, was often babied, and grew up to not take pain well. She learned to be very dependent on others, despite her wish to be courageous.

    Aldon grew to be much like his father. While he had more of his mother's looks, he had more of his father;s personality. He was courageous, strong, caring, protective, and a talented farmer. While his father was not the greatest swordsman, he decided to teach Aldon at a very young age. To both his parent's surprise, he was amazing with the sword. He was quick to learn tricks and tips, and easily became a very talented swordsman. While he may not have been astonishing like his sister with the bow, he was astonishing when it came to caring for farm, and his balance between farming and swordsmanship was unparalleled. His work and effort to both was incredible, which allowed him to be an amazing swordsman and farmer.

    As he progressively became better with the blade and farming, as well as his sister becoming talented in her own right, things took a turn for the worst when he was fifteen years old, and his sister, ten.

    While Aldon tended to the farm one evening, Faye was playing in the woods nearby. Aldon could see her from where he stood. Their parents were also in eyesight: their father hunting for deer, and their mother picking ingredients. The sun had set, and only the light that still lingered in the sky lit the land. As they continued about their business, their mother let out a terrifying scream. Catching the family's attention, it was a sign that her life would soon end. Their father went after her, their mother leaving the children's sight. Shouts from Aldon demanded that Faye went in the house. Frozen in fear, Faye did not budge. Once again, Aldon shouted, more forcefully, as he shoved her aside to break her from her frozen stance as he ran passed her. Finally, she ran into the house alone, cowering in fear as she cried.

    Aldon himself rushed to his mother and father, a blade in-hand, to see what troubled them. From there he saw the terror. A small group of bandits. Two had already pinned down his father, making him watch the terror of his mother as she was held down, and raped by the others. They took turns, holding her down and raping her as his father watched in terror, unable to do anything. Their pleasure was the family's terror. As it continued on, Aldon was preparing himself to slaughter them all. He was beyond angered, and was ready to send them to Oblivion. However, his mother caught his eyes, the two meeting one another. She was sad, scared, and hurt. However, there was a sparkle in her eyes: a sign of care, and love, that Aldon always seemed to find whenever she was near her children. She slowly closed her eyes, before opening them again to meet him. She wanted him to go.

    He never saw his parents again. Not their bodies. Nothing, except a few arrows from their father and a few flowers from their mother from their duties in the forest. His sister ended up pressing a flower in a book that was her mother's, and plucking a feather from her father's bow. She placed both flattened items in a book of Y'ffre. Faye did not understand her parent's disappearance, while her brother knew very well what had happened. He knew she was too young to know the truth, and did not tell her the truth. He simply said that he did not know where they went. Because of this, Faye grew to have a fear of the supernatural. He himself, grew to have a fear of anyone hurting his sister like they hurt his mother and father.

    Aldon became the owner of the home by birthright, and continued their family's work with the farm. He made Faye work every day alongside him to make it by. They did very well, and with only the two of them, had more gold than they imagined. For the next three years, Aldon's play faded to Faye as he became serious, cold, and distant. However, he was always there for Faye, and always softened around her the moment she is beside him. Faye continued to lighten the moods, trying to make him happy as much as she could. Aldon continued the farming, guarding, and practicing his swordsmanship.

    While his sister disabled groups of bandits, helped him farm, hunted, and sold potions, Aldon did his part by slaughtering any danger to the town or Faye, all while letting the farm flourish. While he became distant on purpose, as he did not want his sister or the others to see his suffering, he knew he would need to bear any burden in silence. While he was cold and harsh, his sister would bring him the warm light he needed to move forward. He acted as if he was protecting her all the time, but knew very well that Faye was protecting him as well. He would never stop to protect her, until she was old enough and had a husband to protect her as well. Of course, if he would let any man get near her. But that was his thoughts for the future. In the present, he would care for her and protect her, trying his best to make her enjoy the life she has.

    TEXT COLOR

    __________________________________________________________________

    QUEST:

    .~~|+|~IN SEARCH OF WARMTH~|+|~~.
    The Inn Keeper has told me of a local girl gone missing. I walked outside to find a Bosmer arguing with the guards and miners about finding the missing girl, his sister, in the mines. I am to help him clear the mine of whatever dangers are inside and rescue his sister.

