Posts Tagged ‘Paul Sage’
The Elder Scrolls Online Fight With A Snake

Next TESO Update Might Include Scaling Dungeons

by Shawn Hopkinson September 26, 2014
A bit more replayability for The Elder Scrolls Online’s dungeons is something fans have been asking for since launch, and it looks like they might be getting it. In response to a thread on Reddit criticizing ESO and asking for cross-faction grouping, the game’s creative director, Paul Sage, said ZeniMax is looking at some changes […]

Craglorn Out Now For ESO

by Shawn Hopkinson May 23, 2014
The Elder Scrolls Online’s first major content update, Craglorn, was released yesterday for PC and Mac. Craglorn opens up a whole new zone designed for four rank ten or above players, and introduces Trials, tough 12-player adventures with a limited number of resurrections. Paul Sage, the game’s creative director, told IGN the Craglorn adventure zone […]

Console Versions of TESO delayed

Is TESO Still Coming to Consoles in 2014? Umm, Maybe

by Shawn Hopkinson May 22, 2014
Zenimax still says its goal is to bring The Elder Scrolls Online this year, but it’s not making any promises. The company had already delayed the game about six months from its June release date on Xbox One and PS4. June, as you may have noticed, is the sixth of twelve months, so the game […]
The Edler Scrolls Online Showdown

New Features Coming to The Elder Scrolls Online

by Shawn Hopkinson March 10, 2014
It looks like Zenimax is listening to fan criticisms and comments from the The Elder Scrolls Online beta events and making changes. Zenimax Creative Director Paul Sage recently dropped into Reddit to talk about some of the changes that are planned, including a fix for phasing issues that have irritated many beta players. Here it […]