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Witcher 3’s Patch Getting A Patch

by on July 31, 2015
 

We reported last week that The Witcher 3: Wild Hunt had received a patch, 1.07, that wound up introducing as many problems as it had come to fix. Developer CD Projekt Red hauled major overtime, and now they’re releasing patch 1.08 just one week later to plug all those holes. Let’s hope it doesn’t drill some new ones.

This patch, in addition to fixing the framerate issues from patch 1.07, fixes some glitches and repairs an Achievement that was previously impossible to get. It also lays the coding groundwork for the New Game Plus feature that will be added to the game once its final free DLC is made available.

For everything you could possibly want to know, see the patch notes below.

PERFORMANCE:

  • Overall improvements to performance, including some issues that may have been caused by 1.07.

UI:

  • [Japanese Only][PS4 Only] Fixes an issue where the background text of certain books would flicker.
  • Fixes an issue where part of the Kaer Morhen map would not display properly.

GAMEPLAY:

  • Fixes a rare issue where items would disappear from the stash.
  • Fixes a very rare issue which would cause Geralt to get stuck when trying to run.
  • The interaction pop-up will no longer appear on lootable objects that are empty.
  • Fixes an occasional glitch in one of the dwarf combat animations.
  • Heads chopped off during finishers will no longer disappear.
  • Players can perform a roll just before landing to significantly reduce the damage caused by falling.
  • We’ve added a tutorial pop-up window explaining this to make it clearer.”
  • In patch 1.07, the level requirements for certain items were scaled up, leaving some players stuck with only unusable gear. With patch 1.08, we are introducing the Wolven Hour potion. This potion will be available in everyone’s inventory once they install the patch. It will reduce level requirements on all gear for a period of one hour. This will give players time to level up or find alternative equipment using the gear that was available to them in patch 1.05 but became unusable after patch 1.07. After one hour, the potion’s effects will cease and the requirements for all gear will revert to their original, pre-potion values.
  • Fixes an issue where players were unable to compare their items with ones sold by merchants.

ACHIEVEMENTS:

  • Players will now be able to complete the Card Collector achievement.
  • Achievements are now working properly again and will be unlocked if players meet their requirements after installing this patch (PC version).

GRAPHICS:

  • Fixes an issue where interiors would sometimes not display properly on the minimap.
  • Fixes an issue where certain world elements would sometimes be missing and noticeable visual glitches would be present while in Novigrad.

QUEST:

  • Fixes an issue where players were unable to finish the “It Takes Three to Tango” quest, even though they had obtained wine at the Kingfisher.
  • Fixes an issue where Geralt would sometimes die after traveling to Velen in the quest “Something Ends, Something Begins.”
  • The entrance to the area where the Sunstone is obtained will no longer be blocked off if the player exits it prematurely during “The Sunstone” quest.
  • Fixes an issue where players were unable to complete the “Get Junior” quest on certain occasions.
  • Fixes an issue where players were unable to finish the “Scavenger Hunt: Viper School Gear” quest due to a closed gate.
  • Fixes an issue where some players were unable to investigate rooms during the “Family Matters” quest, effectively blocking their progression.
  • Fixes an issue where players were unable to finish the “Hey, You Wanna Look at my Stuff?” quest.
  • Fixes an issue where players were unable to talk to Roche during the “An Eye for an Eye” quest.
  • Fixes an issue where Roche would stay at his camp instead of going to the Oxenfurt Bridge in the “Get Junior” quest.
  • Fixes an issue where, under certain circumstances, Yennefer would not appear in Oxenfurt during the “The Great Escape” quest.
  • Drowners will have a harder time killing Nidas during the “Black Pearl” quest.
  • Fixes an issue which led to an infinite loading screen during the “To Bait a Forktail…” quest under certain circumstances.
  • Fixes a rare issue where the basement was locked during the “King’s Gambit” quest.
  • Fixes an issue where players were unable to free the merchant during the Person in Distress event in the Claywich area.
  • The trolls at the Circle of Elements will no longer attack Geralt if he opts for a peaceful resolution.
  • Fixes an issue where players were unable to talk to Roche during the “Brothers in Arms” quest.
  • Fixes an issue where Zoltan’s card was unobtainable.

GENERAL:

  • Preparatory features paving the way for the introduction of New Game + in the future.

Witcher 3’s New Patch Needs A Patch

by on July 20, 2015
 

CD Projekt Red released Witcher 3’s long-overdue 1.07 patch last week. It took a while to be completed, but maybe it needed a little more work than that.

Eurogamer.net’s Digital Foundry analyzed the effects of the patch on all versions of the game and concluded that while it fixes some problems, it introduces new ones: most notably, the framerate becomes significantly slower. In some areas on XBox One, the rendering speed crawls down to a mere 20 frames a second.

“Essentially, gameplay on Xbox One now appears to rely on a similar double-buffer v-sync set-up to the PS4 game, locking its frame-rate to 20fps during these lulls in performance,” said Digital Foundry. “This means that the reading on our graph is consistently lower on patch 1.07 as compared to 1.05, where it was free to waver between 20-30fps freely. On a matching route through the bog, frame-rate can be up to 8fps slower on the latest version of the game. On top of that, even traveling through simple countryside roads (or Novigrad’s central city) continues to produce single-frame stutters every few seconds–a rough point we had hoped would be ironed out by now. Overall, little has improved in PS4’s bid for a smooth 30fps reading here, and in fact, the tail-end of our Novigrad test shows dips to 25fps as we hit the marketplace–something not seen on the last patch.”

Naturally, these framerate problems do not occur in the PC version because it can be tailored to run in accordance with your machine’s processing speed. But there is a glitch that’s getting attention: there have been reports that some Achievements are failing to work properly.

CD Projekt Red is looking into the problems and may introduce a solution soon. In the meantime, it’s up to you if you want to install the patch or not. Keep in mind that despite the framerate, it fixes a lot of other glitches you might find more annoying.

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