    O Find Faye and lead her to safety

    O Clear the mine of drauger and bandits

    O Speak with Aldon


    __________________________________________________________________
    Specter of Death likes this.
  • Djamila Abboud [Thief] Character Card Apr 15, 2017

    The Mysterious Dancing Thief

    [​IMG]

    Name
    : Djamila Abboud

    Nicknames: Mila
    Birth name: Djamila Zulbia Abboud

    Race: Redguard [100%]

    Gender: Female

    Age: 23

    Height: 5'7

    Weight: 130 lbs

    Sexuality: Heterosexual

    Laterality: Left Handed


    APPEARANCE


    Skin/Scale/Fur Color: Fair

    Eyes: Dark Amber

    Hair Color/Horns/Ears: Dark Brunette / Black

    Hair Style/Feathers: Long and Curly

    Build: Thin but Curved

    Scars: None

    Tattoos: Her upper back holds a outward burst of flames originating from the center and moving outward left and right, almost as if small wings.

    Piercings: Multiple on her ears

    Other:
    For her performances, she often paints designs all over her body. These colors are usually the warm reds, oranges, and yellows.

    APPAREL

    Constant Wear: Her clothes are light, thin, and flashy. A long but flowing skirt allows her dances to seem more elegant, but the dangling jewelry allows sharp sights from quick twists and turns. The warm colors of red yellow and orange are scattered all about her as well as the gold trinkets and jewelry to catch anyone's eyes. Her sandals allow freedom to her dances to seemingly move without a moment of rest. She also wears a mouth veil to cover the bottom of her face for her performances, and also, if needed, to cover her identity.

    Casual Wear: To cover her very revealing body when not performing, she wears thick dark colored robes/cloak to keep her warm. She also covers her head with a hood, and wears boots over her clothes. If a dance is needed at any time, she is ready.

    Armor: Because of her attire, she has no armor. Her cloak/robes keep(s) her warm and protected from outside elements. She is not one to fight, so she never is worried about the lack in armor.


    GEAR

    Weapons: As a sly woman, she will always carry her ebony dagger - just in case. She'll never openly attack anyone lest they prove an issue of her well-being or plans. She also uses destruction magic, but the dagger usually does the trick.

    [​IMG]


    Magic (If applicable): For the woman, she simply uses destruction and illusion magic. Destruction for her performances (and maybe attacks) and Illusion for her performances (and maybe escape routes). She is very skilled with these schools, but other magicka schools, she knows very little to none.

    Other: She carries a few healing and magicka potions, lock picks, and her journal.


    PERSONALITY AND VOICE

    Personality: A single word could describe the woman: mysterious. Not much can be known of her. She is difficult to read and understand, which is intentional. Her psychological skills are very fierce: she isn't afraid to manipulate others to mess with their minds. She can easily hide her emotions, making it nearly impossible to know her thoughts: even a sly Khajiit will struggle. She will not hesitate to do what she needs: she makes her decisions quickly and efficiently, while silently. A living figment of mystery, she never fails to discombobulate others. She has a bit of a temper, but has complete control. She only unleashes it if she wants; this goes for all her emotions. A mystery to others though, she will remain.

    Fighting Style: Stealth is her key. She never attacks unless attacked, as she finds it useless to her. She has a single dagger to quickly kill. She knows each race's physical weaknesses, whether a pressure point or immediate death. She isn't afraid to poison secretly, and if she must be extremely defensive, she uses destruction magic. If confrontation, the usual occurrence is her use of illusion spells to escape without a trace.

    Habits:
    + She finds herself constantly humming to her songs stuck in her head
    +Remaining expressionless (in a way: it is more of a sly sultry look, but is her default) to not allow others to read her
    + Twirling fire around her finger when bored

    Voice: Rena Strober - Fire Emblem: Fates, Azura
    + This is one of Djamila's Songs she sings and dances to:


    Likes:
    + Performing (Dancing and Singing)
    + Gemstones/Crystals
    + Gold Coins (Wealth)
    + Hot Weather
    + Her Group

    Dislikes:
    + Tough Crowds
    + When her thieving fails
    + Being questioned
    + Criminals (Despite being one)
    + Perverts

    MISCELLANEOUS

    Affiliations: Sun's Fire

    Afflictions/Fears:
    + Being caught and going to jail
    + Rape
    + Spiders
    + She is not very strong, so attacks frighten her, but she does not back down

    Properties: She owns her traveling caravan which her group, Sun's Fire, travels with. It is red and adorned with many hand-crafted wood carved designs. It has a a large sun painted on the side, with bursts of light going outwards. It is a larger caravan than usual, as it houses her traveling group of four. Two horses guide the caravan: one named Gold, and the other named Harmony.

