RPG News

 
  • Square-Enix Diagnosed With “Final Fantasy Disease” final fantasyThe director of Final Fantasy XV, Hajime Tabata, told the Japanese website 4Gamer that when he took over directing Final Fantasy XV in 2012, there was some backlash within the company. “It wasn’t only from inside the team, but outside as well. The reason was that if my way of doing it ended up working, there are those whose circumstances will worsen.”
    “Around that time, I realized that among fans as well, there are people who’ve caught Final Fantasy disease,” Tabata said.
    The reporter asked what exactly he meant. Tabata phrased it this way: “It refers to people within the company who ...
  • User Interface Getting Upgraded For Civ VI! The look of the UI is important in many games, as it helps guide you in both what you do in the game, and where you go to do things. Civilization is a great example of a simple yet elegant interface. As it’s required only minor changes throughout the years. With Civilization VI, this principle will continue.
    “Civ 5 has a beautiful UI – we were really happy with how that turned out. The Art Deco theme was a great fit for that project. But we wanted to do something different this time, and one theme that kept coming up and ...
  • More FFXV Ultimate Collectors Editions Go On Sale Soon If you want the biggest, rarest, most showoff-iest version of Final Fantasy XV that will be produced (not to mention the most expensive) you’re getting one more chance, and we’ll tell you when and where. Square-Enix promised they would produce another batch of FFXV Ultimate Collectors Editions as soon as they could, and they kept to their word. The second batch will be available for preorder at that point, but you’ll need a bit of luck to get the chance.
    Square has had a waitlist up for FFXV for some time. It’s still open, and getting to it this late doesn’t ...
  • New Trailer For Witcher 3’s Blood And Wine Expansion witcher 3Witcher 3’s final update will be going live soon, and if the trailer is to be believed, it’s a big one. The new city of Toussaint looks gorgeous, but it’s hiding a few deadly secrets. With over 90 new quests and 40 points of interest to explore, the update should keep players from retiring Witcher 3 to their shelves for some time. Developer CD Projekt Red claims the average gamer should get 30 hours of play from Blood and Wine.
    It took about a year to release everything that has to do with Witcher 3 — and to celebrate its one-year ...
  • Fallout 4’s Far Harbor Arrives Tomorrow — Here’s Video Proof far harborFallout 4’s first big story expansion, Far Harbor, will be going live in less than 24 hours. Described as the largest single area that Bethesda Softworks has ever created for an expansion, the island is based on the real location of Bar Harbor, Maine. (Let’s hope they don’t get mad — the place isn’t nice.)
    Far Harbor sounds more vicious than the regular Fallout 4 area, if you can believe it. With unfriendly locals, a community on the verge of war and huge new mutant monsters, it provides an intentionally greater challenge than the main game. Lead producer Phil Nelson puts ...
  • Civilization VI To Have More Detailed And True Unique Units A new engine brings a lot of new opportunities to the visual aspects of a game. For Civilization VI, the desire to make the individual units more relevant to the countries they represent was a personal goal for the team at Firaxis:
    “We still have our unique units. Like, you see the Samurai, which are still unique the Japanese. But even the base units, like the Pikemen, all have a cultural flare to them.” said Art Director Brian Busatti in an interview with IGN, “You still need to be able to read them as Pikemen – he still needs a long ...
  • New Detailed Models Coming To Civilization VI Via New Engine Details in the art of games can sometimes go unnoticed, while for others its a vital part of the game. For Civilization, they’ve often hovered between great detail, and lesser detail to suit the engine and their desires.
    With Civilization VI, the team at Firaxis are not only making another new engine for the game, but also emphasizing things that they’ve never truly focused on in previous incarnations.
    “When we went into this, we looked into how people play the game,” says Brian Busatti to IGN, “Typically in a Civ game you want to see the world as a whole, so you’re ...
  • Firaxis Adds Flexibility To Civ VI To Support Modders Mods are a part of the video game community that are at times appreciate, and other times ignored. Sometimes though, games just have no desire to have mods done. Civilization is a curious case, and the team itself have done moddiing of sorts, but not let the fanbase have the pleasure.
    In an interview with IGN, Civilization VI Lead Designer stated, without fully confirming, that they are making the game flexible enough so that modders can have their way with the title.
    “We’re going to talk about this in depth later, but what we have done is added a whole bunch of ...
  • Civilization VI To Update Diplomacy and AI Leadership Of the many changes coming to Civilization VI, few are as requested as the improvement to the nations themselves, and the diplomatic aspect of the game. Now, nations won’t be so similar in terms of the leader in charge of them and how they interact with you as a player. Each one will be truly unique.
    “In Civ 5, different civilizations felt very different when you were playing as them, but when they were AI opponents they felt very similar in that they had the same way they go about playing the game. You didn’t have to react as strongly as ...
  • Civilization VI Getting Revised Technology Advancement System In Civilization, the research you conduct in order to build your empire is done through a Tech Tree. You choose which advancements you want, and through them, you grow. However, the Tech Tree wouldn’t take into account certain factors, including where you were on the map, and how quickly you learn certain things. With Civilization VI, that won’t be an issue:
    “In previous Civs research was up on the side, and it didn’t matter what was going on in the game world. You could kind of move through that tech tree however you felt like in a very independent manner. It ...