RPG News

  • Caravans Getting New Function In Civilization VI It’s clear that in Civilization VI, there’s an attempt to be less like a micromanager and more like a strategist. As the team at Firaxis are doing what they can to make things less automated and make even the smallest unit feel more important.
    It is this line of thought that they decided to make it so that the caravan units are the only way to build roads early on the game.
    “We thought that was a good way to go for the early game, because historically roads were built along trade routes,” says Lead Designer Ed Beach to IGN.
    You will ...
  • All Of Civilization VI’s New Features In One Video There is often a kind of information overload when a new game is announced. Mainly because between the fans wanting information, and the developer desiring to tell as much as they can without spoilers, there’s a lot to contend with.
    For Civilization, the need for information is paramount, as each new version brings its own unique twists and augments to the game. Civilization VI is no different, as Firaxis dropped numerous tidbits and information about the game that might have gotten lost in the midst of the wealth of information.
    The video below not only show gameplay footage of Civilization VI, but ...
  • Gameplay Preview For Civilization VI Upon the announcement of Civilization VI, many were wondering how it would look and play compared to previous Civilization games. Some were lucky enough to get a test of it after the announcement was made, and some were even able to record it.
    This near 30-minute gameplay preview shows Civilization VI and many of the visual and gameplay aspects you can expect. It’s long, but it’s worth the watch.
  • The Reveal Trailer For Civilization VI Get Analyzed! What makes an announcement of a video game? Often, it is something that people see, whether it be a simple logo, artwork of the game, or in most cases, a trailer showing what the game will likely be like in the end. Often, game developers go all out and make sure the trailer is something memorable. Or, fills it with hidden details that gamers will have to be paying attention to in order to catch.
    IGN took the liberty of talking with the team at Firaxis about the announcement trailer for Civilization VI, and found out there was more to it ...
  • Noctis’ Car Is Faster Than A Chocobo, And Other New FFXV Factoids final fantasyThe chocobo used to be the fastest way to get around on any Final Fantasy overworld. Then the automobile was invented. Now the car belonging to Prince Noctis is the fastest thing on land! Eat dust, yellow birds!
    This new fact was among many revealed during the latest Active Time Report from Square-Enix, broadcast live earlier today. In terms of transportation, it may be easier to drive than to fly. Director Hajime Tabata told viewers they’ll eventually get an airship, but they might have trouble landing it (if they fail, they’ll have to start back at the last checkpoint). We already ...
  • New Harvest Moon Announced For 3DS harvest moonHarvest Moon: Skytree Village was announced today by Natsume for the Nintendo 3DS. Natsume made the announcement ahead of E3 with the intent of going into greater detail during the show. We don’t have a trailer for you yet, but we do have THIS: there’s a goat in the game. The other bullet points provided by the company are familiar:

    Play as a boy or a girl, woo bachelorettes and bachelors, and start a family!
    Completely new story with tons of interesting new characters.
    New crops and flowers to discover.
    New fishing mechanics: expand waterways and catch rarer fish.
    A full town with many residents, ...

  • You Can Now Mod Fallout 4 On XBox fallout 4Bethesda promised fans of Fallout that they would be able to apply mods to at least one console version of Fallout 4 before May was over. They nearly broke this promise, but just under the wire, they pulled it off: XBox One support for Fallout 4 mods starts today. You’ll be able to upload your creations directly to the Bethesda server, and download from a wide variety of existing ones using their new menu.
    The Creation Kit does everything its computer cousin does, with one exception: since we’re dealing with the limited hard drive space of a console, no single mod ...
  • We Now Know When Zero Time Dilemma Comes To Steam The latest Nonary Game commences on dedicated game handhelds June 28. We knew that much. We also had the vague promise the game was coming to PC, but no concrete date. Now that’s changed: Chunsoft and Aksys told the website Polygon today that the PC version of Zero Time Dilemma would launch June 29, one day after it comes out everywhere else. Not bad!
    “In Japan, the Steam release and physical release are both June 30 (2 a.m. JST),” they explained. “But due to time zones, that translates to June 29, 10 a.m. PT (give or take some time for it ...
  • Firaxis Aiming For Balance And Choice In Civ VI Throughout Civilizations titles, more and more gameplay elements are being revised and retooled to allow more fun gameplay and balancd decision making. This too applies to the upcoming Civilization VI.
    With Civ VI, the desire to make the gameplay feel balanced, all the while offering the chance to “course correct” was vital. Especially when considering the new tech bonus system that’ll allow players to advance based both on what they build and where they are when they build it. In an interview with IGN, Lead Designer Ed Beach revealed this wouldn’t be the case:
    “We’ve been working to balance that sweet spot ...
  • Automation and Builder Abilities Altered In Civilization VI Much of what is being done in Civilization VI is attributed to making the game better, while also respecting its history. With Civilization VI, the focus is not only on the look, but how the game feels. For example, builders have been modified so that the actions they do happen instantly instead of over the course of many turns. This was done to speed up the game and give players instant satisfaction.
    “It’s streamlined the game for us in a really good way,” says Lead Designer Ed Beach to IGN, explaining the thinking behind the change. “You don’t really want to ...