    Job: She is a traveling performer: she sings and dances as her fellow bards play their instruments behind her. She is no ordinary dancer and singer, though: she a fire dancer. She sings and dances, but adds her own touch of fire. Much like ribbon dancing, she twirls fire around her almost dangerously. It is truly a spectacle to see. However, she is very great at distractions, and with her group, they steal. Simple to do with so much else to see.

    Combat Skills: Her destruction and her illusion magic are her stronger suits, which makes sense, as she uses them almost every day. She is fierce with a dagger, and can easily slip away from other situations. She is a glass cannon: strong attacks, weak defense in combat. Her partners are who protect her: they are extremely talented in combat, as they are no ordinary instrument players.

    Other:
    + She has only been caught stealing twice. The first time, her partners killed the witness. The second time, she was able to coax the witness into keeping his mouth shut.

    HISTORY/BACKSTORY

    As a child, she grew in a slum-like place: filled with crime and poverty. She was one of four children, the second youngest. In order to survive, her father sold skooma and other foul drugs to buyers. Her mother was a traveling maid, but most of the town knew she was also a prostitute. Because of their poverty, the children were quick learners: the two eldest often jumped tourists for money, and the youngest pretended to be an orphan beggar. Djamila? She was a dancer. She had watched a few women perform a show by dancing, in which they were paid heavy amounts. Another few times Djamila sneaked into a few other shows of which people sang as well. She thought it was easy pay, and wanted to be the very best: she wanted to be better than those she saw.

    As her family 'worked' she began her practicing. She would sneak into the wealthy parts of a nearby town and listen to music, which she would dance to. She would write in a journal songs which she made up with instrumentals. However, to make sure her family thought she was working, she would steal: pick pocketing was a breeze, and easily made it seem like she was working.

    As the months went by, she felt she was lacking something in her performance: they were all the same. Singing, dancing, music. It was not until a fateful day that she found what she was lacking.

    At the age of twelve, a group of thugs burned the dense slum town to ashes. Because of the children's work being outside of the slums, they survived the fire. Their parents, however, did not. Watching their homeland burn, Djamila thought it was... beautiful. Not the screams of people dying, but the crackling sounds the fire gave. Not the sight of people burning, but the curling vibrant light the fire gave.
    Fire, was her answer. She would dance with fire.

    Years past as she practiced day after day, singing, dancing, playing music, and of course, creating fire. Magic was frowned upon in her homeland, as they despised how it manipulated the mind. She did, however, find a nice destruction instructor, as most of the Redguards tolerated the class. As she grew older, she became smarter, and more clever. She knew she could not make the living she wanted merely from performing at such a young and inexperienced age. Instead, she had a plan as well: theft. Pick pocketing was easy, and with the distractions of her performances, she thought it was perfect.

    By meeting with people, she was able to learn Illusion spells under the table. She continued to practice until, by the age of sixteen, she had her first performance.

    People were mesmerized by her fire dancing. Most would find her voice well enough for entertainment. With the dancing, they loved it even more so. Her fire? People couldn't help but watch in awe. And with her illusion spells, nobody would even assume she would use such a thing to her benefit. It was easy for her to make money, and she became well known throughout the towns.

    By the age of eighteen, she had acquired a few fellow 'friends': more like paid mercenaries with a skill of music. With her caravan, she escaped Hammerfell and her family, leaving her poverty behind with a rich future ahead of her. Her dreams of traveling were then accomplished: Sun's Fire, was now the talk of the bard world. She had no need for the college, as she was talented enough. And with her group, they were protected from bandits and could implement their thieving ways.

    As more years passed, she became closer with her group, and Sun's Fire had performances planned in so many far away places. For her, the next stop was Skyrim.

    TEXT COLOR
    Specter of Death likes this.
  • Forging Futures, Celica [Spellsword] Mar 24, 2017

    Driven Destiny

    "I do not fight for me. I fight for the future; the future of my people and my homeland. My dream is a world where we can all live in peace. I will risk my life for this future so that someday people will be free from the tyranny of these lands! I challenge destiny, and forge my own fate! Let us battle; to the death!"
    - Princess Celica, the Battle of the Red


    [​IMG]

    [​IMG]

    Name:
    Noble Princess Celica Alabora

    Race:
    Breton [100%]

    Gender:
    Female

    Age:
    22 Years

    Height:
    5'6 ft.

