Posts Tagged ‘sega’
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shenmue

Aha! Sega Of Europe Registers “Shenmue HD” Domain

by Peter Paltridgeon January 6, 2017
With Shenmue 3 under development by Yu Suzuki and the original team, now would be the perfect time to re-release the first two games under a budget price and attract a new audience. After all, the three Shenmue games are supposed to tell a complete story and as it is, the first two thirds of […]

Just To Remove All Doubt, Persona 5 is NOT Coming To Switch

by Peter Paltridgeon January 3, 2017
In case you forgot, Atlus merged with Sega a few months ago. The PR manager representing both companies, John Hardin, spoke about future release plans on his Twitter account today. You know by now that Persona 5 should be due out sometime in 2017 for the Playstation 4. but what about other machines? Could we […]

valkyria revolution

Confirmed North American Release For Valkyria Revolution

by Peter Paltridgeon December 14, 2016
A few months ago we told you about a new effort by Sega to bring back the cult strategy series Valkyria Chronicles. The first game came out on the PS3 and two sequels were released for the PSP (one of them did not make it Stateside due to low sales, sadly). Fans figured that was […]
shenmue 3

Shenmue 3 Gains New Director From The Original Game

by Peter Paltridgeon July 29, 2016
Ys Net, developers of the upcoming, long-awaited and fan-financed Shenmue 3, announced today in a new Kickstarter post that another director who worked on the original Shenmue has joined their team. Keiji Okayasu was program director on the first game and served through 70% of the second. He’s now president of a small Japanese development […]

shenmue

Could Shenmue 1 and 2 Be Remastered? Maybe

by Peter Paltridgeon May 12, 2016
Shenmue series creator Yu Suzuki is currently hard at work on creating Shenmue 3. It’ll have an instant audience of fans from the originals, but what about people who have never played either game and want to catch up? Right now, the only option is finding a used Dreamcast and having to deal with its […]

NIS America Will No Longer Localize Atlus Games

by Peter Paltridgeon April 26, 2016
It was announced earlier this year that Sega had established ownership of Atlus Games, publishers of delightfully niche JRPGs like Persona and the Disgaea series. It comes as no surprise then, that NIS America won’t be localizing any more of them. They have their own ability to do that now. Henceforth, says NIS America managing […]

atlus

Sega Now Owns Atlus

by Peter Paltridgeon April 1, 2016
Here’s one of those reports that comes out on April 1st yet is completely true. If you don’t believe it, the buyout was announced last year — it just didn’t go into effect until today, the start of the new fiscal year. Sega owns Atlus. “After nearly a year working under the¬†Sega¬†Games division, both SEGA […]
valkyria chronicles remastered

Valkyria Chronicles Remastered Comes Out This May

by Peter Paltridgeon March 8, 2016
The last bit of information we didn’t have regarding Sega’s PS4 rerelease of Valkyria Chronicles was the release date. Today the company released a “battle trailer” that displayed this date, so all mysteries are now solved. You’ll be able to get it starting May 17, 2016. And oh yes, the trailer itself. Watch it below: […]

valkyria chronicles

Valkyria Chronicles Remastered Confirmed For Physical US Release!

by Peter Paltridgeon January 25, 2016
We’ve reported on this game several times, but we could never tell you for certain if Valkyria Chronicles was actually coming Stateside, nor what form it would take. Today Sega launched a trailer confirming its North American release this spring. Not only that, we actually get it in disc form! How lucky are we? Sega […]
shenmue 3

Three New Shenmue 3 Screenshots Uncovered

by Peter Paltridgeon January 20, 2016
Three new screenshots from the dream sequel Shenmue 3 have appeared at MAGIC Expo in Monaco. As you can see, the environments crafted so far are pretty darn beautiful. Protagonists Ryo and Shenhua, however, are still a work in progress. They’ve been stuck into these environments as static figures, if it wasn’t obvious. I would […]