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According to Bethesda, All Existing Mods Will Work With Skyrim Remastered

by on June 15, 2016
 

E3 broke the news that Skyrim was coming to current-gen consoles, and that mods would be allowed. Presumably, all existing mods would have to be ported or reconfigured to work with the new versions, right? …Wrong. Bethesda says they should all work with no modifications. Pete Hines, who works for the company, was asked this question on Twitter and replied “Basically, yes.”

Quite the feat if they can pull it off. But does the mod community agree it could happen? For the most part they do.

“The only thing that will need porting/updating is Skyrim Script Extender,” says MichaGhost, who’s working on a mod to bring Elder Scrolls: Morrowind into Skyrim. Skyrim Script Extender is a mod FOR mods, meaning it would have to be installed before every single other mod that uses the tool. “SKSE is a special tool that gives creators more freedom with the engine, so an upgraded engine would require a new SKSE update. I do not believe it will take long at all, because the same team has already done a script extender for Fallout 4, which uses a 64-bit engine most likely almost identical to the new engine Skyrim Special Edition most likely uses.”

Skyrim Special Edition will be out October 28 for Playstation 4, XBox One and PC.

 

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