    Weight:
    125 lbs

    Sexuality:
    Heterosexual

    Laterality:
    Right Handed

    [​IMG]

    APPEARANCE

    As a royal of Evermore, it is no surprise that Celica is a beautiful woman naturally. Pure fair skin of a Breton shines in the sun with her black-brown hair falling past her shoulders as a slightly waving stream down a mountain. She hosts a slim build at quick glance, but she has the strength of a lean body. Due to her attire, she merely appears frail, but another look past her armor one can see the muscles that rise above her skin.

    Her eyes are an earthy hazel that reflect the lands she so desires to protect from the filth of the shadows. With her face the shape of her courageous heart, her cheekbones a slightly defined to accentuate her delicate yet fierce features. Full lips rarely purse in the midst of conversation with their pinkish hue. At a height of 5'6 and weighing 135 lbs, she is not only a curved statue to admire but a warrior of strength. With the help of her slight vanity, it only adds to her making sure she looks her best; at least, before battle. During is another story.

    Apparel:

    Her usual royal attire is a flowing white dress that is tight at the top and flows downward with the ends reflecting a light red translucent design. She wears a red overtop that hangs in the back almost cape-like and over her arms. It adorns gold ends, tassels, and small charms. On her arms, back, and chest, gold thin "armor" curls and intertwines around her body, securing her skin and dress. On those gold designs lilac hues of fabric link the curls together as well as amethyst crystals. She wears golden sandals that wrap upward right below her knees. Other than her gold, red, and lilac jewelry, her golden tiara adorns the top of her divine head as a statement of her authority.

    If she knows she is going into battle - which is usually against her father's demands - or traveling abroad not for royal ceremony, she wears light royal armor designed of silver and gold and a strong and durable metal. Underneath is red protective cheongsam top with gold embroidery, and similar bottoms. Her hair is let loose, and she replaces her normal tiara with a silver and gold circlet with an amethyst crystal, which is to distinguish herself from the rest of her army. And of course, her red cape.

    [​IMG]

    GEAR

    Weapons:
    Because of her Breton heritage, magic is her true weapon. She never initiates attack unless provoked, to which she will defend herself. Her guards are her main weapons in surprise attacks, but if they are taken down or she initiates combat, she will stop the enemy. However, she is a spellsword: she uses both magic and weaponry. She owns a royal sword that she royally trained with. She is no damsel in distress, and isn't afraid to defend her kingdom.

    Passed down from generation to generation, a sword bearing the name Terschion is given to the ruler of each kingdom, or the strongest asset of the royal family. Her father wielded the blade for quite some time, before he was injured in battle to permanently disable him from combat. In a ceremony, Celica was blessed with the blade as her rightful weapon in combat. While most of the royal family uses magic for distant attacks safe from range, a royal is not considered completely worthy until the enemy is slain with not magic, but with a royal weapon.

    Magic:
    With her Breton heritage, she has acclaimed talent for performing the arcane arts. She has a fair balance over all schools, hoping to someday master at least one. Her main schools which she is closest to mastering are restoration and destruction. When one says 'close to mastering', it means she is merely one battle away from unlocking her full potential in the school. Often she would heal random people of her kingdom if in need for nothing in return but a thanks. Destruction is more often used in battle or sparring, so restoration she is more often seen using, as she never trains in the presence of others, except partners.

    [​IMG]

    PERSONALITY AND VOICE

    Personality:
    As a woman of honor, she yearns for peace, but is not afraid to stand up for what is right. Her heart is one of gold, but she never allows that to get the best of her when it comes to her duties. Rather, she embraces her kindness and uses it for the greater good. While kind, Celica will not back down against foes, and if needed, will not show mercy. At times she may have a bit of a temper that flares when her plans or ideas fail, but she does not let her fury falter her thoughts. She is extremely intellectual, and it is often looked over by her father. Her determination, passion, and courage stands with her, following as an army of change. As an introvert, it takes time for her to open up personally with others, despite being so friendly. A heavenly charisma allows her to be a very likable person: thus, she gains allies rather quickly despite not sharing personal information.

