RPG News

 
  • The Reveal Trailer For Civilization VI Get Analyzed! What makes an announcement of a video game? Often, it is something that people see, whether it be a simple logo, artwork of the game, or in most cases, a trailer showing what the game will likely be like in the end. Often, game developers go all out and make sure the trailer is something memorable. Or, fills it with hidden details that gamers will have to be paying attention to in order to catch.
    IGN took the liberty of talking with the team at Firaxis about the announcement trailer for Civilization VI, and found out there was more to it ...
  • Noctis’ Car Is Faster Than A Chocobo, And Other New FFXV Factoids final fantasyThe chocobo used to be the fastest way to get around on any Final Fantasy overworld. Then the automobile was invented. Now the car belonging to Prince Noctis is the fastest thing on land! Eat dust, yellow birds!
    This new fact was among many revealed during the latest Active Time Report from Square-Enix, broadcast live earlier today. In terms of transportation, it may be easier to drive than to fly. Director Hajime Tabata told viewers they’ll eventually get an airship, but they might have trouble landing it (if they fail, they’ll have to start back at the last checkpoint). We already ...
  • New Harvest Moon Announced For 3DS harvest moonHarvest Moon: Skytree Village was announced today by Natsume for the Nintendo 3DS. Natsume made the announcement ahead of E3 with the intent of going into greater detail during the show. We don’t have a trailer for you yet, but we do have THIS: there’s a goat in the game. The other bullet points provided by the company are familiar:

    Play as a boy or a girl, woo bachelorettes and bachelors, and start a family!
    Completely new story with tons of interesting new characters.
    New crops and flowers to discover.
    New fishing mechanics: expand waterways and catch rarer fish.
    A full town with many residents, ...

  • You Can Now Mod Fallout 4 On XBox fallout 4Bethesda promised fans of Fallout that they would be able to apply mods to at least one console version of Fallout 4 before May was over. They nearly broke this promise, but just under the wire, they pulled it off: XBox One support for Fallout 4 mods starts today. You’ll be able to upload your creations directly to the Bethesda server, and download from a wide variety of existing ones using their new menu.
    The Creation Kit does everything its computer cousin does, with one exception: since we’re dealing with the limited hard drive space of a console, no single mod ...
  • We Now Know When Zero Time Dilemma Comes To Steam The latest Nonary Game commences on dedicated game handhelds June 28. We knew that much. We also had the vague promise the game was coming to PC, but no concrete date. Now that’s changed: Chunsoft and Aksys told the website Polygon today that the PC version of Zero Time Dilemma would launch June 29, one day after it comes out everywhere else. Not bad!
    “In Japan, the Steam release and physical release are both June 30 (2 a.m. JST),” they explained. “But due to time zones, that translates to June 29, 10 a.m. PT (give or take some time for it ...
  • Firaxis Aiming For Balance And Choice In Civ VI Throughout Civilizations titles, more and more gameplay elements are being revised and retooled to allow more fun gameplay and balancd decision making. This too applies to the upcoming Civilization VI.
    With Civ VI, the desire to make the gameplay feel balanced, all the while offering the chance to “course correct” was vital. Especially when considering the new tech bonus system that’ll allow players to advance based both on what they build and where they are when they build it. In an interview with IGN, Lead Designer Ed Beach revealed this wouldn’t be the case:
    “We’ve been working to balance that sweet spot ...
  • Automation and Builder Abilities Altered In Civilization VI Much of what is being done in Civilization VI is attributed to making the game better, while also respecting its history. With Civilization VI, the focus is not only on the look, but how the game feels. For example, builders have been modified so that the actions they do happen instantly instead of over the course of many turns. This was done to speed up the game and give players instant satisfaction.
    “It’s streamlined the game for us in a really good way,” says Lead Designer Ed Beach to IGN, explaining the thinking behind the change. “You don’t really want to ...
  • There’ll Be Three Playable Final Fantasies On The E3 Floor final fantasySquare confirmed today that three separate games bearing the Final Fantasy brand would be playable during E3 2016. One of them, naturally, is Final Fantasy XV. We should be getting a much bigger look at what awaits us in September, and the details will be passed down to you when that happens.
    The second game is one that’s already out — Final Fantasy XIV, Square’s latest MMO. The E3 demo will consist of all its most recent updates. Square didn’t say if the demo would be using updates that hadn’t come to the game yet…but if not, what would be the ...
  • Dragon Quest Builders Coming Stateside dragon quest buildersSquare-Enix confirmed today that Dragon Quest Builders would be published in the Western market. This is not a main Dragon Quest game, but a side spinoff that borrows just about everything from Minecraft. They released a new trailer too:
    https://youtu.be/_iSRidjaAWw
    What’s most interesting about this game is the manner in which they’ve tied it to the main series. In the original Dragon Quest, you were asked at one point by the game’s villain to bow down and serve him. You had the option of saying “yes,” but if you did you got an instant Game Over (that’ll teach you!) The backstory of ...
  • Firaxis Contemplating Putting Day-To-Night Cycles Into Civilization Time is a key element of the Civilization games. As you advancing through the various stages of history dictate what technology you have and what you are able to do. However, aesthetically, the days and nights don’t change on screen. The only exception is through the Wonder movies. However, as Brian Busatti revealed to IGN, this could change:
    “We’ve been experimenting. We’d also like to do a setting where you literally you see the sun rise when you start the game. But we’ve also had a setting where you can just keep rotating through. It doesn’t make sense to tie it ...