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FFVII Remake Producer Clarifies How Breaking Up The Game Will Work

by on April 6, 2016

First the long-demanded Final Fantasy VII remake was revealed at last, and everyone cheered! Then it was revealed that the game would be divided and released one piece at a time, and everyone slowly lowered their hands and their screams trailed off.

What, exactly, did that mean — small two or three hour chunks every so often, or what? Producer Yoshinori Kitase clarified how it would work in the new issue of Game Informer. He says if you think of FFXII as being released as three games over the course of several years, you’ll get the idea — they have something similar in mind for FFVII. “It will essentially be a full scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory in a sense.”

“Whereas with Final Fantasy VII Remake, we already have a preexisting story, so it wouldn’t really make sense if that isn’t encompassed in a multi-part series… So if we’re just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game.”

Will creating these big games (now confirmed as at least three) result in any drastic changes? Kitase can’t promise there won’t be. “I, along with [Tetsuya] Nomura-san and [Kazushige] Nojima-san–who are involved with the remake–were also involved with the original Final Fantasy. We were the people who created it, so in that sense, we don’t think anything is untouchable. That isn’t to say we’re changing everything!”

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