    Many mistake her for being serious far too often; this may be due to her 'resting bitch face' she unintentionally shares when in deep thought. Although her face is initially intimidating, with a mere start of a conversation, a bright smile will come forward to greet anyone. Her mother would say she takes her father's stubbornness, but with her mother's patience she knows when she must step aside. She has a deeply embedded guilt for not being able to save her mother. The pressure of her future gets to her at times, but she is determined and courageous enough to face it head-on, trying her best to create a future worth fighting for.

    Fighting Style:
    If in combat, she is the perfect spellsword: her skills in magicka are strong, as well as her capabilities with a blade. Magicka for range, sword for close combat. She has not much stealth, so running away and sneaking successfully is not an option. When in combat with her blade, she usually does not run out of stamina as she uses magicka as well, which in turn, allows her stamina to rise so she may switch to the blade and wait for her magicka to rise. This eliminates the enemy faster. She is certainly no damsel in distress, which she believes every royal should be able to defend themselves. If a royal cannot defend themselves, she believes they are not worthy to carry a kingdom.

    Habits:
    + Biting her lip when thinking, along with an intimidating facial expression.
    + Making conversation with strangers/being too friendly unintentionally
    + Acting upon vanity

    Voice:
    Lucina - Fire Emblem: Awakening, Laura Bailey


    MISCELLANEOUS

    Affiliations:
    Princess of Evermore

    Afflictions/Fears:
    + Losing her father; he is the last relative alive that she fully trusts.
    + Failing her kingdom
    + Unit Deaths; even if she did not know the soldiers' names, she morns the losses. Not only for herself, but for the families of the soldiers. She hopes to treat every member of Evermore with kindness and love.
    + Aging quickly; for vanity matters.

    Properties:
    Castle of Evermore

    Job:
    Government Politics (Princess) and Military Tactician

    Combat Skills:
    She is extremely efficient in combat, as she was trained by the best of the best in the land. While her magicka is not mastered - as it takes years of knowledge and training - her swordsmanship is one of the strongest. She balances her attacks with magic and blade. When her magicka falls, she waits for it to return by fighting with her blade. When her stamina falls, she waits for it to return by fighting with magic. It is a balance that allows many enemies to falter to. She is a royal trained to fight: while she may avoid it, there are times where she will defeat the enemy herself.

    Other:
    + She blames herself for her mother's death. Ever since that day she forces herself to bear the burden of her passing, despite her father's words. She swore on her life that she would protect her father for the rest of his life. While her father can defend himself, they both know he cannot battle as he used to. This makes her very protective of her father. Many say that day was the day she lost her childhood, and became more serious than ever.
    + She is extremely talented in tactical matters, which is why she is the tactician for her army. She became tactician after the Battle of the Red, when the tactician was killed, and she lead the armies during the Battle of the Red.
    + She cares heavily for her personal appointed guard, Arthur, more than a lord should. She is unaware of his feelings towards her, but she cares for his safety. Her care stems from how they became acquainted and she appointed him as her personal guard, as well as how he is always there for her.

    [​IMG]

    HISTORY

    Celica was the Princess of Evermore, High Rock, born as a beautiful and intelligent child. She excelled in magic and combat, as well as political tactics and religious affairs. She became the apprentice tactician in the Evermore army at the ripe age of thirteen do to a run in with bandits and her quick-thinking.

    She easily obtained the hearts of those living in the city, thanks to her kindness and rather mature demeanor. She was seen as a bright and wise young girl with a valiant future of leading the land alongside High Rock's other kingdoms.

    Unfortunately, at the age of seventeen, a battle raged called The Battle of the Red, after an evil necromancer named Xinus returned and raised an army of undead Orcs to take the city by force. In their wake, the city was engulfed in chaos, many innocent lives taken, as well as many more soldiers. The lives taken included Celica's mother, right in her arms. Enraged, Celica found a hidden power within her from such an event, and unleashed her undisclosed strength against the army of undead.

    Using her tactics, she turned the tides of the battle from failure to success. She faced Xinus head-on and defeated him single-handedly. The city was forever shaken by the battle, but they ultimate came out victorious.

    After a few years had passed, Celica's father became feeble with a life-altering illness. While he was still a capable man, he was far too weak to fight any more battles. With rising tensions from the west and east between the Empire, Thalmor, and Skyrim, political matters eventually reached Evermore, despite their neutrality.

    With this, Celica and her royal knight, Arthur, departed for Skyrim, in order to discuss political matters with the Imperial's stationed there, as well as offer tactical advice. Their own plans, however, were to research the pestering Thalmor who wished to infiltrate Evermore's ranks...


