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ya they are all the same because if u hit something with any wep and it dies in 1 hit then the actualy damage or speed dont matter so all weps are the same. and all armors can be made to break the armor cap of 80% dr at I think 550 armor. and end game is whenever you get out of helgen and decide...
there all exactly the same. u can get 80% dr with light or heavy that you craft no matter what. and u can 1 shot kill anything with any wep you craft. as far as item drops there so wacky and rare and noone uses em for anything except breakdowns but oh wait every time you sleep your vendor found...
swords are best from numbers game. but dont play skyrim with whats the best attitude ull just break ur char and have no fun. good thing about skyrim is u can use any 1hander that happens to be the best when u get it
all the dungeons and caves are linear as plops in skyrim what are you talkin about. I havnt found one alternative path so far that didnt just dead end on a locked chest a few feet away
Since thers been alot of monk talk last few days I got to thinkin and that got me to makin a monk.
Theres deff more than one way to do this but how i look at monks is you can use fists or blunt weps and some healing type spells. Since skyrim decided to butt fluff punching with no useful perks I...
well thats sucky and another thing on my things that bum me out about skyrim. wtf why even have unarmed if theres only 1 perk for it in the armor tree that a tru monk would never touch. se la ve
ill still probly play thru once as an aragonian monk take me back to old school vanilla eq days...
and swords dont need to meet any qualifiers to hit that kind of damage. not needing to stealth or be behind = sword win.
still to the OP i say do NOT fluff with enchant smithing unless its in ur charecters "personality" because it really ends the game. U just end up being god mode with no...
are you going to wear armor? I feel like monks should wear just clothes. I guess u have to wear heavy armor gloves tho or u wont do any damage. still killer idea. do fists fall under 1h weps cuz then you could pretty much build just like a dual weild warrior with some stealth and archery.
except all the spells suck late game versus how high the weps scale. If u wanted to increase dmg even higher using magicish stuff (but why) you could lay on element dmg enchants on 2hander and then get the destruction talents to increase those areas of damage.
And to whoever responded about...
I play 2hander. but dual wield sword light armor orc warrior is the absolute king of skyrim (from power gamer perspective due to more inherent passive boosts to damage and being only build which can get and make much use of haste).
dual weild with sword spec. Dual weild is the right side of...
good write up.
u could simplify it to this forumla tho
Smithing 800 iron daggers + enchanting 800 iron daggers * (either side smithing + middle enchanting) = all other perks are just icing on the you are now god cake even on master.