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League Of Legends Nerfing Many Champions In Next Patch

by on June 4, 2016
 

In an attempt to help balance the selection of champions in the pro gaming circuit of Legend of Legends, developer Riot Games has revealed specific changes coming to characters in Patch 6.11. These changes are meant to balance gameplay and allow more diversity to make games more fun and competitive.

You can read the full patch notes for the League of Legends patch here, below is an excerpt from it:

“With pros around the world returning to the Rift, we’re excited to see how the exemplars of League innovate in our new era of elemental drakes and meaningful turret damage. That’s just not possible when multiple champs show up in every single game. So, before the summer split enters full swing, we’re taking steps to rein in the outliers. This includes longstanding challenges like Nidalee, Kindred, and Ekko, as well as return offenders like Azir and Lucian whose popularity has once again crossed the line into problem territory.

Important to note: like the mage updates, we’re avoiding generic nerfs in favor of balancing around strategic identities. What are these champions meant to excel at? How do we bring them in line while still allowing them to shine in the situations they should be picked in? These questions show us where to trim power that doesn’t fit the narrative, and in some cases (Trinity Force?!) where we can add new strength that does.”

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