    TEXT COLOR

    ASSOCIATED QUEST(S):
    A Princess's Promise
    Status - Ongoing


    I have been asked to investigate Thalmor agents to uncover their plans for High Rock infiltration by the princess of a territory there, Celica, of Evermore.
    (X) Speak with Celica
    (X) Speak with Arthur
    (X) Gain Information from Thalmor agents {0/5}
    ( ) Speak with the Thalmor Lord
    ( ) Join the Battle for Solitude
    ( ) Defeat the Thalmor Lord
    Snoball and Specter of Death like this.
  • Caring Heart, Eydis [Healer] Mar 5, 2017

    Gentle Soul

    "All I wish is for everyone to be happy and at peace... in such dark times, it is important to look towards the sky and bask in the warmth of the sun's rays. The Gods are smiling down at us each and every day... Our best path is one which we walk together and live our lives in peaceful days, isn't it?"
    - Eydis


    [​IMG]

    Name:
    Eydis Lilith Makoi

    Race:
    Nord [100%]

    Gender:
    Female

    Age:
    19

    Height:
    5'5

    Weight:
    110 lbs

    Sexuality:
    Heterosexual

    Laterality:
    Right Handed
    [​IMG]
    APPEARANCE


    Skin/Scale/Fur Color: Fair

    Eyes: Indigo

    Hair Color/Horns/Ears: Light Blonde

    Hair Style/Feathers: Long and Straight

    Build: Slim

    Scars: None

    Tattoos: None

    Piercings: None

    Other:
    N/A

    APPAREL

    Constant Wear: Her clothes are light, delicate, and beautiful; she wants to be seen as a peaceful beauty that others can trust by sight. She wears a long white dress with short sleeves that is adorned with glittery designs of small glass crystals that line themselves in patterns, as well as a sheer outer layer that flows with the breeze. She wears tough-bottomed sandals that allow her to walk freely in nature.

    Casual Wear: [Reference constant wear.]

    Armor: Because of her attire, she has absolutely no armor. She does however, have a thick coat if traveling to colder regions as well as boots, hats, and gloves. Skyrim is a cold place... Other than that, she does use magic spells to increase her very small armor rating if there is an issue. It still is not very protective at all.
    [​IMG]
    GEAR

    Weapons:
    She is not a violent person - at all. Even if she needs to hunt she prays afterwards and chooses which animal to sacrifice carefully. She refuses to learn destruction spells or any other sort of spell revolving around violence... except for sparks, chain lightning, and lightning bolt. She is no fool, and knows that Skyrim is a dangerous place. If she must hurt an evil one, she makes sure to use electricity; no burns or freezing, except shock. She also carries around a glass dagger for similar protection and defense; never offense. For hunting, if required, she uses a normal hunting bow and steel arrows.

    Magic:
    She has mastered Restoration at such a young age; in fact, she was considered a mastery level of knowledge on restoration at the age of 17. Of course, that was exactly ten years of practice under the guidance of multiple healers and priests. Being so young and intelligent, she was able to master such an arcane art so quickly. She is very skilled in the destruction class of electricity, but refuses to learn any more so. She is adept in Alteration, using multiple spells to help her on her travels.
    [​IMG]
    PERSONALITY AND VOICE

    Personality: Eydis has a heart of gold, a mind of charisma, and a soul of purity. Despite the stereotype of Nords, she is one of the most peaceful people can come across in their entire lives. She is a divine young woman lost in a world of evil and destruction. She will always look for the light in even the darkest of times. She prays every day, hoping for a future of peace, love, purity, and life. Her sweetness flows to everyone she meets as warm honey and her kindness glows as a blossoming flower that's scent travels afar. With a smile on her face, she is always happy to spare her time to help others heal both physically and mentally. She is the person who keeps a promise, no matter how small, and does her best to bring joy everyone; even those who deny their desire of it.

    Fighting Style: She is a peacemaker - not a fighter. However, if she must defend herself and bring harm among another being, she will decide what is best for the situation. If someone is attacking her head on, she will use her dagger and flee. If they are a distant enemy, she will use destruction magic. She does not carry around her bow unless she planned on hunting, so she never uses it in fighting situations.

