A new engine brings a lot of new opportunities to the visual aspects of a game. For Civilization VI, the desire to make the individual units more relevant to the countries they represent was a personal goal for the team at Firaxis:
“We still have our unique units. Like, you see the Samurai, which are still unique the Japanese. But even the base units, like the Pikemen, all have a cultural flare to them.” said Art Director Brian Busatti in an interview with IGN, “You still need to be able to read them as Pikemen – he still needs a long post, and it’s a very iconic shape. But we’ve gone a little further by changing up helmets, maybe the ends of the pike looks slightly different depending on the region the character is from. We’ve also got different skin tones, different ethnicity for the characters.”
Civilization VI comes out October 21st.