    Habits:
    - She struggles to be unkind and selfish; if she sees someone hungry when she is hungry herself, she will give away the food she was going to eat.
    - She smiles almost always; even her default expression has a slight smile. This often frustrates those who attempt to be intimidating.
    - Easily frightened by scary things, her tendency to flee is very obvious. However, if others need help near those scary things, she will always go forward into the flames and aid the wounded and needy.
    - Apologizes and gives thanks constantly.

    Voice:
    Rena Strober - Azura, Fire Emblem: Heroes


    MISCELLANEOUS

    Affiliations:
    None

    Afflictions/Fears:
    Eydis fears many things, as gentle as she is. A damsel in distress is common with her, and she often finds herself hiding from many scary things; whether monsters or people.

    Properties:
    While exploring for ingredients one day, Eydis found a secret entrance hiding behind what looked like natural wood. As she walked inside, on the other side was a hidden valley deep within the land. It was small, but held a stream and tiny waterfall, an abundance of growing ingredients, and a small cottage. She carefully made her way over, before finding the cottage to be abandoned. She fixed it day by day, before she made it her home. She loves how hidden it is to keep away the evils that wander the lands. She travels out of the hidden valley to towns to aid people in healing as well as sell her potions she creates. She hasn't let anyone know where she lives, but while staying in towns, she uses their alchemy tables to make potions to sell (if they are in high demand) and rents a room at an inn.

    Job:
    A priestess, healer, and alchemist.

    Other:
    - She is very wise and mature for her age, and always has been. It is one of the reasons she was not given much attention as a child.
    - While wise, she is extremely pure. This means she tends to not avoid 'tainting' thoughts of evil and darkness. She knows she cannot ignore the terrible things in life, as that is foolish, but her heart and mind is pure of any evil.
    - She worships all the divines, but mostly Mara, Kynareth, Arkay, Azura, and Meridia.
    [​IMG]
    HISTORY/BACKSTORY

    From the day of her birth, the beauty that is Eydis brought light into the world to make the bright sunny day even more joyous than before. She was a peaceful child, growing to adore plants, animals, and life, much like the Elves. However, her parents were strong and warrior-like Nords; the usual stereotype. At an early age, her parents decided it was time to move to a more populous area.

    Leaving the forest and her family cottage, they were traveling once more. The blonde was the youngest of her siblings, and despite being the youngest, she was often overlooked. Her six other siblings were far too active for her parents to keep up. They were often worn out, and because of Eydis’s peaceful and calm nature, gave little to no attention to the obedient child. It became natural for Eydis to do what was needed without being asked, often taking care of her siblings’ messes without question.

    The Makoi’s first stop was into the Castle Town of Solitude. They were able to find a small home to which they could all pile into. Her father was a skilled blacksmith and was quickly able to gain a job for making weaponry for the knights and citizens of the empire. Her mother was a merchant who traded and traveled often to gain such goods.

    Her siblings were the usual group of children who made a ruckus, often playing with the other local children of the town. They would play their games of tag, play sword fights, and more. However, the quiet Eydis stepped aside and watched them play. As the youngest, when she did try to play, she was often told she was too young. In the end, she found herself wandering for something else to do.

    One day she found herself in the local library, wandering and reading books. She was of average intelligence, but was skilled in the understanding of chemistry. The blonde was quickly acquainted with the local alchemist, an apothecary, who was also skilled in the arcane art of restoration. Under her wing, the young girl pursued the training of the expert, learning very valuable tips and tricks to both alchemy and magical restoration.

    After five years of residence in Solitude, her parents decided to move the family once again. This time they moved to Windhelm - a polar opposite of Solitude. While her parents and family loved the place, Eydis did not; she hated the segregation, racism, and power-hungry people the town housed. She was able to find someone who was skilled in alchemy, but no one skilled in restoration and alteration who cared to teach her. Instead, she taught herself, continuing the teachings of her prior teacher, traveling alone and paying people to purchase the books when they traveled to return them to her.

    Despite being alone, she was extremely successful in her five years teaching herself restoration, as well as gaining high skills in alchemy. By the age of seventeen, being the last child living in the home of her parents, she left. With nothing but her knowledge she traveled, aiding those who needed healing and medicine. She made quite a bit of coin traveling as she gathered ingredients, healed travelers and townsfolk alike, and made potions to sell. She ended up finding her new cottage home hidden in a small secret valley, and now, two years later, continues her work to someday bring peace into the dark world.​
    Specter of Death likes this.